18:28:38.062NoneDiagnostics started.
Amplitude.Framework.Application:SetupDiagnosticsLogFile()
18:28:38.278Unity[Application] Project: Endless Legend 2 0.24.154129+0cb383c30b (Demo1)
18:28:38.407Unity[Application] Branch: 'demo-1/integration', Revision: '0cb383c30ba63813851d24d6d7db2d56d279b08e'
18:28:38.560Unity[Application] FullVersion: 'V0.24.00154129-S35 (64-bit Standalone, Public, RELEASE, build: 0)'
18:28:38.906Unity[Application] Accessibility: 'Public', ApplicationIdentifier: '0x000000000036e174'
18:28:39.130Unity[Application] GameDirectory: 'C:\Users\New\Documents\Endless Legend 2'
18:28:39.254Unity[Application] GameSaveDirectory: 'C:\Users\New\Documents\Endless Legend 2\Save Files'
18:28:39.361Unity[Application] UserDirectory: 'C:\Users\New\Documents\Endless Legend 2\Users\0x0000000000000000'
18:28:39.468Unity[Application] TempDirectory: 'C:\Users\New\Documents\Endless Legend 2\Temporary Files'
18:28:39.576Unity[Application] OutputDebugFolder: 'C:\Users\New\Documents\Endless Legend 2\Temporary Files'
18:28:39.696Unity[Application] DumpDirectory: 'C:\Users\New\Documents\Endless Legend 2\Temporary Files\Dumps'
18:28:39.750None[LaunchGameplayHandler] Waiting for RuntimeService
Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()
18:28:39.803None[MainThreadEventsDispatcher] Initialized with thread as main thread
Amplitude.Framework.MainThreadEventsDispatcher:Awake()
18:28:40.129Unity[mod.io] PluginSettings variable directories resolved to: .cacheDirectory=C:\Users\New\Documents\Endless Legend 2\mod.io\cache .installationDirectory=C:\Users\New\Documents\Endless Legend 2\Community\mod.io .userDirectory=C:\Users\New\Documents\Endless Legend 2\mod.io\user
18:28:40.235NoneSentry is enabled. Execution Id: 3dbb272fc80b41d98c10d0426ca11acb
SentryLoggerIntegration:Start()
18:28:40.448NoneAmplitude.Framework version 0.0.0.0.
Amplitude.Framework.Application:OnApplicationStarting()
18:28:40.449NoneStarting the application, version is V0.24.00154129-S35 (64-bit Standalone, Public, RELEASE, build: 0)...
Amplitude.Framework.Application:OnApplicationStarting()
18:28:40.449NoneProject version is 0.24.154129+0cb383c30b...
Amplitude.Framework.Application:OnApplicationStarting()
18:28:40.449NoneExecution ID: 3dbb272fc80b41d98c10d0426ca11acb
Amplitude.Framework.Application:OnApplicationStarting()
18:28:40.449NoneMultiplayer cross-compatibility version is adf6b513b3b409e1c6df58a3cbedc846.
Amplitude.Mercury.Application:OnApplicationStarting()
18:28:40.450None[LoadingScreen] Show
Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:40.701NoneSystem.Environment.CommandLine = '"D:\Steam\steamapps\common\ENDLESS Legend 2 Demo\Endless Legend 2.exe"'
Amplitude.Mercury.Application:DoParseCommandLineArguments()
18:28:40.701NoneParsing the command line arguments...
Amplitude.Mercury.Application:DoParseCommandLineArguments()
18:28:40.835NoneLoading registry file 'D:/Steam/steamapps/common/ENDLESS Legend 2 Demo/Registry.xml'...
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:40.964NoneRegistry file 'C:\Users\New\Documents\Endless Legend 2\Registry.xml' does not exist.
Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:40.967NoneDiagnostics files limit is: 20
Amplitude.Framework.Application+d__136:MoveNext()
18:28:41.206NoneFirst Clear swap chain.
Amplitude.Mercury.Fx.Rendering.RenderPipeline:Render(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:41.695UnitySetting LocalDriveStorageContainer.StorageContainerMountFolder to 'C:/Users/New/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Mount'.
18:28:44.462NoneUsing digital distribution client: [SteamClient] (Amplitude.Steam.DigitalDistribution.SteamworksDigitalDistributionClient)
Amplitude.Framework.Application+d__143:MoveNext()
18:28:44.477NoneUsing digital distribution credentials: 'Potatornado', 0x011000011651dd0a, Steam.
Amplitude.Framework.Application+d__143:MoveNext()
18:28:44.477NoneUsing digital distribution current game language: 'english'.
Amplitude.Framework.Application+d__143:MoveNext()
18:28:44.887NoneCurrent resolution: 3840x2160
Amplitude.Framework.Display.DisplayManager+d__44:MoveNext()
18:28:44.887NoneDetected platform is 'PC'
Amplitude.Framework.Display.DisplayManager+d__44:MoveNext()
18:28:44.968NoneChanging display settings to 3840x2160 (30)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
18:28:44.968None... current resolution is 3840 x 2160 @ 30Hz. Searching for resolution 3840 x 2160 @ 30Hz.
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
18:28:44.997None... bestMatchingResolution resolution found 3840 x 2160 @ 30Hz.
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
18:28:44.997None... skipped change because resolution remains the same 3840 x 2160 @ 30Hz.
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
18:28:45.002NoneUsing Photon AppId a99aXXXX-XXXX-XXXX-XXXX-XXXXXXXX0b78 based on accessibility level 'Public'.
Amplitude.Photon.PhotonManager+d__12:MoveNext()
18:28:46.245NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:46.420NoneInitializing the Wwise sound engine...
Amplitude.Wwise.Audio.AudioManager+d__53:MoveNext()
18:28:47.591NoneSound engine initialized.
Amplitude.Wwise.Audio.AudioManager+d__53:MoveNext()
18:28:47.966UnityAssetDatabase.Load GraphicsLowLevel
18:28:47.966NoneAssetDatabase.Load GraphicsLowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
18:28:48.115UnityLoad AssetBundleLoadingConfiguration success
18:28:48.527NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:48.933NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:49.061Unity[Modding] Loading modding data at path 'D:/Steam/steamapps/common/ENDLESS Legend 2 Demo/Public/Modding'...
18:28:49.124None[Modding] Found 2 mod(s) at 'D:/Steam/steamapps/common/ENDLESS Legend 2 Demo/Public/Modding\'.
Amplitude.Framework.Asset.FileSystemAssets:FetchData()
18:28:50.003None[Modding] Mod #0 "A Lot of HP" modifies 2 asset(s).
Amplitude.Framework.Asset.FileSystemAssets:FetchData()
18:28:50.126None[Modding] Mod #1 "Gotta Go Fast" modifies 1 asset(s).
Amplitude.Framework.Asset.FileSystemAssets:FetchData()
18:28:50.180NoneAssetProvider 'modding.amplitude-studios' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:50.282Unity[Modding] Loading modding data at path 'C:\Users\New\Documents\Endless Legend 2\Modding'...
18:28:50.387Unity[Modding] No modding folder found at path C:\Users\New\Documents\Endless Legend 2\Modding.
18:28:52.760NoneSimulation: Entity contract count: 61 / 16383.
Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()
18:28:52.778NoneStorage thread started.
Amplitude.Framework.Storage.StorageThread:StartThread()
18:28:52.803None[LaunchGameplayHandler] Waiting for RuntimeService Runtime.FiniteStateMachine.CurrentState to be present
Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()
18:28:53.014UnityAssetDatabase.Load GraphicsFont
18:28:53.014NoneAssetDatabase.Load GraphicsFont
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
18:28:53.075NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:53.172Unity[Modding] Loading modding data at path 'C:\Users\New\Documents\Endless Legend 2\Modding'...
18:28:53.268Unity[Modding] No modding folder found at path C:\Users\New\Documents\Endless Legend 2\Modding.
18:28:54.527UnityAssetDatabase.Load UILowLevel
18:28:54.527NoneAssetDatabase.Load UILowLevel
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
18:28:54.630Unity[Modding] Loading modding data at path 'C:\Users\New\Documents\Endless Legend 2\Modding'...
18:28:54.728Unity[Modding] No modding folder found at path C:\Users\New\Documents\Endless Legend 2\Modding.
18:28:55.077NoneIn 'UIMercuryMaterialCollection' (Amplitude.UI.UIMaterialCollection) using a '1875' collisionFreeHashSetSize
Amplitude.UI.UIMaterialCollection:Load()
18:28:55.244UnityAssetDatabase.Load UIData
18:28:55.244NoneAssetDatabase.Load UIData
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
18:28:55.278NoneAssetProvider 'camerasequence.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:55.529NoneAssetProvider 'ui_textures.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:55.626Unity[Modding] Loading modding data at path 'C:\Users\New\Documents\Endless Legend 2\Modding'...
18:28:55.722Unity[Modding] No modding folder found at path C:\Users\New\Documents\Endless Legend 2\Modding.
18:28:57.261NoneCreating atlas [Font:distanceFieldAtlas] from 4096x4096xRFloat
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:57.264NoneCreating atlas [Font:softwareRasterAtlas] from 4096x4096xARGB32
Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:57.359UILoaded UI texture 'UI_NavigableSelector'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:58.323NoneFinished registering DLC's
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()
18:28:58.324NonePlaying with 2 downloadable content(s): Loyalty_EndlessLegend, Loyalty_Humankind.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()
18:28:58.325NonePlaying with 2 activated downloadable content(s): Loyalty_EndlessLegend, Loyalty_Humankind.
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__5:MoveNext()
18:28:58.326NoneConverting 'english' to iso 'en-US'.
Amplitude.Framework.Localization.LocalizationManager:TryFindLoadableLanguage(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:58.548NoneAssetProvider 'localization-en-us.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:28:59.348NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:02.014NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:02.016NoneWwise : Async Bank load operation has been sent for 'Main_Soundbank'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.016NoneWwise : Async Bank load operation has been sent for 'ENV_Biomes'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.016NoneWwise : Async Bank load operation has been sent for 'GUI'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.016NoneWwise : Async Bank load operation has been sent for 'ENV_POI'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.016NoneWwise : Async Bank load operation has been sent for 'Placeholders'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.016NoneWwise : Async Bank load operation has been sent for 'Soundscapes'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.016NoneWwise : Async Bank load operation has been sent for 'MinorFactions'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.016NoneWwise : Async Bank load operation has been sent for 'Mukags'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.016NoneWwise : Async Bank load operation has been sent for 'Necrophages'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.016NoneWwise : Async Bank load operation has been sent for 'KinOfSheredyn'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.016NoneWwise : Async Bank load operation has been sent for 'MainTheme'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'Orchestral'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'LastLords'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'City_KOS'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'City_NECRO'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'City_MUK'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'Tormented'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'City_LASTL'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'Voices'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'WorldHeroes'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'Aspects'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'City_ASP'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'ENV_River'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'ENV_Monsoon'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'ENV_Recess'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneWwise : Async Bank load operation has been sent for 'Staging'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:LoadBankAsync()
18:29:02.017NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:02.017NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:02.128UnityAssetDatabase.Load Audio
18:29:02.128NoneAssetDatabase.Load Audio
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
18:29:04.713UnityPreloadAllAssets of mercury.data.audio.assetbundle
18:29:05.280Unity found 7478 objects
18:29:05.280NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:06.485NoneAssetProvider 'mercury.data.leaders.lipsync.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:06.644Unity[Modding] Loading modding data at path 'C:\Users\New\Documents\Endless Legend 2\Modding'...
18:29:06.764Unity[Modding] No modding folder found at path C:\Users\New\Documents\Endless Legend 2\Modding.
18:29:06.768NoneLoading audio module 'Amplitude.Mercury.Audio.IdleUnitsAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.769NoneLoading audio module 'Amplitude.Mercury.Audio.CullingUnitAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.769NoneLoading audio module 'Amplitude.Mercury.Audio.WorldPositionAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.770NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.772NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.772NoneLoading audio module 'Amplitude.Mercury.Audio.RiverAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.772NoneLoading audio module 'Amplitude.Mercury.Audio.FootstepAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.772NoneLoading audio module 'Amplitude.Mercury.Audio.PointOfInterestAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.773NoneLoading audio module 'Amplitude.Mercury.Audio.TileBasedAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.774NoneLoading audio module 'Amplitude.Mercury.Audio.CameraSequenceAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.774NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.779NoneLoading audio module 'Amplitude.Mercury.Audio.ThalliumAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.780NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.780NoneLoading audio module 'Amplitude.Mercury.Audio.RecessAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.781NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.786NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.789NoneLoading audio module 'Amplitude.Mercury.Audio.StatisticAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.790NoneLoading audio module 'Amplitude.Mercury.Audio.PriorityAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.792NoneLoading audio module 'Amplitude.Mercury.Audio.RiftAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.793NoneLoading audio module 'Amplitude.Mercury.Audio.CorruptionAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.793NoneLoading audio module 'Amplitude.Mercury.Audio.CoralAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.794NoneLoading audio module 'Amplitude.Mercury.Audio.CursorAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.794NoneLoading audio module 'Amplitude.Mercury.Audio.WaveRecessAudioModule'...
Amplitude.Wwise.Audio.AudioManager+d__2:MoveNext()
18:29:06.795NoneThe audio manager is ready.
Amplitude.Wwise.Audio.AudioManager+d__53:MoveNext()
18:29:06.800NoneWwise: Async Audio bank load operation succeed for bank 'Main_Soundbank'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:06.800NoneWwise: Async Audio bank load operation succeed for bank 'ENV_Biomes'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:06.800NoneWwise: Async Audio bank load operation succeed for bank 'GUI'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:06.800NoneWwise: Async Audio bank load operation succeed for bank 'ENV_POI'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:06.800NoneWwise: Async Audio bank load operation succeed for bank 'Placeholders'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:06.800NoneWwise: Async Audio bank load operation succeed for bank 'Soundscapes'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:06.802NoneResolution initialized to 3840x2160
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
18:29:07.704NoneCannot get statistic (name: 'StatStrategicResources', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.705NoneCannot get statistic (name: 'StatAdvancedCity', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.705NoneCannot get statistic (name: 'StatMaxBiomeTypeInEmpire', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.705NoneCannot get statistic (name: 'StatAllTechnologies', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.705NoneCannot get statistic (name: 'StatSumOfDustOverall', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.706NoneCannot get statistic (name: 'StatNbLuxuryBoosterMax', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.706NoneCannot get statistic (name: 'StatDrownedArmy', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.706NoneCannot get statistic (name: 'StatAllNaturalWonder', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.706NoneCannot get statistic (name: 'StatNbPopulationCollectionMax', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.706NoneCannot get statistic (name: 'StatHorrorBaitCapital', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.707NoneCannot get statistic (name: 'StatHugeEndlessAIBeatenCount', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.707NoneCannot get statistic (name: 'StatDifficultyBeaten', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.707NoneCannot get statistic (name: 'StatAspectNbPacifiedByCoral', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.707NoneCannot get statistic (name: 'StatAspectNbActiveTreaties', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.707NoneCannot get statistic (name: 'StatAspectCoralSpread', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.708NoneCannot get statistic (name: 'StatMaxFortification', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.708NoneCannot get statistic (name: 'StatDefeatArchEnemy', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.709NoneCannot get statistic (name: 'StatMaxPartnerPerHero', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.709NoneCannot get statistic (name: 'StatLoneWolfOnly', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.710NoneCannot get statistic (name: 'StatNotableAndPartner', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.710NoneCannot get statistic (name: 'StatMaxHeroLevel', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.711NoneCannot get statistic (name: 'StatMaxHeroPerArmy', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.711NoneCannot get statistic (name: 'StatNbActiveChosen', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.711NoneCannot get statistic (name: 'StatDestroyArmyWithWrath', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.711NoneCannot get statistic (name: 'StatKinLastFortificationThreshold', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.711NoneCannot get statistic (name: 'StatLLEstateCount', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.711NoneCannot get statistic (name: 'StatLLNbMarquisBattle', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.711NoneCannot get statistic (name: 'StatLLMainQuestEnding', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.711NoneCannot get statistic (name: 'StatEliminateAllPlayers', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.712NoneCannot get statistic (name: 'StatWinPowerDifference', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.712NoneCannot get statistic (name: 'StatNbBattleWin', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.712NoneCannot get statistic (name: 'StatKillDoomwraith', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.712NoneCannot get statistic (name: 'StatKillHoratio', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.712NoneCannot get statistic (name: 'StatEquipDoomwraith', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.712NoneCannot get statistic (name: 'StatMaxUnitKillCount', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.712NoneCannot get statistic (name: 'StatRazeCity', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.712NoneCannot get statistic (name: 'StatPlayingAgainstHuman', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.713NoneCannot get statistic (name: 'StatMukagCalledOnly', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.713NoneCannot get statistic (name: 'StatMukagGlassOnly', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.713NoneCannot get statistic (name: 'StatMukagQuestEnding', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.713NoneCannot get statistic (name: 'StatNecroBurrowCount', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.713NoneCannot get statistic (name: 'StatNecroMaxLarvaBattle', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.713NoneCannot get statistic (name: 'StatNecroBuildOtherUnit', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.713NoneCannot get statistic (name: 'StatNbTurn', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.713NoneCannot get statistic (name: 'StatSandSandTerritory', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.713NoneCannot get statistic (name: 'StatSandTeleportAndAttack', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.713NoneCannot get statistic (name: 'StatWinMasterPath', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.713NoneCannot get statistic (name: 'StatWinEnrichPath', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.714NoneCannot get statistic (name: 'StatWinGlorifyPath', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.714NoneCannot get statistic (name: 'StatNbCutForestOrRidges', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.714NoneCannot get statistic (name: 'StatKillDungeonWarden', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.714NoneCannot get statistic (name: 'StatSumCuriosityCollected', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.714NoneCannot get statistic (name: 'StatNbRecruitedStellar', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.714NoneCannot get statistic (name: 'StatKillJailer', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.715NoneCannot get statistic (name: 'StatKillTorturedSoul', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.715NoneCannot get statistic (name: 'StatNbTreatySigned', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.715NoneCannot get statistic (name: 'StatMaxDistrictTypeInCity', type: integer) from Steam.
Amplitude.Steam.Matchmaking.SteamworksStatisticsAndAchievementsManager:CollectStatistics()
18:29:07.718NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:07.718NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,
Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()
18:29:07.722NoneSaving user registry.
Amplitude.Framework.Application:SaveUserRegistry()
18:29:08.457None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Application. Predicted duration 115.0
Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
18:29:08.463UILoading async UI texture 'LoadingScreen_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:29:08.743UILoaded UI texture 'UI_LoadingScreen_BackgroundShadow_FullCircle'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:08.776UILoaded UI texture 'UI_LoadingScreen_BackgroundOrnaments_Full'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:08.801UILoaded UI texture 'UI_LoadingScreen_AnimatedOrnament_Small'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:08.803UILoaded UI texture 'UI_LoadingScreen_AnimatedOrnament_Big'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:08.837UILoaded UI texture 'Gauge_Horizontal_Big_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:08.864UILoaded UI texture 'Gauge_Horizontal_Big_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:08.996UILoaded UI texture 'UI_LoadingScreen_Separator'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:09.185UnityAssetDatabase.Load Default|FxLowLevel|FxData|Leader|Terrain|Unit|Database
18:29:09.185NoneAssetDatabase.Load Default|FxLowLevel|FxData|Leader|Terrain|Unit|Database
Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.RuntimeParameterInfo)
18:29:09.402NoneAssetProvider 'automation.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:09.629NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:11.152UnityPreloadAllAssets of fxartist.light.assetbundle
18:29:16.588Unity found 17998 objects
18:29:16.589NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:17.206UnityPreloadAllAssets of levelbuildcomposition.assetbundle
18:29:17.478Unity found 5888 objects
18:29:17.478NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:17.579NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:17.812UnityPreloadAllAssets of levelbuildelements.light.assetbundle
18:29:21.208Unity found 7991 objects
18:29:21.208NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:22.851NoneAssetProvider 'mercury.data.leaders.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:24.947NoneAssetProvider 'mercury.data.leaders.materials.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:27.400UnityPreloadAllAssets of mercury.data.mecanimevent.assetbundle
18:29:30.619Unity found 261 objects
18:29:30.619NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:34.072UnityPreloadAllAssets of mercury.data.units.assetbundle
18:29:34.405Unity found 4216 objects
18:29:34.405NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:34.636NoneAssetProvider 'mercury.data.units.materials.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:35.120NoneAssetProvider 'outgameviews.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:35.231NoneAssetProvider 'scenario.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:35.354NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:35.596NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:36.052NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:36.261UnityPreloadAllAssets of terrain.matchinglight.assetbundle
18:29:36.362Unity found 91 objects
18:29:36.362NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.
Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:36.462Unity[Modding] Loading modding data at path 'C:\Users\New\Documents\Endless Legend 2\Modding'...
18:29:36.561Unity[Modding] No modding folder found at path C:\Users\New\Documents\Endless Legend 2\Modding.
18:29:36.565NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
18:29:36.609UILoaded UI texture 'UI_LoadingScreen_PlayerContainer_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:36.620UILoaded UI texture 'UI_Outgame_GameClientState_Authentication'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:36.631UILoaded UI texture 'UI_Faction_KinOfSheredyn'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:36.642NoneChanging display settings to 3840x2160 (30)...
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
18:29:36.642None... current resolution is 3840 x 2160 @ 30Hz. Searching for resolution 3840 x 2160 @ 30Hz.
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
18:29:36.642None... bestMatchingResolution resolution found 3840 x 2160 @ 30Hz.
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
18:29:36.642None... skipped change because resolution remains the same 3840 x 2160 @ 30Hz.
Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()
18:29:36.643NoneParsing the command line arguments...
Amplitude.Mercury.Application+d__10:MoveNext()
18:29:36.645None[Analytics] CommandLine Accessibility None; CommandLine Filters None; Application Accessibility Public
Amplitude.Mercury.Application:StartAnalytics()
18:29:36.699None[Analytics] Analytics_Public Started
Amplitude.Mercury.Analytics.Analytics_Public:StartAnalyticsSession()
18:29:36.933NoneInitializing order policies...
Amplitude.Mercury.Sandbox.Sandbox:InitializeOrderPolicies()
18:29:37.568None[LoadingScreen] Already added Application
Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.569NoneStart play movie (Movies/Webm/AMPLITUDE Studios.webm) with timeout (25)
Amplitude.Mercury.Application+d__54:MoveNext()
18:29:37.638NoneReading video D:/Steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/AMPLITUDE Studios.webm, with audio track 0/1
Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'MinorFactions'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'Mukags'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'Necrophages'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'KinOfSheredyn'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'MainTheme'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'Orchestral'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'LastLords'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'City_KOS'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'City_NECRO'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'City_MUK'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'Tormented'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'City_LASTL'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'Voices'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'WorldHeroes'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'Aspects'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'City_ASP'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'ENV_River'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'ENV_Monsoon'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'ENV_Recess'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.656NoneWwise: Async Audio bank load operation succeed for bank 'Staging'.
Amplitude.Wwise.Audio.AudioManager+BankHandle:OnLoadBankAsyncFinished(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:37.668UILoading async UI texture 'LoadingScreen_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:29:37.687UILoading async UI texture 'Bitmaps Small_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:29:41.573NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 100 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:41.574NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,
Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()
18:29:45.640NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 200 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:45.640NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,
Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()
18:29:48.973NoneComponent MainView [Amplitude.Mercury.UIFx.UIFxCanvas is waiting dependencies for 300 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:48.973NoneUnable to load Amplitude.Mercury.UIFx.UIFxCanvas, base Ok, settingsResolved Ok, viewResolved Ok, renderCameraResolved Nok,
Amplitude.Mercury.UIFx.UIFxCanvas:ResolveDependencies()
18:29:50.707NoneEnd play movie Movies/Webm/AMPLITUDE Studios.webm
Amplitude.Mercury.Application+d__54:MoveNext()
18:29:50.712NoneUsing runtime module 'presentation', 'Presentation'...
Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:50.808NoneKeep 1480 asset from 24834
Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)
18:29:50.870NoneSpent 0.1551501 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()
18:29:50.873NoneUsing runtime module 'uimapper', 'UIMapper'...
Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:50.914NoneKeep 7013 asset from 24834
Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)
18:29:51.100NoneSpent 0.2264994 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()
18:29:53.558NoneAsync GPU request force completion - Buffer buffer1D of type System.Int32. It shouldn't happen to often.
Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)
18:29:53.562NoneAudio pass not done yet : guard value is zero
Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:56.276NoneAudio pass not done yet : guard value is zero
Amplitude.Mercury.Terrain.TLFx.TLFxComponentAudioManager:BuildWwizeHandle(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:29:59.482NoneAsync GPU request force completion - Buffer buffer1D of type Amplitude.Mercury.Fx.HgFx.GPUType.HgFxAudioSourceParticle. It shouldn't happen to often.
Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[Amplitude.Mercury.Fx.HgFx.GPUType.HgFxAudioSourceParticle, Amplitude.Mercury.Fx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:Fetch(System.Reflection.RuntimeParameterInfo)
18:29:59.599NoneAsync GPU request force completion - Buffer buffer1D of type System.Int32. It shouldn't happen to often.
Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)
18:29:59.599NoneAsync GPU request force completion - Buffer buffer1D of type System.UInt32. It shouldn't happen to often.
Amplitude.Graphics.Tools.Buffer1DAsyncGPUReader`1[[System.UInt32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]:Fetch(System.Reflection.RuntimeParameterInfo)
18:30:00.568None[Presentation] Starting PresentationDataLoader (Amplitude.Mercury.Presentation.PresentationDataLoader)
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:02.834None[Presentation] Starting PresentationLeaderController (Amplitude.Mercury.Presentation.PresentationLeaderController)
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:02.836None[Presentation] Starting PresentationAnimationController (Amplitude.Mercury.Presentation.PresentationAnimationController)
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:02.842NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:02.842NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:02.842NoneAmplitude.Mercury.Presentation.PresentationLeaderController is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:13.096NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:13.096NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:13.096NoneAmplitude.Mercury.Presentation.PresentationLeaderController is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:21.726NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:21.726NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:21.726NoneAmplitude.Mercury.Presentation.PresentationLeaderController is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:22.363NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_1_OverrideController_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.408NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_1_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.408NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_1_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.409NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_2_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.474NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_2_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.474NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_3_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.478NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_1_OverrideController_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.478NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_1_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.494NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_3_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.494NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFloor_2_OverrideController_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.495NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_1_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.495NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_3_OverrideController_01.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.497NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_3_OverrideController_03.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.497NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_2_OverrideController_02.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.513NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_1_OverrideController_03.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.524NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_2_OverrideController_03.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:22.681NoneAsset 'Assets/Data/Environment/LevelBuildElements/Civilians/Necrophage/Necro_OverrideController/NecroFlight_2_OverrideController_00.asset' from asset provider 'levelbuildelements.light.assetbundle' already exists. It was previously added by asset provider 'levelbuildelements.heavy.assetbundle'; keeping the old entry.
Amplitude.Framework.Asset.AssetDatabase+AssetProviderTable:TryGetAssetDescriptor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:27.058NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:27.058NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:27.058NoneAmplitude.Mercury.Presentation.PresentationLeaderController is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:32.255NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:32.255NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:32.255NoneAmplitude.Mercury.Presentation.PresentationLeaderController is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:37.519NoneLoading plugin at path 'D:\Steam\steamapps\common\ENDLESS Legend 2 Demo\Endless Legend 2_Data\Plugins/x86_64\AnimationPlugin-AVX2.dll'
Amplitude.Native.DynamicPlugin:Load()
18:30:38.104NoneDynamically loaded native plugin 'D:\Steam\steamapps\common\ENDLESS Legend 2 Demo\Endless Legend 2_Data\Plugins/x86_64\AnimationPlugin-AVX2.dll'
Amplitude.Native.DynamicPluginLoader:LoadPlugin(System.Reflection.RuntimeParameterInfo)
18:30:38.132NoneAnimationPlugin loading, version = '0.52.0.0')
Amplitude.Animation.AnimationPlugin:Load()
18:30:38.133NoneRegister external logger 'NativeDiagnostics' with flags 'Native'
Amplitude.Diagnostics:RegisterExternalLogger(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:30:38.145NativeDiagnostics log function binded
18:30:38.146NativeType check OK
18:30:38.187NativeInitialized AnimationPlugin (Version 0.52.0.0, Platform: Windows, Configuration: Release, Thread count: 3)
18:30:38.661NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:38.661NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:41.039NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:41.039NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:43.596NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:43.596NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:46.336NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:46.337NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:48.643NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:48.643NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:50.768NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:50.768NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:52.840NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:52.840NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:55.109NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:55.109NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:57.416NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:57.416NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:59.694NoneAmplitude.Mercury.Runtime.ViewManager still waiting all presentation controller to start
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:30:59.694NoneAmplitude.Mercury.Presentation.PresentationDataLoader is not yet started
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:31:00.255NoneAmplitude.Mercury.Runtime.ViewManager.DoStartAllPresentationController took 59726 ms
Amplitude.Mercury.Runtime.ViewManager+d__7:MoveNext()
18:31:00.289NoneRuntime configuration is null or empty; using the default module 'thallium' as new configuration.
Amplitude.Framework.Runtime.RuntimeManager+d__25:MoveNext()
18:31:00.289NoneUsing runtime module 'thallium', 'Thallium'...
Amplitude.Framework.Runtime.RuntimeManager:FillRuntimeModuleInfosFromConfigurations(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:03.645NoneKeep 16341 asset from 24834
Amplitude.Framework.Runtime.DatabasePlugin:LoadPlugin(System.Reflection.RuntimeParameterInfo)
18:31:04.497NoneSpent 4.1386942 second(s) loading 1 module plugin(s).
Amplitude.Framework.Runtime.RuntimeModuleInfo:LoadRuntimePlugins()
18:31:04.547NoneApplication started.
Amplitude.Framework.Application:OnApplicationStarted()
18:31:04.615NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.615NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.615NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.615NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.616NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:31:04.674None[LaunchGameplayHandler] Waiting for RuntimeService to pass the RuntimeState_Bootstrapper state
Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()
18:31:05.038NoneStart loading criticity 'OutGame_0' (criticity value : 0).
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
18:31:07.183UILoaded UI texture 'UI_SaveLoad_Singeplayer'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.216UILoaded UI texture 'Toggle_Switch_Thumb'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.233UILoaded UI texture 'OutGameButton_Label_Primary_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.233UILoaded UI texture 'OutGameButton_Label_Primary_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.282UILoaded UI texture 'OutgameContainer_Section'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.286UILoaded UI texture 'OutGameButton_Icon_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.290UILoaded UI texture 'UI_Icon_BottomChevron'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.345UILoaded UI texture 'HorizontalSeparator_OneDot'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.579UILoaded UI texture 'UI_PlaceholderPictoSVG'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.616UILoaded UI texture 'UI_System_CloudSavePicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.642UILoaded UI texture 'UI_Common_DownArrow'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.644UILoaded UI texture 'HorizontalSeparator_TwoDots'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.658UILoaded UI texture 'ArrowOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.678UILoaded UI texture 'UI_SaveLoad_ClockOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.746UILoaded UI texture 'UI_Settings_Accessibility'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.756UILoaded UI texture 'UI_Settings_Video'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.757UILoaded UI texture 'UI_Settings_Audio'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.758UILoaded UI texture 'UI_Settings_Keyboard'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.760UILoaded UI texture 'UI_Settings_UI'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.774UILoaded UI texture 'UI_Settings_Gameplay'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.781UILoaded UI texture 'UI_Settings_Telemetry Options'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.786UILoaded UI texture 'OutgameTabSelectionCursor'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.812UILoaded UI texture 'SystemButton_Icon_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.825UILoaded UI texture 'SystemButton_Icon_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.833UILoaded UI texture 'UI_Common_ClosePicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.843UILoaded UI texture 'RightChevron'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.845UILoaded UI texture 'BackArrow'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.845UILoaded UI texture 'SystemButton_Label_Primary_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.854UILoaded UI texture 'SystemButton_Label_Primary_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.855UILoaded UI texture 'AccessButton_Icon_Secondary_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.856UILoaded UI texture 'AccessButton_Icon_Secondary_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.865UILoaded UI texture 'UI_EmpireSymbol_KinOfSheredyn02'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.939UILoaded UI texture 'UI_CityPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:07.941UILoaded UI texture 'UI_CityPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.034UILoaded UI texture 'UI_CityPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.041UILoaded UI texture 'UI_CityPin_Ornaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.043UILoaded UI texture 'UI_CityCapitalPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.052UILoaded UI texture 'UI_CityCapitalPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.054UILoaded UI texture 'UI_CityCapitalPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.054UILoaded UI texture 'UI_CityCapitalPin_Ornement'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.055UILoaded UI texture 'UI_CityCapitalPin_Crown'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.128UILoaded UI texture 'UI_EventOverlayWindow_ChoiceItemTitleDecoration'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.156UILoaded UI texture 'LeftChevron'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.178UILoaded UI texture 'UI_Common_Refresh'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.183UILoaded UI texture 'MessageModalWindow_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.183UILoaded UI texture 'MessageModalWindow_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.185UILoaded UI texture 'DottedLineOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.225UILoaded UI texture 'TechnologyWindow_CenterTitle_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.229UILoaded UI texture 'UI_Controller_MOUSE_AND_KEYBOARD_RightClick'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.854UILoaded UI texture 'SystemButton_Label_Secondary_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.875UILoaded UI texture 'SystemButton_Label_Secondary_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.950UILoaded UI texture 'HorizontalSeparator_LeftSide'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.974UILoaded UI texture 'UI_OrnamentQuote'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:08.987UILoaded UI texture 'LockOpened'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:09.108UILoaded UI texture 'UI_NewsPopup_TitleOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:09.111UILoaded UI texture 'UI_NewsPopup_ImageOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:09.193UILoaded UI texture 'UI_NewsPopup_Stroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.475UILoaded UI texture 'UI_DistrictImprovement_City_Center_08'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.500UILoaded UI texture 'UI_UnitItem_Damage'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.533UILoaded UI texture 'UI_Common_Deed'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.591UILoaded UI texture 'UI_Common_Anomaly'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.603UILoaded UI texture 'Gauge_Horizontal_Small_Primary_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.604UILoaded UI texture 'Gauge_Horizontal_Small_Primary_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.621UILoaded UI texture 'ContainerBorder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.632UILoaded UI texture 'UI_UnitPowerEstimation'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.661UILoaded UI texture 'UI_Veterancy_Level_4'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.681UILoaded UI texture 'UI_UnitItem_Defense'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.685UILoaded UI texture 'UI_UnitItem_Focus'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.685UILoaded UI texture 'UI_UnitItem_MovementPoints'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.690UILoaded UI texture 'Gauge_Horizontal_Small_Secondary_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.693UILoaded UI texture 'Gauge_Horizontal_Small_Secondary_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.708UILoaded UI texture 'UI_UnitItem_UnitClass_Cavalry'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.734UILoaded UI texture '_constructibleExtensionShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.785UILoaded UI texture 'UI_Faction_Rebel'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.801UILoaded UI texture 'UI_diplomaticState_eliminated'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.801UILoaded UI texture 'UI_PlaceholderPicto_Full'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:12.904UILoaded UI texture 'UI_UnitItem_UnitClass_Ranged'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:13.124NoneFinished loading windows of criticity 'OutGame_0' (criticity value : 0) in 7.1 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
18:31:13.124NoneStart loading criticity 'OutGame_1' (criticity value : 1).
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
18:31:16.630NoneReading video D:/Steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Outgame_Montage.webm, with audio track 0/1
Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:16.694UILoaded UI texture 'MainMenuOrnamentBackgroundRotating1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:16.726UILoaded UI texture 'MainMenuOrnamentBackgroundRotating2'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:16.766UILoaded UI texture 'MainMenuOrnamentBackgroundRotating3'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:16.823UILoaded UI texture 'MainMenuContinueButtonShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:16.872UILoaded UI texture 'MainMenuContinueButtonStroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:16.954UILoaded UI texture 'MainMenuWindowBackgroundHeroOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.036UILoaded UI texture 'UI_MainMenu_ContinuePicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.129UILoaded UI texture 'UI_MainMenu_Play'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.143UILoaded UI texture 'UI_MainMenu_Content'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.152UILoaded UI texture 'UI_MainMenu_SystemSettings'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.226UILoaded UI texture 'UI_MainMenu_MapEditor'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.232UILoaded UI texture 'UI_MainMenu_ExitToDesktop'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.233UILoaded UI texture 'MainMenuOrnamentBackgroundFix1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.241UILoaded UI texture 'MainMenuOrnamentBackgroundFix2'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.242UILoaded UI texture 'MainMenuOrnamentBackgroundFix3'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.246UILoaded UI texture 'MainMenuDiscordSVG'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.257UILoaded UI texture 'OutGame_NewsPopupIcon_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.274UILoaded UI texture 'MainMenuNewsPopup'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.275UILoaded UI texture 'UI_SurveyPopupIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.280UILoaded UI texture 'UI_SteamLogo_Icon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.280UILoaded UI texture 'UI_MainMenu_G2G_ReportBug'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.280UILoaded UI texture 'UI_MainMenu_G2G_ShareIdeas'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.284UILoaded UI texture 'MainMenuSeparator'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.290UILoaded UI texture 'OutgameContainer_Section_HorizontalBorders'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.290UILoaded UI texture 'OutGameButton_Card_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.291UILoaded UI texture 'OutGameButton_Card_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.327UILoaded UI texture 'LobbyWindow_LocalLeaderPortraitOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.327UILoaded UI texture 'UI_FactionSlotPattern_KinOfSheredyn'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.335UILoaded UI texture 'UI_EmpireSymbol_KinOfSheredyn01'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.337UILoaded UI texture 'UI_BattleScreen_DefenderPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.338UILoaded UI texture 'ChatWhisper'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.339UILoaded UI texture 'ChatMute'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.339UILoaded UI texture 'LobbyWindow_FactionsIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.339UILoaded UI texture 'LobbyWindow_CustomizationIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.347UILoaded UI texture 'LobbyWindow_CompetitorsIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.382UILoaded UI texture 'EditSliders'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.391UILoaded UI texture 'LobbyWindow_MultiplayerSettingsIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.392UILoaded UI texture 'LobbyWindow_WorldSettingsIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.393UILoaded UI texture 'LobbyWindow_PaceSettingsIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.401UILoaded UI texture 'LobbyWindow_DifficultySettingsIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.411UILoaded UI texture 'UI_Common_Rename'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.412UILoaded UI texture 'LobbyWindow_SlotBorder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.417UILoaded UI texture 'AddPlus'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.417UILoaded UI texture 'UI_FactionSlotPattern_LastLord'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.418UILoaded UI texture 'UI_EmpireSymbol_LastLord03'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.418UILoaded UI texture 'LobbyWindow_SlotLockIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.423UILoaded UI texture 'LobbyWindow_KickMemberIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.424UILoaded UI texture 'UI_Common_Bin'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.424UILoaded UI texture 'VerticalSeparator'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.435UILoaded UI texture 'UI_System_CopyToClipboard'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.479UILoaded UI texture 'UI_FactionSlotPattern_Aspect'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.484UILoaded UI texture 'Full_Ornament_Frame'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.484UILoaded UI texture 'VerticalSeparator_ThreeDots'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.485UILoaded UI texture 'LobbyWindow_FactionCard_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.485UILoaded UI texture '_UI_minorFaction'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.488UILoaded UI texture 'UI_Common_PadlockLockPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.492UILoaded UI texture 'UI_EmpireSymbol_LastLord01'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.510UILoaded UI texture 'OutGameButton_Label_Secondary_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.511UILoaded UI texture 'OutGameButton_Label_Secondary_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.521UILoaded UI texture 'UI_NewsPopup_TabButton'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.576UILoaded UI texture 'UI_StartScreen_CircleOrnaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.576UILoaded UI texture 'UI_StartScreen_CircleOrnament_LinearGradient'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.582UILoaded UI texture 'UI_StartScreen_FullscreenOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.583UILoaded UI texture 'UI_StartScreen_PressButtonOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.596UILoaded UI texture 'UI_UnitItem_LockedShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.597UILoaded UI texture 'UI_BattleActionsType_RemoveReinforcementUnit'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.612UILoaded UI texture 'UI_System_wait'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:17.643None'???|MainMenuWindow_DLCItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:31:18.060NoneFinished loading windows of criticity 'OutGame_1' (criticity value : 1) in 4.7 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
18:31:18.060NoneStart loading criticity 'OutGame_2' (criticity value : 2).
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
18:31:18.060NoneFinished loading windows of criticity 'OutGame_2' (criticity value : 2) in 0.0 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
18:31:18.108None[ILaunchGameplayService] Check for gameplay launch request
Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Run()
18:31:18.108None[ILaunchGameplayService] Service not found
Amplitude.Mercury.Runtime.RuntimeState_Bootstrapper:Run()
18:31:18.111None[LaunchGameplayHandler] There is no ILaunchGameplayService available. LaunchGameplayHandler is not needed anymore. Destroying.
Amplitude.Mercury.Game.LaunchGameplayHandler+d__3:MoveNext()
18:31:18.312None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
18:31:18.374NoneReading video D:/Steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Video_Introduction_Demo.webm, with audio track 0/1
Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:18.564UILoading async UI texture 'LoadingScreen_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:31:23.551NoneReading video D:/Steam/steamapps/common/ENDLESS Legend 2 Demo/Endless Legend 2_Data/StreamingAssets/Movies/Webm/Video_Introduction_Saiadha.webm, with audio track 0/1
Amplitude.Framework.Media.UnityMovieController:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:43.207UIUnload UI texture 'FallbackTexture'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:43.607UIUnload UI texture 'LoadingScreen_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:59.707UIUnload UI texture 'Bitmaps Small_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:59.707UIUnload UI texture 'LoadingScreen_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:31:59.740UIUnload UI texture 'LoadingScreen_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:37.926UILoading async UI texture 'Bitmaps Others_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:32:37.935UILoading async UI texture 'Faction_Leaders_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:32:37.942UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:32:42.480UILoading async UI texture 'Bitmaps Others_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:32:43.148UILoaded UI texture 'UI_EmpireSymbol_Aspect05'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:43.177UILoaded UI texture 'UI_EmpireSymbol_Aspect02'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:46.287UILoaded UI texture 'UI_EmpireSymbol_Necrophage01'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:46.298UILoaded UI texture 'UI_EmpireSymbol_Necrophage08'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:46.298UILoaded UI texture 'UI_EmpireSymbol_Aspect04'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:46.310UILoaded UI texture 'UI_EmpireSymbol_KinOfSheredyn05'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:47.673None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
18:32:47.840None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
18:32:47.841None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
18:32:47.841None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
18:32:47.841None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
18:32:47.841None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
18:32:47.841None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
18:32:47.901NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...
Amplitude.Framework.Session.SessionManager+d__16:MoveNext()
18:32:47.911NoneMetadata 'GameOption_GameSpeed' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:47.911NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:47.911NoneMetadata 'GameOption_WorldSize' already has a policy registered; ignoring...
Amplitude.Framework.Session.Session:SetMetadataPolicy(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:47.911NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.
Amplitude.Framework.Session.SessionManager+d__16:MoveNext()
18:32:47.939NoneOpening the session, hosting an offline game...
Amplitude.Framework.Session.Session+d__57:MoveNext()
18:32:47.954NoneSession has been opened.
Amplitude.Framework.Session.Session+d__57:MoveNext()
18:32:48.007NoneMember 00000000-0000-0000-0000-000000000001: Added.
Amplitude.Framework.Session.Session:OnMemberChange(System.Reflection.RuntimeParameterInfo)
18:32:48.007NoneTLPROD-28676 set local member
Amplitude.Framework.Session.Session+d__57:MoveNext()
18:32:48.010NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.
Amplitude.Photon.Networking.PhotonNetworkingManager:Login(System.Reflection.RuntimeParameterInfo)
18:32:48.043None[LoadingScreen] Show
Amplitude.Mercury.LoadingScreen:Open(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.045None[LoadingScreen] Showing the LoadingScreen LoadingScreen_Variant_Session. Predicted duration 31.1
Amplitude.Mercury.LoadingScreen:OnBeginShow(System.Reflection.RuntimeParameterInfo)
18:32:48.048NoneTryBindSessionInfos factionName:'Faction_Aspect' empireSymbol:'EmpireSymbolDefinition_Blason_Aspect05' colorIndex:'1'
Amplitude.Mercury.LoadingScreen_Session:TryBindSessionInfos(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.051UILoading async UI texture 'LoadingScreen_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:32:48.051UILoading async UI texture 'Faction_Leaders_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:32:48.099UILoaded UI texture 'UI_Common_Curiosity'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.099UILoading async UI texture 'Bitmaps Small_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:32:48.107NoneStart loading criticity 'InGame_0' (criticity value : 3).
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
18:32:48.508UILoaded UI texture 'ArmyContextualMenuWindow_Shape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.551UILoaded UI texture 'GameplayButton_Icon_Secondary_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.577UILoaded UI texture 'GameplayButton_Icon_Secondary_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.610UILoaded UI texture 'UI_ImmersiveNotification_TitleOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.620UILoaded UI texture 'UI_QuestContextualMenuWindow_Support'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.645UILoaded UI texture 'GameplayButton_Icon_HexagonButton_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.646UILoaded UI texture 'GameplayButton_Icon_HexagonButton_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.650UILoaded UI texture 'GameplayButton_Icon_HexagonButton_Stroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.707UILoaded UI texture 'UI_Settlement_City'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.713UILoaded UI texture 'UI_Common_Camp'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.719UILoaded UI texture 'UI_QuestStatus_VFX_PendingChoice'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.775UILoaded UI texture 'UI_Common_Unit'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.786UILoaded UI texture 'UI_Notification_NarrativeEventUnread'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.825None'???|MapNotificationItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:48.828NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...
Amplitude.Framework.Game.GameManager+d__18:MoveNext()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_Bridge', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_Bridge_Exploitation', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_Bridge_Military', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_Extractor', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_Food', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_General', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_Industry', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_Influence', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_Military', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_Money', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_Population', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_Science', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.865NoneThe constructible family 'DistrictImprovementFamily_Trade', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.866NoneThe constructible family 'Mukag_DistrictImprovementFamily_SGEUpgrade', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.866NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier1', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.866NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier2', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.866NoneThe constructible family 'Necrophage_DistrictImprovementFamily_CityCenterUpgrade_Tier3', doesn't have any constructible.
Amplitude.Mercury.Data.DataController:InitializeFamilies()
18:32:48.879NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
18:32:48.911UIUnload UI texture 'FallbackTexture'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:48.941UILoaded UI texture 'UI_QuipsPanel_PortraitStroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:49.341NoneAncillaries DoStart finished. (Time=0.0012ms)
Amplitude.Mercury.Sandbox.Sandbox:StartAncillaries()
18:32:50.343UnityThe referenced script on this Behaviour (Game Object '
18:32:50.427NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_Archimedias_PartnerTrait.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.428NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Descriptor_BattleAbility_Equipment_Passive_37.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.428NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_08_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.429NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_29_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.429NoneDescriptor 'UnitAbility_Hero_BattleAbility_Equipment_Passive_45_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.429NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_48_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.429NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_49_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.429NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_50_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.429NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Hero_BattleAbility_Equipment_Passive_51_Descriptor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.429NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.429NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sChampion_Descriptor' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.429NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sDefender_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.429NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInfusor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.429NoneDescriptor 'UnitAbility_Hero_Equipment_Minor'sInstructor_Descriptor' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.431NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Hydracorn01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.431NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Noquensi01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.431NoneDescriptor 'BattleAbility_Descriptor_Hero_MinorFaction_Sollusk01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.431NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Mukag05.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.431NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Hero_Necrophage_Warrior01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.431NoneDescriptor 'BattleAbility_Descriptor_Hero_Stellar01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.432NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Hero_MinorFaction_Ochling02.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.432NoneDescriptor 'Effect_HeroTrait_Mercenary' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_HeroTrait_KinOfSheredyn_PartnerTrait02.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Ambassy.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '1' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneDescriptor 'Effect_Base_Diplomatic_Relation' Effect '4' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.433NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Base_Diplomatic_Relation.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.434NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.434NoneDescriptor 'Effect_Empire_HasNoOngoingWar' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.434NoneDescriptor 'Effect_Empire_IsAtWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.434NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.434NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.434NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.434NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.434NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.434NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.434NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.434NoneDescriptor 'Tag_DiplomaticState_War' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'Effect_Base_Treaty' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'Effect_Base_Treaty' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCancelCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCancelCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCancelCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCancelCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCancelCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCancelCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_DeclareWarInTruce.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for TreatyCost_Descriptor_EverFighting_CostIncrease.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCost_Descriptor_ForceTruce' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCost_Descriptor_Large' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCost_Descriptor_Large_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCost_Descriptor_Large_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCost_Descriptor_Medium' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCost_Descriptor_Medium_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCost_Descriptor_Medium_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCost_Descriptor_PublicOpinionBased' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCost_Descriptor_Small' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.435NoneDescriptor 'TreatyCost_Descriptor_Small_Negative' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.436NoneDescriptor 'TreatyCost_Descriptor_Small_Positive' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.436NoneDescriptor 'TreatyCost_Descriptor_UnjustifiedWar' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.438NoneDescriptor 'Effect_Status_Empire_GenericMinor05_Step02A' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.438NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Lesser.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.438NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.438NoneDescriptor 'Tag_Empire_Major' Effect '0' PropertyEffect '14' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.438NoneDescriptor 'Tag_Empire_Major' Effect '2' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.438NoneDescriptor 'Tag_Empire_Major' Effect '3' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.438NoneDescriptor 'Tag_Empire_Major' Effect '6' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.438NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.438NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.438NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.438NoneDescriptor 'Tag_Empire_Major' Effect '10' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.439NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.439NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.439NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Major.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.439NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Tag_Empire_Minor.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.441NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Councillor_SocietyTrait15.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.441NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.441NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.442NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.442NoneDescriptor 'Effect_Custom_Specific02' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.442NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific03.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.442NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.442NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific15.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.442NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific18.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.442NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.442NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific22.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.442NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Custom_Specific29.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.442NoneDescriptor 'Effect_Aspects_Chapter04Choice1Step02A_FactionQuest': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.443NoneDescriptor 'Effect_Aspects_CoralHealthRegen': Effect '0': Cannot feedback '!Tag_Coral_Disabled' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.443NoneDescriptor 'Effect_KinOfSheredyn_ApprovalUnderColonizationCap' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.443NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.443NoneDescriptor 'Effect_KinOfSheredyn_ChosenCapUpkeepIncrease' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.443NoneDescriptor 'Effect_LastLord_BaseHealMoneyCost' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.443NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_NoRebellion.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.443NoneDescriptor 'Effect_LastLord_PopulationBuyout' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.443NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_LastLord_UnitCannotRegen.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.444NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter05Step01B_FactionQuest.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.444NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_Chapter06AStep01Choice2C_FactionQuest.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.444NoneDescriptor 'Effect_Mukag_HolyFireConduit' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.444NoneDescriptor 'Effect_Mukag_Land01' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.444NoneDescriptor 'Effect_Mukag_Library' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.444NoneDescriptor 'Effect_Mukag_Light03' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.444NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.444NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Mukag_SGE_Empire_Property.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.444NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.444NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Necrophage_BurrowsAndNestsCost.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.444NoneDescriptor 'Effect_Status_ForeignPopulationConsumption' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.444NoneDescriptor 'Effect_Status_ForeignPopulationKnighting' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.445NoneDescriptor 'MinorEmpire_MaxDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.445NoneDescriptor 'MinorEmpire_MinDwellerCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.445NoneDescriptor 'MinorEmpire_UnitCap_Peaceful' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.445NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.445NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.445NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.445NoneDescriptor 'Effect_Base_Village' Effect '1' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.446NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for TerrainEffects_MonsoonTheme_04.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.446NoneDescriptor 'RiftDescriptor_CloseRiftRewardScore' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.446NoneDescriptor 'RiftDescriptor_MaxRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.446NoneDescriptor 'RiftDescriptor_MinRiftTileSpawnPerMonsoon' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.449NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Money_OnCity.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.449NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_District_Science_OnCity.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.449None%EmpireBonusResourceStock Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:32:50.450NoneDescriptor 'Tag_FortificationConversion' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.451NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.451NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.451NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.451NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.451NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.451NoneDescriptor 'Effect_Base_PopulationCategory' Effect '0' PropertyEffect '11' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.451NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PopulationCollection_Called_2.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.453NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.453NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.453NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.453NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.453NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityFlags_Besieged.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.453NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.454NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '6' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.454NoneDescriptor 'Effect_Base_Synergy' Effect '0' PropertyEffect '7' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.454NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.454NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.454NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.454NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.454NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Synergy_BonusAdjacentBridgeDistrict_00.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.456NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.456NoneDescriptor 'UnitAbilityDescriptor_HeroUnit_ShieldBash' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.460NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_CursedDefense.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.460NoneDescriptor 'Effect_Status_Unit_Battle_DefenderOnFortification' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.460NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Entangled.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.460NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_Immobilized.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.460NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_Status_Unit_Battle_UnecessaryExistence.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.460NoneDescriptor 'Effect_Status_Unit_Damaged' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.460NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.461NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.461NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.461NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.461NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.461NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.461NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Dying.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.461NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_HP_Loss01.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.461NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for StatusDescriptor_Unit_Map_Sick.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.461NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_StoneStance_Upgraded.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.461NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for BattleAbility_Descriptor_Warmaster.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.461NoneDescriptor 'Tag_UnitClass_Juggernaught' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.461NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitAbility_Descriptor_Aware.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.462NoneDescriptor 'UnitAbility_Descriptor_RighteousWrath' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.462NoneDescriptor 'UnitDescriptor_ExperienceValue_Hero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.462NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.462NoneDescriptor 'UnitDescriptor_Hero_LevelUpScaling' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.462NoneDescriptor 'UnitDescriptor_SpoilOfWarHero' Effect '1' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.462NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.462NoneDescriptor 'UnitDescriptor_UnitPrototype_LandUnit' Effect '1' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.462NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '8' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.462NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '9' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.462NoneDescriptor 'UnitDescriptor_UnitPrototype_Unit' Effect '0' PropertyEffect '10' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.462NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.462NoneFormatting of Operation 'Max' cannot be satisfying. Consider using an Exotic localization for UnitDescriptor_UnitPrototype_Unit.
Amplitude.Mercury.Interop.EffectTranslator:FormatValue(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.462NoneDescriptor 'GameEffect_UnitCollection' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:FillPropertyEffectEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury07': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury08': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury09': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury10': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury11': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury12': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury13': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury14': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.464NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury15': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.465NoneDescriptor 'Effect_Extractor_ResourceDepositLuxury16': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.465NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic01': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.465NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic02': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.465NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic03': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.465NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic04': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.465NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic05': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.465NoneDescriptor 'Effect_Extractor_ResourceDepositStrategic06': Effect '2': Cannot feedback '!Village_State_Dormant' as it does not concern either Source or Target and another intermediate condition is closer to the target..
Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateEffectPathEvaluation(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.475None[DATA] The descriptor Tag_DistrictImprovement_00 is used both in DistrictImprovement_Bridge_01 and DistrictImprovement_Bridge_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.475None[DATA] The descriptor Tag_DistrictImprovement_Family_Food is used both in DistrictImprovement_Food_01 and DistrictImprovement_Food_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.475None[DATA] The descriptor Tag_DistrictImprovement_Family_Industry is used both in DistrictImprovement_Industry_01 and DistrictImprovement_Industry_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.475None[DATA] The descriptor Tag_DistrictImprovement_Family_Influence is used both in DistrictImprovement_Influence_01 and DistrictImprovement_Influence_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.475None[DATA] The descriptor Tag_DistrictImprovement_Family_Military is used both in DistrictImprovement_Military_01 and DistrictImprovement_Military_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.475None[DATA] The descriptor Tag_DistrictImprovement_Family_Money is used both in DistrictImprovement_Money_01 and DistrictImprovement_Money_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.475None[DATA] The descriptor Tag_DistrictImprovement_Family_Population is used both in DistrictImprovement_Population_03 and DistrictImprovement_Population_01. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.475None[DATA] The descriptor Tag_DistrictImprovement_Family_Science is used both in DistrictImprovement_Science_01 and DistrictImprovement_Science_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.475None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_TerritoryCap_Flat00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Effect_DistrictImprovement_CityCenter_LevelUp_00 is used both in Mukag_DistrictImprovement_02 and DistrictImprovement_Prototype_CityCenter_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Effect_District_Vision_Flat01 is used both in District_HeroDen and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Effect_District_Default_Fortification is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Effect_District_Vision_Flat00 is used both in District_Prototype_Base and District_HeroDen. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Tag_FortificationConversion is used both in District_Prototype_CityCenter and District_Prototype_BaseCampCenter. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Tag_District_Tier2_Or_Above is used both in District_Prototype_Tier3 and District_Prototype_Tier2. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Tag_Bridge is used both in District_Tier0_Bridge and District_Bridge. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Effect_District_LevelUp_00 is used both in District_Tier1_Bridge_Exploitation and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Effect_Synergy_FoodOnRiver is used both in District_Tier1_Food and District_Tier0_Bridge. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Tag_District_Family_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Tag_District_Tier1_Industry is used both in District_Tier1_VictoryConditionBuilding and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Effect_District_LevelUp_01 is used both in District_Tier2_Food and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Effect_Synergy_FoodOnLake is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Effect_Synergy_DistrictPopulation_00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.476None[DATA] The descriptor Tag_District_Tier1_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Tag_District_Family_Food is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_District_Food_Flat00 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_District_Food_OnTerrainType_Food_Flat01 is used both in District_Tier1_Food_Custom_Specific24 and District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_Synergy_IndustryOnMountain_00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_Synergy_DistrictPopulation_01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_District_Industry_Flat00 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_District_Industry_OnTerrainType_Industry_Flat01 is used both in District_Tier1_Industry_Custom_Specific24 and District_Tier1_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T1_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_Synergy_InfluenceAdjacentDistrict_T2_00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Tag_District_Family_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Tag_District_Tier1_Influence is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_District_Influence_Flat00 is used both in District_Tier1_Influence_Custom_Specific24 and District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_Synergy_Fortification_00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Tag_District_Family_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Tag_District_Tier1_Military is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_District_FortificationBonus_Flat00 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_District_Vision_Flat02 is used both in District_Tier1_Military_Custom_Specific12 and District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_Synergy_DistrictPopulation_02 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Tag_District_Family_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Tag_District_Tier1_Money is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_District_Money_Flat00 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_District_Money_OnTerrainType_Money_Flat01 is used both in District_Tier1_Money_Custom_Specific24 and District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_Synergy_ScienceAdjacentAnomaly_00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_Synergy_DistrictPopulation_03 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Tag_District_Family_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Tag_District_Tier1_Science is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_District_Science_Flat00 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_District_Science_OnTerrainType_MixedFIDSI_Flat01 is used both in District_Tier1_Science_Custom_Specific24 and District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_District_Food_Flat01 is used both in District_Tier2_Food_Custom_Specific24 and District_Tier2_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.477None[DATA] The descriptor Effect_District_Industry_Flat01 is used both in District_Tier2_Industry_Custom_Specific24 and District_Tier2_Industry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Effect_District_Influence_Flat01 is used both in District_Tier2_Influence_Custom_Specific24 and District_Tier2_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Effect_District_Money_Flat01 is used both in District_Tier2_Money_Custom_Specific24 and District_Tier2_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Effect_District_Science_Flat01 is used both in District_Tier2_Science_Custom_Specific24 and District_Tier2_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Tag_District_LastLord_Estate is used both in LastLord_District_LordsEstate00_Repair and LastLord_District_LordsEstate00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Tag_District_Appendage is used both in Necrophage_District_Appendage00_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Effect_District_Appendage01 is used both in Necrophage_District_Appendage01_Tier1 and District_Tier1_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Effect_District_Appendage01_Tier2 is used both in Necrophage_District_Appendage01_Tier2 and District_Tier2_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Effect_District_Appendage01_Tier3 is used both in Necrophage_District_Appendage01_Tier3 and District_Tier3_Military_Custom_Specific12. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Tag_CityCenter_Level01 is used both in Necrophage_District_Base_CityCenter_Tier1 and District_Base_CityCenter_Tier1. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Tag_CityCenter_Level02 is used both in Necrophage_District_Base_CityCenter_Tier2 and District_Base_CityCenter_Tier2. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Tag_CityCenter_Level03 is used both in Necrophage_District_Base_CityCenter_Tier3 and District_Base_CityCenter_Tier3. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Tag_CityCenter_Level04 is used both in Necrophage_District_Base_CityCenter_Tier4 and District_Base_CityCenter_Tier4. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Tag_Family_Bridge_Exploitation is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Tag_Tier1_Bridge is used both in Necrophage_District_Tier1_Bridge_Exploitation and District_Tier1_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Tag_District_Tier1_Population is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Effect_District_PopulationSlot_00 is used both in Necrophage_District_Tier1_Population and District_Tier1_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Effect_Synergy_MoneyAdjacentResourceDeposit_01 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Tag_TradingPost is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Effect_District_TradingPost_00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Effect_District_TradingPost_Flat00 is used both in Necrophage_District_Tier1_TradingPost and District_Tier1_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Effect_District_Bridge_Exploitation_Yield_00 is used both in Necrophage_District_Tier2_Bridge_Exploitation and District_Tier2_Bridge_Exploitation. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Effect_District_FortificationBonus_Flat02 is used both in Necrophage_District_Tier2_Military and District_Tier2_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Effect_District_PopulationSlot_01 is used both in Necrophage_District_Tier2_Population and District_Tier2_Population. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Effect_District_TradingPost_Flat01 is used both in Necrophage_District_Tier2_TradingPost and District_Tier2_TradingPost. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Tag_District_Base is used both in Extractor_Base and District_Prototype_Base. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.478None[DATA] The descriptor Tag_District_Extractor is used both in Extractor_Base_Strategic and Extractor_Base_Luxury. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.479None[DATA] The descriptor Effect_Base_Hero is used both in Hero_Aspect_Archer_1 and Hero_Aspect_Archer_0. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.480None[DATA] The descriptor Effect_Unit_HasRangedAttack is used both in UnitClass_FlyingRanged and UnitClass_CavalryRanged. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.480None[DATA] The descriptor UnitDescriptor_ExperienceValue_Hero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.480None[DATA] The descriptor UnitDescriptor_SpoilOfWarHero is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.480None[DATA] The descriptor UnitDescriptor_Hero_AttributeTraduction is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.480None[DATA] The descriptor UnitDescriptor_Hero_LevelUpScaling is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.480None[DATA] The descriptor Effect_Unit_HeroTag is used both in UnitClass_CavalryRanged_Hero and UnitClass_Cavalry_Hero. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.481None[DATA] The descriptor Effect_Aspects_CoralSporeCreation is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.481None[DATA] The descriptor Effect_Aspects_CoralGenerationPerTurn is used both in FactionTrait_Aspects_CoralSporeCreation and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.481None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeAspect is used both in FactionTrait_Aspects_PublicOpinionOnNeighbors and FactionAffinity_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.481None[DATA] The descriptor Effect_PublicOpinion_YouSettledNextToMeKin is used both in FactionTrait_KinOfSheredyn_PublicOpinionOnNeighbors and FactionAffinity_KinOfSheredyn. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.481None[DATA] The descriptor Effect_Necrophage_EverFighting is used both in FactionTrait_Necrophage_NoDiplomacy and FactionTrait_Necrophage_EverFighting. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.481None[DATA] The descriptor Effect_Custom_Specific01 is used both in FactionTrait_Custom_Specific12 and FactionTrait_Custom_Specific01. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.481None[DATA] The descriptor Effect_Custom_Specific17 is used both in FactionTrait_Custom_Specific18 and FactionTrait_Custom_Specific17. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.482None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category01_OnCapital_00 is used both in Necrophage_Technology_03 and Technology_District_Tier1_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.482None[DATA] The descriptor Effect_EmpireBonus_MoneyOnCapital_00 is used both in Necrophage_Technology_05 and Technology_District_Tier1_Money. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.482None[DATA] The descriptor Effect_EmpireBonus_CollectibleScore1 is used both in Necrophage_Technology_06 and Technology_District_Tier1_Science. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.482None[DATA] The descriptor Effect_EmpireBonus_PopSlot_Category03_OnCapital_00 is used both in Necrophage_Technology_07 and Technology_District_Tier1_Influence. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.482None[DATA] The descriptor Effect_EmpireBonus_FortificationOnCapital_01 is used both in Necrophage_Technology_08 and Technology_District_Tier1_Military. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.485None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_High is used both in Status_Empire_PublicOpinionLoss_High and Status_Empire_ApprovalLoss_High. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.485None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Medium is used both in Status_Empire_PublicOpinionLoss_Medium and Status_Empire_ApprovalLoss_Medium. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.485None[DATA] The descriptor Effect_Status_Empire_ApprovalLoss_Small is used both in Status_Empire_PublicOpinionLoss_Small and Status_Empire_ApprovalLoss_Small. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.485None[DATA] The descriptor Effect_Status_City_FoodLoss_Medium is used both in Status_City_GenericMinor14_Step02B and Status_City_FoodLoss_Medium. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.485None[DATA] The descriptor Effect_Status_Unit_Battle_Berserk is used both in Status_Unit_Berserk and Status_Unit_ReligiousRioter. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.485None[DATA] The descriptor Effect_NaturalWonder is used both in NaturalWonder_01 and NaturalWonder_00. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.486None[DATA] The descriptor Effect_Status_Empire_Revolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.486None[DATA] The descriptor Effect_Status_Empire_PostRevolution is used both in Revolution_Default and Revolution_Blitz. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.487None[DATA] The descriptor Effect_Base_Population_FoodConsumption is used both in Population_Called and Population_Aspect. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.487None[DATA] The descriptor Effect_Base_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.487None[DATA] The descriptor Tag_Population_Minor is used both in Population_Minor_Blackhammer and Population_Minor_Ametrine. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.488None[DATA] The descriptor Tag_Exploitation_Food is used both in TerrainType_FoodIndustry and TerrainType_Food. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.488None[DATA] The descriptor Tag_Exploitation_MixedFIDSI is used both in TerrainType_FoodMoney and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.488None[DATA] The descriptor Tag_Exploitation_Industry is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.488None[DATA] The descriptor Effect_LineOfSightBlocker is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.488None[DATA] The descriptor Tag_Forest is used both in TerrainType_Industry and TerrainType_FoodIndustry. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.488None[DATA] The descriptor Tag_Exploitation_Money is used both in TerrainType_IndustryMoney and TerrainType_FoodMoney. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.488None[DATA] The descriptor Tag_Exploitation_Science is used both in TerrainType_IndustryScience and TerrainType_FoodScience. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.489None[DATA] The descriptor Effect_Exploitation_Mountain is used both in TerrainType_MountainSnow and TerrainType_Mountain. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.489None[DATA] The descriptor Effect_Exploitation_Sterile is used both in TerrainType_Sterile and TerrainType_NecroConsumed. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.491None[DATA] The descriptor UnitAbility_Descriptor_Aware has multiple source type. It is used both in Equipment_Accessory_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.491None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 has multiple source type. It is used both in Equipment_Armor_16_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.491None[DATA] The descriptor Effect_Equipment_Armor_23_Descriptor is used both in Equipment_Armor_23Bis_Definition and Equipment_Armor_23_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.491None[DATA] The descriptor UnitAbility_Descriptor_ShieldMastery_2 has multiple source type. It is used both in Equipment_Armor_26_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.491None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 has multiple source type. It is used both in Equipment_Bow_01_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.491None[DATA] The descriptor UnitAbility_Descriptor_Ranged_3 is used both in Equipment_Bow_02_Definition and Equipment_Bow_01_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.491None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage has multiple source type. It is used both in Equipment_Bow_06_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.491None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 has multiple source type. It is used both in Equipment_Bow_09_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.491None[DATA] The descriptor Tag_UnitAbility_IgnoreRangedBreakDamage is used both in Equipment_Bow_12_Definition and Equipment_Bow_06_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.491None[DATA] The descriptor UnitAbility_Descriptor_Ranged_4 is used both in Equipment_Bow_13_Definition and Equipment_Bow_09_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.491None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_1 is used both in Equipment_OneHanded_01_Definition and Equipment_Armor_16_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.491None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath has multiple source type. It is used both in Equipment_OneHanded_02_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.492None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 has multiple source type. It is used both in Equipment_OneHanded_04_Definition(sourceType='Equipment') and (sourceType='Unit'). Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.492None[DATA] The descriptor UnitAbility_Descriptor_DefenseExpert_2 is used both in Equipment_OneHanded_08_Definition and Equipment_OneHanded_04_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.492None[DATA] The descriptor UnitAbility_Hero_BattleAbility_Equipment_Passive_27_Descriptor is used both in Equipment_OneHanded_15_Definition and Equipment_Bow_14_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.492None[DATA] The descriptor UnitAbility_Descriptor_RighteousWrath is used both in Equipment_TwoHanded_18_Definition and Equipment_OneHanded_02_Definition. Please consider a duplicate to help tooltips.
Amplitude.Mercury.Interop.DescriptorBreakdownEvaluation:SetSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.598UILoaded UI texture 'PillarOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.713UILoaded UI texture 'UI_KinOfSheredyn_Pattern'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.750NoneNot able to find Empire for SimulationEventEffect_AddOrRemoveMoney.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.752NoneNot able to find Empire for SimulationEventEffect_AddOrRemoveResource.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.752NoneNot able to find Empire for SimulationEventEffect_AddOrRemoveMoney.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.752NoneNot able to find Empire for SimulationEventEffect_AddOrRemoveResource.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.752NoneNot able to find Empire for SimulationEventEffect_AddOrRemoveMoney.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.752NoneNot able to find Empire for SimulationEventEffect_AddOrRemoveMoney.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.752NoneNot able to find Empire for SimulationEventEffect_AddOrRemoveMoney.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.752NoneNot able to find Empire for SimulationEventEffect_AddOrRemoveMoney.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.754NoneNot able to find Empire for SimulationEventEffect_AddOrRemoveMoney.
Amplitude.Mercury.Simulation.SimulationEventEffect:GetBreakdownItems(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.761UILoaded UI texture 'UI_District_Mask'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.773UILoaded UI texture 'UI_District_InnerHexagonShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.824UILoaded UI texture 'UI_Terraformation_InnerStroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.871UILoaded UI texture 'UI_District_OuterHexagonShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.908UILoaded UI texture 'UI_Necrophage_DistrictImprovement_Food_00'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.926NoneBackward district descriptor ended. (Time=2.1467 ms)
Amplitude.Mercury.Simulation.DepartmentOfTheInterior:InitializeStaticsAfterSave()
18:32:50.940UILoaded UI texture 'UI_Terraformation_HexagonShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.942UILoaded UI texture 'UI_System_ValidatePicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.975UILoaded UI texture 'UI_Common_Resource_Food'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:50.979UILoaded UI texture 'UI_ConstructionWindow_TerraformationBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.010UILoaded UI texture 'UI_Terraformation_OutsideStroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.014UILoaded UI texture 'UI_Terraformation_Deepmine'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.044UILoaded UI texture 'HorizontalSeparator_RightSide'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.048NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_DaughterOfBor01_Step01_Start, Variable=MinorTerritoryCorrupted, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.053UILoaded UI texture 'UI_UnitTrain_UnitBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.053UILoaded UI texture 'UnitItem_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.054UILoaded UI texture 'UI_UnitTrain_UnitInnerBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.058NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_06_Start, Variable=KinEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.059UILoaded UI texture 'UI_UnitTrain_UnitInnerBackgroundOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.064NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_02_Start, Variable=MyMonsoonEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.065NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_02_Start, Variable=FarQuestRecipientArmy, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.066NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step01_End, Variable=RefBurrowTile, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.066NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step02_Start, Variable=RefBurrowTile, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.070None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:32:51.072None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:32:51.073UILoaded UI texture 'ContainerBorder_Left'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.073NoneCouldn't get optional variable. (DialogName=FactionQuest_KinOfSheredyn_Chapter01_Step03_Start, Variable=QuestArmy, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.074None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:32:51.074None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:32:51.074NoneCouldn't get optional variable. (DialogName=Collectible_Quest_006_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.075NoneCouldn't get optional variable. (DialogName=Collectible_Quest_005_Step01_Start, Variable=QuestRecipientArmy, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.076NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step01_End, Variable=RefBurrowTile, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.076NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step02_Start, Variable=RefBurrowTile, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.076NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step02_End, Variable=RefBurrowTile, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.076NoneCould not latch intermediate variable 'RefBurrowTile'.
Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTilesAround(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.076NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step02_End, Variable=ArmyCandidate, Failures=EnumerationError)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.076NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step03_Start, Variable=RefBurrowTile, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.076NoneCould not latch intermediate variable 'RefBurrowTile'.
Amplitude.Mercury.Simulation.SimulationEventVariableController:EnumerateEntityTilesAround(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.076NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter01_Step03_Start, Variable=ArmyCandidate, Failures=EnumerationError)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.077NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.077UILoaded UI texture 'UI_PopulationCategory_3'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.077NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.077NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireNOTMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.078NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.078NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireNOTMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.078UILoaded UI texture 'UI_PopulationWindow_PopulationItem_BackgroundOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.079NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Noquensii01_Step01_Start, Variable=MyMukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.079NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Noquensii01_Step01_Start, Variable=MyReceivingArmy, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.080NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Noquensii01_Step01_Start, Variable=MyReceivingHero, Failures=EnumerationError)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.080NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireProtectorate, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.080NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=MinorUnderProtectorate, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.081NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_Start, Variable=MinorTerritoryNotEmerged, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.081NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_05_Start, Variable=HasMilitaryDistrict, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.082NoneCouldn't get optional variable. (DialogName=Collectible_Quest_006_Step01_End, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.082NoneCouldn't get optional variable. (DialogName=Collectible_Quest_006_Step01_End, Variable=TargetDungeon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.082NoneCouldn't get optional variable. (DialogName=Collectible_Quest_007_Step01_Start, Variable=Advisor_Suluzzo, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.082UILoaded UI texture 'UI_PopulationItem_Swapped'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.086NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_01_Start, Variable=NearbyTormented, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.087NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_09_Start, Variable=QuestReceivingArmy, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.087NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_HoyAndLadhran01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.088NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=KinEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.088NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.088NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.088NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=LastLordEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.089NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.090NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Sollusk01_Step01_Start, Variable=EmpireNOTMukag, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.090NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_GreenScion01_Step01_Start, Variable=EmpireInMonsoon, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.090NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter02_Step01_End, Variable=PlottingMinorsB, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.090NoneCouldn't get optional variable. (DialogName=FactionQuest_Necrophage_Chapter02_Step01_End, Variable=PlottingMinorsC, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.091NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireSheredyn, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.091NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=EmpireNOTSheredyn, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.091NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Blackhammer01_Step01_Start, Variable=ArmyFarFromHome, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.092NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=EmpireProtectorate, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.092NoneCouldn't get optional variable. (DialogName=MinorFaction_SpecificQuest_Foundling01_Step01_Start, Variable=MinorUnderProtectorate, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.092NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=NecroEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.092NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.092NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=LastLordEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.092NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.093NoneCouldn't get optional variable. (DialogName=MinorFaction_GenericQuest_11_Start, Variable=TerritoryTormentedSettled, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.097NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=KinEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.098NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=MukagEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.098NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=LastLordEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.098NoneCouldn't get optional variable. (DialogName=WorldHeroQuest_02_Step01_Start, Variable=AspectEmpire, Failures=EmptyEnumeration)
Amplitude.Mercury.Simulation.DialogController:GetOptionalVariables(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.264None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:32:51.265None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:32:51.268None%SimulationPrerequisite_TargetPropertyValue_MultipleTarget_Threshold_Timer Trying to get a parameter 7 out of bound 7.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:32:51.277None[Sandbox] The sandbox thread has been started. (Time=2320.1781ms)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
18:32:51.624Unity[Item] Load
18:32:51.652UILoaded UI texture 'UI_PopulationWindow_BackgroundOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.655UILoaded UI texture 'UI_PopulationWindow_PopulationItem_EmptyPopulation'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.656UILoaded UI texture 'CloseCross'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.661UILoaded UI texture 'CurlyBracketOrnament_Horizontal'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.661NoneBackground worker has returned.
Amplitude.Mercury.Game.Game+d__7:MoveNext()
18:32:51.661NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.
Amplitude.Framework.Game.GameManager+d__18:MoveNext()
18:32:51.791NoneStart AI players...
Amplitude.Mercury.AI.AIController:StartAI()
18:32:51.802NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.
Amplitude.Mercury.AI.AIController:StartAIAsync()
18:32:51.819UILoaded UI texture 'UI_CoralSpore'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.831UILoaded UI texture 'UI_Common_Status_Positive'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.853UILoaded UI texture 'UI_Common_Status_Negative'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.853UILoaded UI texture 'UI_Breach'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.854UILoaded UI texture 'UI_Common_Territory'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.880UILoaded UI texture 'UI_Common_Resources'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.911UILoaded UI texture 'UI_Common_Fortification'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.917UILoaded UI texture 'UI_System_ExclamationMarkPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.931UILoaded UI texture 'UI_Village_State_Pacified'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.941UILoaded UI texture 'UI_Common_LastLord_LordsEstate'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.957UILoaded UI texture 'UI_Common_LastLord_SoulRepository'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:51.965UILoaded UI texture 'UI_City_Stock'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.008NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
18:32:52.015UILoaded UI texture 'GameplayButton_Icon_Map_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.016UILoaded UI texture 'GameplayButton_Icon_Map_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.016UILoaded UI texture 'UI_City_Repair'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.017UILoaded UI texture 'UI_SettlementActionType_SacrificePopulation'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.017UILoaded UI texture 'UI_Faction_Tormented'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.018UILoaded UI texture 'UI_Common_Locate'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.018UILoaded UI texture 'UI_MilitiaPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.025UILoaded UI texture 'UI_Common_Resource_PublicOrder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.030UILoaded UI texture 'UI_Settlement_SettlementPopulationPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.035UIUnload UI texture 'FallbackTexture'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.043UILoaded UI texture 'UI_Dropdown_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.044UILoaded UI texture 'UI_Dropdown'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.046UILoaded UI texture 'UI_System_population'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.048UILoaded UI texture 'UI_Population_Buyout'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.055UILoaded UI texture 'UI_SettlementActionType_MonsoonFestival'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.055UILoaded UI texture 'UI_Hexagon_72x72'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.058UILoaded UI texture 'UI_City_ForeignConsumption'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.108UILoaded UI texture 'UI_Common_Resource_Money'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.109UILoaded UI texture 'UI_Settlement_BuyoutInfluence'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.110UILoaded UI texture 'UI_Settlement_BuyoutMoney'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.120UILoaded UI texture 'UI_ConstructionQueueItem_Selected'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.125UILoaded UI texture 'UI_ConstructionQueueItem_Bakcground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.126UILoaded UI texture 'UI_ConstructionQueueItem_Stroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.183UILoaded UI texture 'UI_City_Convert'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.190UILoaded UI texture 'UI_CityConstructionMode'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.193UILoaded UI texture 'ArrowPrevious'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.193UILoaded UI texture 'UI_Settlement_CapitalPicto_Fill'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.203UILoaded UI texture 'ArrowNext'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.248UILoaded UI texture 'TabOrnament_NoTop'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.258UILoaded UI texture 'UI_UnitEvolutionWindow_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.258UILoaded UI texture 'UI_UnitEvolutionWindow_TopOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.259UILoaded UI texture 'UI_System_CloseMedium'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.259UILoaded UI texture 'TabsGroupLine'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.261UILoaded UI texture 'UI_Faction_Necrophage'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.275UILoaded UI texture 'UI_Battle_UnitAbility_Pull_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.275UILoaded UI texture 'UI_UnitAbility_Circle_OuterBorder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.283UILoaded UI texture 'UI_UnitAbility_Circle_InnerBorder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.283UILoaded UI texture 'UI_UnitAbility_Hexagon_Shape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.283UILoaded UI texture 'UI_UnitAbility_Hexagon_OuterBorder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.284UILoaded UI texture 'UI_UnitAbility_Hexagon_InnerBorder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.336UILoaded UI texture 'UI_UnitEvolutionWindow_FullyUpgradedOrnaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.341UILoaded UI texture 'UI_HUD_Borders_LuxuryPanel'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.342UILoaded UI texture 'HorizontalSeparator_ThreeDots'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.342UILoaded UI texture 'UI_UnitEvolutionItem_UnitBorder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.343UILoaded UI texture 'UI_UnitItem_Health'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.379UILoaded UI texture 'UI_UnitAbility_AppendixRemoved'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.456None'???|UnitEvolutionTreeItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:52.457UILoaded UI texture 'UI_Common_SlicableEvolutionArrows'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.457UILoaded UI texture 'UI_Common_UnitEvolutionArrow_Straight'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.483UILoaded UI texture 'UI_UnitEvolutionTreeItem_OuterBorder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.484UILoaded UI texture 'UI_UnitEvolutionTreeItem_InnerOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.529UILoaded UI texture 'CurlyBracketOrnament_Vertical'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.540UILoaded UI texture 'UI_UnitEvolutionTreeItem_SpinningBorder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.542UILoaded UI texture 'UI_Common_Resource_Influence'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.552UILoaded UI texture 'UI_Resource_Strategic_Glasteel'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.556UILoaded UI texture 'GoToMagnifyingGlass'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.586UILoaded UI texture 'UI_UnitEvolutionWindow_FullyUpgradedLines'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.593UILoaded UI texture 'UI_DungeonWindow_BackgroundShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.593UILoaded UI texture 'UI_DungeonWindow_LineOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.601UILoaded UI texture 'Side_Fanion'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.604UILoaded UI texture 'UnitItem_Dead'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.620UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Contender_TitleOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.635UILoaded UI texture 'UI_Veterancy_Level_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.640UILoaded UI texture 'UnitItem_Stroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.642UILoaded UI texture 'UI_Common_Resource_Dust'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.678UILoaded UI texture 'HeroWoundedIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.681UILoaded UI texture 'UI_ArmyWindow_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.681UILoaded UI texture 'UI_ArmyWindow_Footer_Background_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.682UILoaded UI texture 'UI_ArmyWindow_UpperBackground_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.691UILoaded UI texture 'Ornament_Bullet_Title'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.707UILoaded UI texture 'UI_ArmyActionTypeTransferUnit'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.718UILoaded UI texture 'UI_ArmyWindow_ModeButtons_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.719UILoaded UI texture 'UI_Common_HeroEquipment'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.719UILoaded UI texture 'UI_Common_HeroInformation'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.720UILoaded UI texture 'UI_Common_HeroSkills'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.720UILoaded UI texture 'UI_ArmyWindow_UpgradeUnit'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.721UILoaded UI texture 'GameplayButton_Icon_Secondary_Border_Small'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.721UILoaded UI texture 'UI_ArmyActionTypeHealUnits'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.723UILoaded UI texture 'UI_ArmyActionTypeCreateCamp'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.731UILoaded UI texture 'UI_Common_Tormented'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.748UILoaded UI texture 'UI_TormentedStatusType_FollowingBait'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.749UILoaded UI texture 'UI_ArmyWindow_ActionPanel_OtherEmpireOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.750UILoaded UI texture 'UI_Settlement_settlementUpgradeAvailable'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.755UILoaded UI texture 'BattleWindow_Header'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.761UILoaded UI texture 'BattleWindow_Header_Stroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.762UILoaded UI texture 'BattleWindow_Header_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.762UILoaded UI texture 'TagLine_Horziontal_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.772UILoaded UI texture 'BattleWindow_Header_ExpandCollapseButton'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.814UILoaded UI texture 'BattleWindow_Header_ExpandCollapseButton_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.815UILoaded UI texture 'BattleWindow_Header_ExpandCollapseButton_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.828UILoaded UI texture 'UI_BattleActionsType_RetreatFromBattleAsAttacker'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.829UILoaded UI texture 'UI_ArmyActionTypeSiege'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.829UILoaded UI texture 'UI_ArmyActionTypeAttackVilage'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.830UILoaded UI texture 'BattleWindow_Siege_Footer'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.859NoneAI players started. Check for a save to load...
Amplitude.Mercury.AI.AIController:StartAIAsync()
18:32:52.860NoneLoading AI save: Aspects Turn 78.AI.bin
Amplitude.Mercury.AI.AIController:LoadAIPlayersIfNecessary()
18:32:52.883UILoaded UI texture 'UI_HeroWindow_SelectionPanel_ScrollOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.887UILoaded UI texture 'UI_DesignSystem_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.888UILoaded UI texture 'BattleWindow_Siege_Footer_Fortification_LeftPart'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.889UILoaded UI texture 'Trade_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.889UILoaded UI texture 'BattleWindow_Siege_Footer_Fortification_RightPart'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.889UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Footer_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.889UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Footer_Stroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.890UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Footer_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.891UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Contender_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.891UILoaded UI texture 'BattleWindow_ReinforcementAndDeployment_Contender_Stroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.914UILoaded UI texture 'UI_BattleGroupRole_Defender_Defeated'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.938NoneAI players ready to run.
Amplitude.Mercury.AI.AIController:StartAIAsync()
18:32:52.968UILoaded UI texture 'BattleWindow_BattleAffinity'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.994UILoaded UI texture 'UI_BattleActionsType_RetreatFromBattleAsDefender'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:52.996UILoaded UI texture 'BattleWindow_Battle_Footer_Objective'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.044UILoaded UI texture 'BattleWindow_Battle_BattleSkillPanel_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.073UILoaded UI texture 'UI_Battle_UnitAbility_Ranged_5'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.076UILoaded UI texture 'UI_UnitAbility_Battle_Hexagon_Shape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.080UILoaded UI texture 'UI_UnitAbility_Battle_Hexagon_InnerBorder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.081UILoaded UI texture 'UI_UnitAbility_Battle_Hexagon_OuterBorder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.081UILoaded UI texture 'UI_BattleScreen_AttackerPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.082UILoaded UI texture 'BattleWindow_Battle_Contender_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.084UILoaded UI texture 'StatusItem_Outline_Left'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.084UILoaded UI texture 'StatusItem_Outline_Right'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.085UILoaded UI texture 'UI_UnitItem_Shield'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.093UILoaded UI texture 'UI_BattleActionsType_EndRound'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.101UILoaded UI texture 'BattleWindow_Battle_WideFooter'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.140UILoaded UI texture 'BattleWindow_Battle_footer'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.140UILoaded UI texture 'BattleWindow_Battle_Footer_Stroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.142UILoaded UI texture 'BattleWindow_Battle_EndRoundOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.143UILoaded UI texture 'BattleWindow_Battle_Footer_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.145UILoaded UI texture 'BattleWindow_Battle_AttackPreviewPanel_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.145UILoaded UI texture 'BattleWindow_Battle_AttackPreviewPanel_Stroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.146UILoaded UI texture 'UI_Battle_UnitAbility_BreachingAttack_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.340UILoaded UI texture 'UI_EndTurn_Radial_Pointer'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.376UILoaded UI texture 'UI_EndTurn_CrownPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.440UILoaded UI texture 'UI_SpoilOfWarOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.485UILoaded UI texture 'Gauge_Horizontal_Small_Right_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.487UILoaded UI texture 'Gauge_Horizontal_Small_Right_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.492UILoaded UI texture 'UI_BattleWindow_Aftermath_SubjugationFooter'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.493UILoaded UI texture 'UI_BattleWindow_Aftermath_SubjugationFooter_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.647None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:53.681UILoaded UI texture 'UI_UnitItem_HealthGaugeStroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.681UILoaded UI texture 'UI_UnitItem_HealthGaugeShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.740UILoaded UI texture '_UI_Resource_All_Filled'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.770UILoaded UI texture 'UI_PacifiedVillage_Placeholder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.790UILoaded UI texture 'UI_SubjugationActionItem_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.790UILoaded UI texture 'UI_Diplomacy_Banner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.792UILoaded UI texture 'UI_SubjugationActionItem_Ornament2'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.842UILoaded UI texture '_UI_UserInstruction_EmpireOrnement'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.842NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
18:32:53.882UILoaded UI texture '_UI_UserInstruction_EmpireHexagonShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.883UIUnload UI texture 'FallbackTexture'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:53.895UILoaded UI texture '_UI_UserInstruction_EmpireBorder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.049UILoaded UI texture 'UI_DialogWindow_TitleOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.116UILoaded UI texture 'AccessButton_Icon_Secondary_Border_OuterOnly'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.164UILoaded UI texture 'UI_EndGameScreen_SpecialMentionsPanelBorders'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.203UILoaded UI texture 'UI_EndGameScreen_SpecialMentionItemBordersTop'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.240UILoaded UI texture 'UI_EndGameScreen_SpecialMentionItemBordersBottom'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.313None'???|TechnologyItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:56.314None'/ItemDragPreviewGhost' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:56.341UILoaded UI texture 'TechnologyWindow_Background_Cross'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.357UILoaded UI texture 'TechnologyWindow_Background_RightTriangle'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.365UILoaded UI texture 'TechnologyWindow_Background_DownTriangle'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.381None'???|TechnologyWindow_LinkItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:56.382UILoaded UI texture 'TechnologyWindow_Center_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.387UILoaded UI texture 'TechnologyWindow_Center_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.389UILoaded UI texture 'TechnologyWindow_InfoContainer_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.390UILoaded UI texture 'TechnologyWindow_SwitchEra_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.391UILoaded UI texture 'TechnologyWindow_SwitchEra_Arrow'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.398UILoaded UI texture 'TechnologyWindow_SwitchEra_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.442UILoaded UI texture 'UI_Common_Technology'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.453UILoaded UI texture 'TechnologyWindow_Header_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.453UILoaded UI texture 'TechnologyWindow_Header_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.460UILoaded UI texture 'TechnologyWindow_Header_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.490None'???|TechnologyWindow_QueueItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:56.501UILoaded UI texture 'TechnologyItem_UnlockBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.501UILoaded UI texture 'TechnologyItem_UnlockBorder'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.542UILoaded UI texture 'TechnologyItem_BackgroundOrnament_CurrentResearch'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.544UILoaded UI texture 'UI_System_FocusPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.554UILoaded UI texture 'SearchBar_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.555UILoaded UI texture 'SearchBar_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.557UILoaded UI texture 'SystemButton_TopIcon_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.643UILoaded UI texture 'FullscreenWindowHeader_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.644UILoaded UI texture 'FullscreenWindowHeader_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.646UILoaded UI texture 'UI_Diplomacy_WarFatigue'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.648UILoaded UI texture 'UI_Diplomacy_Blason'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.655UILoaded UI texture 'UI_Diplomacy_Blason_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.656UILoaded UI texture 'UI_Diplomacy_SimpleBlasson'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.659UILoaded UI texture 'UI_AcademyWindow_TitleView_Stroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.751UILoaded UI texture 'UI_Diplomacy_PublicOpinion_Positive'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.752UILoaded UI texture 'UI_Common_PublicOpinion'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.759UILoaded UI texture 'UI_Diplomacy_PublicOpinion_Negative'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.773UILoaded UI texture 'NonInteractibleOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.775UILoaded UI texture 'UI_SpecialResources_Coral'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.781UILoaded UI texture 'UI_Diplomacy_WarDemand_HoverOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.783UILoaded UI texture 'Proposition_Received'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.784UILoaded UI texture 'UI_Diplmacy_War_RoundOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.785UILoaded UI texture 'UI_ProtectorateWindow_Ornament_Diamond'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.786UILoaded UI texture 'UI_EmpireSymbol_Aspect01'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.799UILoaded UI texture 'UI_Diplomacy_WarScore'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.809UILoaded UI texture 'UI_Diplomacy_Treaty_Silouhete'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.809UILoaded UI texture 'UI_Diplomacy_Bottom'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.810UILoaded UI texture 'UI_Diplomacy_Signed'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.811UILoaded UI texture 'UI_Diplomacy_Treaty_HoverOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.811UILoaded UI texture 'UI_Diplomacy_Declaration'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.811UILoaded UI texture 'UI_Diplomacy_Declaration_EmpireBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.812UILoaded UI texture 'UI_Diplomacy_Declaration_Cost'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.812UILoaded UI texture '_UI_ManagementBanner_AllSettlements'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.812UILoaded UI texture 'UI_Diplomacy_Declaration_HoverOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.818UILoaded UI texture 'UI_Diplomacy_ExclusiveLock_Middle'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.875UILoaded UI texture 'TabOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.886UILoaded UI texture 'UI_HeroWindow_InformationPanel_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.889UILoaded UI texture 'UI_Diplomacy_RelationStatus'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.891UILoaded UI texture 'UI_Diplomacy_RelationStatus_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.907UILoaded UI texture 'UI_Common_AddPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.910UILoaded UI texture 'UI_HeroWindow_OrnamentFrame_Light'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.912UILoaded UI texture 'GameplayButton_Icon_Resource_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.912UILoaded UI texture 'GameplayButton_Icon_Resource_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.941UILoaded UI texture 'GameplayButton_Icon_Resource_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.941UILoaded UI texture 'SystemButton_Label_Left_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.941UILoaded UI texture 'SystemButton_Label_Left_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.941UILoaded UI texture 'SystemButton_Label_Right_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.942UILoaded UI texture 'SystemButton_Label_Right_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.943UILoaded UI texture 'EmpireWindow_CornerOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.944UILoaded UI texture 'BulletTitle'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.953UILoaded UI texture 'EmpireWindow_UniqueConstructibleItem_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:56.956UILoaded UI texture 'EmpireWindow_UniqueConstructibleItem_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.008UILoaded UI texture 'UI_Diplomacy_TopListSeparator'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.012UILoaded UI texture 'UI_Diplomacy_PowerBalance'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.027UILoaded UI texture 'EmpireWindow_SideGroupOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.030UILoaded UI texture 'CheckedStep'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.031UILoaded UI texture 'PopulationCornerOrnement'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.038UILoaded UI texture 'MinorFactionRelationState_Cohabitation'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.039UILoaded UI texture 'EmpireWindow_CouncilButtonOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.039UILoaded UI texture 'AccessButton_Label_Primary_Back_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.039UILoaded UI texture 'AccessButton_Label_Primary_Back_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.040UILoaded UI texture 'AccessButton_Label_Primary_Front_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.041UILoaded UI texture 'AccessButton_Label_Primary_Front_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.041UILoaded UI texture 'EmpireWindow_SubHeader_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.049UILoaded UI texture 'EmpireWindow_SubHeader_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.053UILoaded UI texture 'UI_Common_City'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.055UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_Shape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.055UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_DoubleArrow'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.056UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_Ornament_Content'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.056UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_Ornament_Top'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.067UILoaded UI texture 'UI_System_NoFilter'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.069UILoaded UI texture 'UI_EmpireWindow_EmpireBonus_Ornament_Top_Halfrings'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.070UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_CharacterCouncilorOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.071UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_PortraitCouncilorOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.071UILoaded UI texture 'CouncilCard_Seat_Small_InnerForeground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.072None'???|UITooltip' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:57.073UILoaded UI texture 'UI_HeroWindow_PartnerFriend_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.107UILoaded UI texture 'UI_HeroWindow_PartnerFriend_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.107UILoaded UI texture 'UI_HeroWindow_Nemesis_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.116UILoaded UI texture 'UI_HeroWindow_Entourage_Detail'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.116UILoaded UI texture 'UI_HeroWindow_Entourage_Name_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.117UILoaded UI texture 'EntourageRelationTypePartner_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.118UILoaded UI texture 'UI_HearthBroken'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.119UILoaded UI texture 'UI_CouncilorState_InCouncil'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.119UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_Ornament_Diamond'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.120UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_TitleOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.127UILoaded UI texture 'EmpireWindow_AllCourtesansPanel_FlowerOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.141UILoaded UI texture 'UI_EmpireSymbol_KinOfSheredyn08'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.184UILoaded UI texture 'UI_ProtectorateWindow_Background_Left'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.207UILoaded UI texture 'UI_Reduce'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.207NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
18:32:57.208UILoaded UI texture 'MinorFaction_Card_Divider'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.209UILoaded UI texture 'Village_Group_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.210UILoaded UI texture 'UI_Village_State_Wary'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.210UILoaded UI texture 'UI_Village_State_Destroyed'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.211UILoaded UI texture 'Object_Border_New'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.212UILoaded UI texture 'Protectorate_Unit_Ornament_Combined'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.219UILoaded UI texture 'MinorFaction_Card_Collapsed_Ornament_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.220UILoaded UI texture 'MinorFaction_Card_Ornament_Corner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.220UILoaded UI texture 'MinorFaction_Card_Expanded_Ornament_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.221UILoaded UI texture 'UI_Reminder_ProtectorateAvailable'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.221UILoaded UI texture 'UI_Common_MinorVillage'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.222UILoaded UI texture 'UI_Expand'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.223UILoaded UI texture 'UI_ProtectorateWindow_Background_Page_Main'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.224UILoaded UI texture 'UI_ProtectorateWindow_Background_Page_Back'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.224UILoaded UI texture 'UI_ProtectorateWindow_Background_Page_Front'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.224UILoaded UI texture 'UI_Protectorate_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.225UILoaded UI texture 'UI_Protectorate_Slot_Locked_Background_Outer'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.226UILoaded UI texture 'UI_Protectorate_Slot_Locked_Background_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.226UILoaded UI texture 'UI_Protectorate_Slot_Locked_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.226UILoaded UI texture 'UI_Protectorate_Slot_Locked_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.226UIUnload UI texture 'FallbackTexture'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.240UILoaded UI texture 'UI_Protectorate_Slot_Empty_Outline_Primary'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.242UILoaded UI texture 'UI_Protectorate_Slot_Empty_Outline_Secondary'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.242UILoaded UI texture 'UI_Protectorate_Slot_Outline_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.242UILoaded UI texture 'UI_Protectorate_Slot_Empty_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.243UILoaded UI texture 'UI_Protectorate_Slot_Empty_Portrait'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.243UILoaded UI texture 'UI_Protectorate_Slot_Portrait_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.243UILoaded UI texture 'UI_Protectorate_Slot_Portrait_Outline_Bold'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.251UILoaded UI texture 'UI_Protectorate_Slot_Occupied_Outline_Primary'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.251UILoaded UI texture 'UI_Protectorate_Slot_Occupied_Outline_Secondary'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.261UILoaded UI texture 'UI_Protectorate_Slot_Occupied_Shape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.308UILoaded UI texture 'UI_Protectorate_Slot_Occupied_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.334UILoaded UI texture 'UI_CouncilWindow_SeatItems_BackgroundShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.335UILoaded UI texture 'UI_CouncilWindow_SeatItem_CouncilorOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.336UILoaded UI texture 'Pillar_Society'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.336UILoaded UI texture 'CouncilCard_Seat_Small_Border_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.337UILoaded UI texture 'CouncilCard_Seat_Small_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.337UILoaded UI texture 'GameplayButton_Label_Primary_Background_Back'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.337UILoaded UI texture 'GameplayButton_Label_Primary_Border_Back'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.340UILoaded UI texture 'GameplayButton_Label_Primary_Background_Front'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.341UILoaded UI texture 'GameplayButton_Label_Primary_Border_Front'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.346UILoaded UI texture 'UI_CouncilWindow_SeatItem_EffectsBottomOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.349UILoaded UI texture 'UI_CouncilWindow_SeatItem_LeftBottomOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.350UILoaded UI texture 'UI_CouncilWindow_AppointCouncilorMenu_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.352UILoaded UI texture 'UI_CouncilWindow_CouncilorItem_BorderNoOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.353UILoaded UI texture 'Pillar_Discovery'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.361UILoaded UI texture 'UI_QuestWindow_QuestListItem_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.370UILoaded UI texture 'UI_QuestCompleted'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.371UILoaded UI texture 'UI_QuestWindow_QuestReward_Ornament_Color'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.373UILoaded UI texture 'SystemButton_TopIcon_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.373UILoaded UI texture 'UI_PinQuest'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.374UILoaded UI texture 'UI_QuestWindow_QuestNameBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.374UILoaded UI texture 'UI_QuestWindow_QuestNameBackground_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.376UILoaded UI texture 'UI_QuestWindow_QuestListItem_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.377UILoaded UI texture 'UI_QuestWindow_QuestListItem_Arrow'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.377UILoaded UI texture 'DialogWindow_OrnamentIcon_Quest'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.385UILoaded UI texture 'UI_QuestCategory_Faction'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.410UILoaded UI texture 'UI_DeedItem_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.411UILoaded UI texture 'Pillar_Development'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.413UILoaded UI texture 'UI_DeedItem_Shape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.414UILoaded UI texture 'UI_DeedItem_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.480None%HeroWindow_SkillTree_HeroPointsCount Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:32:57.481UILoaded UI texture 'UI_HeroWindow_Skills_OuterSkillTree_Shape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.481UILoaded UI texture 'UI_HeroWindow_Skills_SkillTier_0_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.481UILoaded UI texture 'UI_HeroWindow_Skills_SkillTreeDividerOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.482UILoaded UI texture 'UI_HeroWindow_Skills_SkillTreeDivider'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.483UILoaded UI texture 'UI_HeroWindow_Skills_InnerSkillTree_Shape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.483UILoaded UI texture 'UI_HeroWindow_Skills_InnerSkillTree_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.483UILoaded UI texture 'UI_HeroClass_Symbiosis'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.484UILoaded UI texture 'UI_HeroWindow_Skills_TierLock_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.486UILoaded UI texture 'UI_HeroWindow_AttributeDispenser_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.513UILoaded UI texture 'UI_HeroWindow_AttributeDispenser_Shape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.542UILoaded UI texture 'UI_HeroStatistic_StrengthAttribute'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.542UILoaded UI texture 'UI_HeroWindow_AttributeDispenser_ArrowOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.543UILoaded UI texture 'UI_HeroStatistic_ConstitutionAttribute'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.544UILoaded UI texture 'UI_HeroStatistic_IntellectAttribute'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.545UILoaded UI texture 'UI_HeroStatistic_DexterityAttribute'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.546UILoaded UI texture 'UI_HeroWindow_Quote_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.551UILoaded UI texture 'UI_Hero_Enemies'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.552UILoaded UI texture 'UI_HeroWindow_Enemy_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.552UILoaded UI texture 'UI_HeroWindow_Enemy_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.555UILoaded UI texture 'UI_HeroWindow_SelectionPanel_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.556UILoaded UI texture 'UI_HeroWindow_SelectionPanel_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.573UILoaded UI texture 'UI_HeroWindow_EquipmentItem_BackgroundPattern'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.574UILoaded UI texture 'UI_HeroWindow_ArmoryItem_InnerOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.576UILoaded UI texture 'UI_System_CloseFat'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.578UILoaded UI texture 'UI_HeroWindow_ArmoryItem_BackgroundPattern'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.578UILoaded UI texture 'UI_Hero_Set'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.583UILoaded UI texture 'UI_HeroWindow_EquipmentTab_HalfOrnamentFrame'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.587UILoaded UI texture 'UI_Common_ButtonBack'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.588UILoaded UI texture 'UI_Common_ButtonNext'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.589UILoaded UI texture 'UI_HeroWindow_HeroPortraitShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.590UILoaded UI texture 'UI_HeroWindow_HeroPortraitOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.620UILoaded UI texture 'Heart'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.662UILoaded UI texture 'UI_VictoryConditionsWindow_PreTriggerBackgroundMask'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.671UILoaded UI texture 'UI_VictoryConditionsWindow_PreTriggerOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.672UILoaded UI texture 'UI_EndGameVictoryPath_Glorify_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.680UILoaded UI texture 'UI_VictoryConditionsWindow_PathObjectiveOrnaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.683UILoaded UI texture 'UI_VictoryConditionType_Population_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.684UILoaded UI texture 'UI_DialogWindow_QuestObjectiveTabDecoration'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.684UILoaded UI texture 'UI_DialogWindow_QuestObjectiveTabBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.685UILoaded UI texture 'UI_DialogWindow_QuestObjectiveTabStroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.686UILoaded UI texture 'UI_VictoryConditionType_TurnLimit_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.687UILoaded UI texture 'UI_VictoryConditionsWindow_EmpireSymbolOrnamentStripes'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.687UILoaded UI texture 'UI_VictoryConditionsWindow_EmpireSymbolOrnamentSectors'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.687UILoaded UI texture 'UI_Faction_Unknown'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.688UILoaded UI texture 'UI_VictoryConditionType_EveryoneIsDead_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.690UILoaded UI texture 'UI_VictoryConditionsWindow_VictoryRaceEmpireItemHighlight'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.690UILoaded UI texture 'UI_VictoryConditionsWindow_EmpireCountOrnamentLeft_Chosen'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.690UILoaded UI texture 'UI_VictoryConditionsWindow_EmpireCountOrnamentRight'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.693UILoaded UI texture 'UI_VictoryConditionsWindow_VictoryColumnFrame'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.693UILoaded UI texture 'UI_VictoryConditionsWindow_Disabled'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.695UILoaded UI texture 'UI_VictoryConditionsWindow_BeatButtonShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.695UILoaded UI texture 'CheckmarkIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.696UILoaded UI texture 'UI_VictoryConditionsWindow_BeatButtonOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.696UILoaded UI texture 'UI_VictoryConditionsWindow_BeatButtonOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.701UILoaded UI texture 'DialogWindow_OrnamentIcon_Event'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.701UILoaded UI texture 'UI_Common_Recess'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.708UILoaded UI texture 'UI_VictoryConditionsWindow_BeatsNPCsBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.740UILoaded UI texture 'UI_VictoryConditionsWindow_BeatsNPCsWaves'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.740UILoaded UI texture 'UI_EndGameVictoryPath_Master_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.741UILoaded UI texture 'UI_EndGameVictoryPath_Enrich_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.750UILoaded UI texture 'UI_AcademyWindow_HeroCard_Shape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.750UILoaded UI texture 'UI_AcademyWindow_NameOrnamentRibbon_Shape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.751UILoaded UI texture 'UI_Entourage_Shape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.751UILoaded UI texture 'UI_Entourage_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.752UILoaded UI texture 'EntourageRelationTypeFriend_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.752UILoaded UI texture 'UI_AcademyWindow_HeroCard_HoverBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.753UILoaded UI texture 'UI_AcademyWindow_HeroCard_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.754UILoaded UI texture 'UI_Common_RotatedRect_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.755UILoaded UI texture 'UI_Hero_Class_Defender'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.775None'???|TechnologyItem_UnlockItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:57.778UILoaded UI texture 'TechnologyItem_TechnologyAdvice_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.778UILoaded UI texture 'TechnologyItem_BackgroundOrnament_Queued'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:57.778UILoaded UI texture 'TechnologyItem_TechnologyAdvice_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.034UILoaded UI texture 'UI_Tutorial_TextBoxBackground_Small'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.035UILoaded UI texture 'UI_Tutorial_TextBoxBackground_SmallFront'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.065UILoaded UI texture 'UI_Tutorial_TextBoxArrow_Back'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.108UILoaded UI texture 'UI_Tutorial_TextBoxArrow_Front'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.108UILoaded UI texture 'UI_Tutorial_TextBoxArrow_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.109UILoaded UI texture 'UI_System_HidePicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.111UILoaded UI texture 'UI_System_unknown'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.118UILoaded UI texture 'UI_DialogWindow_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.119UILoaded UI texture 'UI_DialogWindow_OrnamentStroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.119UILoaded UI texture 'UI_Common_Minimize'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.119UILoaded UI texture 'UI_DialogWindow_ButtonSeparator'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.120UILoaded UI texture 'DialogWindow_Skip'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.121UILoaded UI texture '_UI_ManagementBanner_Protectorate'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.122UILoaded UI texture 'UI_DialogWindow_RewardIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.140UILoaded UI texture 'UI_QuestOverlayWindowForVictoryPath_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.141UILoaded UI texture 'UI_QuestOverlayWindowForVictoryPath_TopOrnaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.142UILoaded UI texture 'UI_QuestOverlayWindowForVictoryPath_TitleOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.149UILoaded UI texture 'UI_VictoryConditionType_AllResearchesDone_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.157UILoaded UI texture 'UI_EventOverlayWindow_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.158UILoaded UI texture 'UI_EventOverlayWindow_Stroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.159UILoaded UI texture 'UI_EventOverlayWindow_CharacterFrame'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.164UILoaded UI texture 'UI_EventOverlayWindow_ChoicePanelBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.164UILoaded UI texture 'UI_EventOverlayWindow_ChoicePanelStroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.165UILoaded UI texture 'UI_EventOverlayWindow_ChoiceItemTitleStrokeDecoration'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.165UILoaded UI texture 'UI_WingsIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.208UILoaded UI texture 'UI_ImmersiveNotification_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.209UILoaded UI texture 'UI_ImmersiveNotification_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.210UILoaded UI texture 'UI_ImmersiveNotification_TitleStroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.210UILoaded UI texture 'UI_ImmersiveNotification_ResponsiveBox'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.211UILoaded UI texture 'UI_ImmersiveTechnologyUnlockItem_Stroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.212UILoaded UI texture 'UI_Technology_UnlockCategory_District_Military'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.214UILoaded UI texture 'UI_MoodMessageImmersiveWindow_EmpireBannerOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.215UILoaded UI texture 'UI_MoodMessageImmersiveWindow_EmpireBanner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.216UILoaded UI texture 'UI_MoodMessageImmersiveWindow_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.216UILoaded UI texture 'UI_MoodMessageImmersiveWindow_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.216UILoaded UI texture 'UI_MoodMessageImmersiveWindow_Separator'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.221UILoaded UI texture 'UI_DiplomaticState_War'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.224UILoaded UI texture 'UI_DiplomacyExtraordinaryWindow_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.225NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
18:32:58.225UILoaded UI texture 'UI_DiplomacyExtraordinaryWindow_Stroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.226UILoaded UI texture 'UI_DiplomacyIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.241UIUnload UI texture 'FallbackTexture'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.247NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
18:32:58.267UILoaded UI texture 'UI_Common_Pause'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.267UIUnload UI texture 'FallbackTexture'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.308UILoaded UI texture 'UI_HUD_Background_EmpireAsymmetry'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.309UILoaded UI texture 'UI_HUD_Background_KinOfSheredynAssymetry'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.320UILoaded UI texture 'Mukag_SacredGlassEye'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.321UILoaded UI texture 'UI_Header_Chosen'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.322UILoaded UI texture 'EmpireFactionState_MukagBalanced'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.322UILoaded UI texture 'UI_icon_populationType_mukagCalled'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.331UILoaded UI texture 'UI_HUD_Background_LeftShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.341UILoaded UI texture 'UI_HUD_Borders_Left'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.346UILoaded UI texture 'UI_HUD_Borders_QuestPanel'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.353UILoaded UI texture 'ChatToggle_Icon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.354UILoaded UI texture 'ChatPanel_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.357UILoaded UI texture 'UI_HUD_Background_RightShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.416UILoaded UI texture '_UI_LuxuryResourceFilled'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.417UILoaded UI texture 'UI_HUD_Borders_Right'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.422UILoaded UI texture 'UI_Notification_Informative_TitleOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.423UILoaded UI texture 'UI_NotificationPanel_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.434UILoaded UI texture 'UI_Notification_Informative_Item'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.441UILoaded UI texture 'UI_Notification_Informative_ItemInner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.442UILoaded UI texture 'UI_Tormented_HorrorsEmpireIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.445UILoaded UI texture 'TrapezoidOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.450UILoaded UI texture 'Trade_TrendPriceNeutral'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.451UILoaded UI texture 'Trade_BackgroundOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.452UILoaded UI texture 'UI_Resource_Luxury_Songsilk'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.454UILoaded UI texture 'Trade_RectArrow'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.455UILoaded UI texture 'Trade_BoosterBackgroundOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.532UILoaded UI texture 'UI_EndTurn_UnfoldBar_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.540UILoaded UI texture 'UI_EndTurn_UnfoldBar_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.540UILoaded UI texture 'AccessButton_Icon_Secondary_Extension_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.541UILoaded UI texture 'AccessButton_Icon_Secondary_Extension_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.543None'???|TechnologyWindow_QueueItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:58.545UILoaded UI texture 'UI_EndTurn_UnfoldBar_Separator'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.548UILoaded UI texture 'UI_SpecificNotification_TopMask'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.548UILoaded UI texture 'UI_SpecificNotification_DecorationOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.548UILoaded UI texture 'UI_SpecificNotification_Mask'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.557UILoaded UI texture 'UI_SpecificNotification_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.557UILoaded UI texture 'UI_SpecificNotification_IllustrationOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.558UILoaded UI texture 'UI_SpecificNotification_TopOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.558UILoaded UI texture '_UI_ManagementBanner_AllArmies'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.558UILoaded UI texture 'UI_SpecificNotification_TopOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.559UILoaded UI texture 'UI_EndTurnOverride_Pending_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.631UILoaded UI texture 'AccessButton_Icon_Secondary_Border_InnerOnly'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.643UILoaded UI texture 'UI_ReminderPanel_TitleOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.643UILoaded UI texture 'UI_ReminderPanel_TitleIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.646UILoaded UI texture 'UI_EndTurn_MonsoonPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.647UILoaded UI texture 'UI_EndTurn_MonsoonPredictabilityArrow'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.671UILoaded UI texture 'UI_EndTurn_CornerControl_Shape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.674UILoaded UI texture 'UI_EndTurn_ReminderPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.675UILoaded UI texture 'UI_EndTurn_CornerControl_Lines'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.676UILoaded UI texture 'UI_EndTurn_SectorControl_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.677UILoaded UI texture 'UI_EndTurn_SectorControl_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.679UILoaded UI texture 'UI_Notification_IdleArmy_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.695UILoaded UI texture 'UI_AllSettlementsWindow_TopBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.696UILoaded UI texture 'UI_AllSettlementsWindow_TopOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.696UILoaded UI texture 'UI_AscendingSortIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.697UILoaded UI texture '_UI_Resource_Score'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.698UILoaded UI texture 'UI_AllSettlementWindow_LastConstruction'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.698UILoaded UI texture 'UI_Common_Turn'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.699UILoaded UI texture 'UI_AllSettlementWindow_ItemCorner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.699UILoaded UI texture 'UI_Common_Siege'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.699UILoaded UI texture 'UI_Tormented_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.700UILoaded UI texture 'UI_Common_Resource_Industry'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.701UILoaded UI texture 'UI_Common_Resource_Science'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.702UILoaded UI texture 'UI_AllSettlementsWindow_CityLevelsIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.702UILoaded UI texture 'UI_AllSettlementsWindow_ExtendedSeparator'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.702UILoaded UI texture 'UI_AllSettlementsWindow_CityLevelsBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.703UILoaded UI texture 'UI_AllSettlementsWindow_CityLevelsCorner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.712UILoaded UI texture 'UI_AllSettlementsWindow_NextPopulationIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.740NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
18:32:58.741UILoaded UI texture 'UI_AllSettlementsWindow_MinorVillagesIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.746UILoaded UI texture 'UI_UnitCollectionVisualBehaviorType_Peaceful'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.746UILoaded UI texture 'UI_AllSettlementsWindow_ResourcesIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.747UILoaded UI texture 'UI_Resource_Luxury_EmeraldGaz'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.747UILoaded UI texture 'UI_SpecialResources_Spirits'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.747UILoaded UI texture 'UI_SpecialResources_Cadavers'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.748UILoaded UI texture 'UI_AllSettlementsWindow_ExtensionIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.758UILoaded UI texture 'UI_PauseMenuWindow_SideOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.759UILoaded UI texture 'UI_PauseMenuWindow_PauseButton_SideOrnament_Line'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.759UILoaded UI texture 'UI_PauseMenuWindow_PauseButton_SideOrnament_Circle'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.765UIUnload UI texture 'FallbackTexture'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.781None%MonsoonWindowGlobalEffectsTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:32:58.781None%MonsoonWindowTerrainEffectsTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:32:58.781None%MonsoonWindowAffectedTerrainTypesTitle Trying to get a parameter 0 out of bound 0.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:32:58.782UILoaded UI texture 'UI_Common_CancelPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.784UILoaded UI texture 'UI_ColonizeWindow_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.844UILoaded UI texture 'UI_EndTurn_DiplomacyPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.845UILoaded UI texture 'UI_Common_Council'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.845UILoaded UI texture 'UI_EndTurn_Radial_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.846UILoaded UI texture 'UI_DiplomaticState_Peace'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.849UILoaded UI texture 'UI_IntroductionScreen_BackgroundOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.849NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
18:32:58.908UIUnload UI texture 'FallbackTexture'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.916UILoaded UI texture 'UI_Controller_PS5_CONTROLLER_Lineart'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.916UILoaded UI texture 'UI_Controller_PS5_CONTROLLER_ControlsLines'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:58.917NoneInputAction Thallium.Gamepad/Select has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
18:32:58.924NoneInputAction Thallium.Gamepad/ContextUp[/Keyboard/numpad8] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
18:32:58.925NoneInputAction Thallium.Gamepad/ContextDown[/Keyboard/numpad2] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
18:32:58.925NoneInputAction Thallium.Gamepad/ContextLeft[/Keyboard/numpad4] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
18:32:58.926NoneInputAction Thallium.Gamepad/ContextRight[/Keyboard/numpad6] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
18:32:58.927NoneInputAction Thallium.Gamepad/ContextUp[/Keyboard/numpad8] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
18:32:58.927NoneInputAction Thallium.Gamepad/ContextDown[/Keyboard/numpad2] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
18:32:58.928NoneInputAction Thallium.Gamepad/ContextLeft[/Keyboard/numpad4] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
18:32:58.928NoneInputAction Thallium.Gamepad/ContextRight[/Keyboard/numpad6] has 2 bindings, each of which could have a different button. Selecting the first binding.
Amplitude.Mercury.UI.GamepadGlyphHandler:GetSymbolMapper(System.Reflection.RuntimeParameterInfo)
18:32:58.985UILoaded UI texture 'AccessButton_Label_Secondary_Back_Border'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.077UILoaded UI texture 'UI_ArmyActionTypeEnterBurrow'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.077UILoaded UI texture 'BurrowPin_TravelInitialDestinationChanged'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.078UILoaded UI texture 'UI_SettlementPin_CurrentConstructionBackgroundShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.078UILoaded UI texture 'UI_SettlementPin_CurrentConstructionOrnaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.093UILoaded UI texture 'UI_Pin_FoldedBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.094UILoaded UI texture 'UI_Pin_FoldedOrnaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.095UILoaded UI texture 'UI_EmpireSymbol_Mukag02'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.108None'???|CityPin_StripWithContentItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:59.109UILoaded UI texture 'UI_Pin_UnfoldedBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.109UILoaded UI texture 'UI_Pin_UnfoldedOrnament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.109UILoaded UI texture 'UI_Pin_UnfoldedDivider'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.176UILoaded UI texture 'UI_SettlementActionType_EvolveOutpostToCity'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.177UILoaded UI texture 'UI_CampPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.177UILoaded UI texture 'UI_CampPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.177UILoaded UI texture 'UI_CampPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.177UILoaded UI texture 'UI_CampPin_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.188None'???|CampPin_StripWithContentItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:59.207UILoaded UI texture 'UI_PlacementPin_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.207UILoaded UI texture 'UI_PlacementPin_Ornaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.207UILoaded UI texture 'UI_PlacementPin_Chevron'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.275UILoaded UI texture 'UI_ArmyPinActionType_OpenSubjugationChoiceWindow'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.275UILoaded UI texture 'UI_AdministrativeCenterPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.275UILoaded UI texture 'UI_AdministrativeCenterPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.276UILoaded UI texture 'UI_AdministrativeCenterPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.276UILoaded UI texture 'UI_AdministrativeCenterPin_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.281None'???|AdministrativeCenterPin_ContentStrip' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:59.282UILoaded UI texture 'UI_PinsStripContentItemRound_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.308UILoaded UI texture 'UI_UnitItem_DeadShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.309UILoaded UI texture 'UI_VillagePin_ProtectorateBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.309UILoaded UI texture 'UI_VillagePin_CohabitationIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.310UILoaded UI texture 'UI_VillagePin_ProtectorateOrnaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.310UILoaded UI texture 'UI_VillagePin_AssimiliationIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.311UILoaded UI texture 'UI_MinorFactionAffinityType_Hostile'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.312UILoaded UI texture 'UI_VillagePin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.312UILoaded UI texture 'UI_VillagePin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.312UILoaded UI texture 'UI_VillagePin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.312UILoaded UI texture 'UI_VillagePin_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.313UILoaded UI texture 'UI_MinorEmpireSymbol_HoyLadran'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.314UILoaded UI texture 'UI_RoundUp'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.314UILoaded UI texture 'UI_ArmyAction_HexagonShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.331None'???|VillagePin_ContentStrip' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:59.336UILoaded UI texture 'UI_VillagePin_Rebel'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.336UILoaded UI texture 'UI_MinorFactionVillage_Dwellers'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.411UILoaded UI texture 'UI_SettlementBoroughPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.411UILoaded UI texture 'UI_SettlementBoroughPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.412UILoaded UI texture 'UI_SettlementBoroughPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.412UILoaded UI texture 'UI_SettlementBoroughPin_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.417None'???|SettlementBoroughPin_ContentStrip' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:59.441UILoaded UI texture 'UI_DungeonPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.441UILoaded UI texture 'UI_DungeonPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.467UILoaded UI texture 'UI_DungeonPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.474UILoaded UI texture 'UI_DungeonPin_Ornaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.474UILoaded UI texture 'UI_DungeonPin_Icon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.479None'???|DungeonPin_StripWithContentItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:59.480UILoaded UI texture 'UI_Common_Dungeon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.542UILoaded UI texture 'UI_ArmyActionType_Ransack'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.542UILoaded UI texture 'UI_DenPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.542UILoaded UI texture 'UI_DenPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.542UILoaded UI texture 'UI_DenPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.542UILoaded UI texture 'UI_DenPin_Ornaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.543UILoaded UI texture 'UI_DenPin_Picto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.547None'???|DenPin_StripWithContent' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:59.576UILoaded UI texture 'UI_ArmyPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.576UILoaded UI texture 'UI_ArmyPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.614UILoaded UI texture 'UI_ArmyHeroPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.614UILoaded UI texture 'UI_ArmyHeroPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.616UILoaded UI texture 'UI_ArmyWorldHeroPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.616UILoaded UI texture 'UI_ArmyWorldHeroPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.627UILoaded UI texture 'UI_ArmyPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.627UILoaded UI texture 'UI_ArmyHeroPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.627UILoaded UI texture 'UI_ArmyPin_InBattlePreviewShape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.632UILoaded UI texture 'UI_UnitPowerEstimation'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.632UILoaded UI texture 'UI_ArmyPin_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.632UILoaded UI texture 'UI_ArmyPin_HeroWings'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.632UILoaded UI texture 'UI_ArmyHeroPin_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.633UILoaded UI texture 'UI_ArmyWorldHeroPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.642UILoaded UI texture 'UI_ArmyPin_WorldHeroWings'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.643UILoaded UI texture 'UI_ArmyWorldHeroPin_Ornaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.644UILoaded UI texture 'UI_UnitItem_DeadStroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.668None'???|ArmyPin_StripWithContentItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:59.670UILoaded UI texture 'UI_Army_CoralWaterWalking'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.764None'???|MinorArmyPin_StripWithContentItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:59.858UILoaded UI texture 'UI_TormentedPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.858UILoaded UI texture 'UI_TormentedPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.859UILoaded UI texture 'UI_TormentedPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.859UILoaded UI texture 'UI_TormentedHorrorPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.859UILoaded UI texture 'UI_TormentedHorrorPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.860UILoaded UI texture 'UI_TormentedHorrorPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.860UILoaded UI texture 'ArmyPin_InBattlePreviewShape_Tormented'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.860UILoaded UI texture 'ArmyPin_InBattlePreviewShape_Horror'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.862UILoaded UI texture 'UI_TormentedPin_Ornaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.862UILoaded UI texture 'UI_TormentedHorrorPin_Ornaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.876None'???|TormentedArmyPin_StripWithContentItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:32:59.877UILoaded UI texture 'UI_Tormented_BeingHunted'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.952UILoaded UI texture 'UI_UnitItem_UnitClass_Hero_Melee'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.953UILoaded UI texture 'UI_BattleUnitPin_HeroOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.956UILoaded UI texture 'UI_BattleUnitPin_HeroInner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.957UILoaded UI texture 'UI_BattleUnitPin_HeroInteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.964UILoaded UI texture 'UI_Status_Unit_Damaged'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.967UILoaded UI texture 'UI_BattleUnitPin_RemovedStatusIcon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.986NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
18:32:59.987UILoaded UI texture 'UI_BattleCapturePointPin_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.988UILoaded UI texture 'UI_BattleCapturePointPin_Ornaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:32:59.992UIUnload UI texture 'FallbackTexture'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.043UILoaded UI texture 'UI_BattlePin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.043UILoaded UI texture 'UI_BattlePin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.044UILoaded UI texture 'UI_BattlePin_InnerBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.044UILoaded UI texture 'UI_EmpireSymbol_Necrophage02'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.045UILoaded UI texture 'UI_BattleSiegePin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.045UILoaded UI texture 'UI_BattleSiegePin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.045UILoaded UI texture 'UI_BattleSiegePin_InnerBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.045UILoaded UI texture 'UI_BattlePin_BannerStroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.051None'???|BattlePin_StripWithContentItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.109UILoaded UI texture 'UI_BattleActionsType_DeployReinforcementUnit'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.141NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
18:33:00.141UILoaded UI texture 'UI_BattlePreviewPin_CharacterBackground'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.142UILoaded UI texture 'UI_BattlePreviewPin_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.148UILoaded UI texture 'UI_BattlePreviewPin_BackgroundDecoration'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.148UILoaded UI texture 'UI_BattlePreviewPin_Ornaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.155UILoaded UI texture 'UI_BattlePreviewPin_Icon'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.155UILoaded UI texture 'UI_EmpireSymbol_Necrophage04'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.160UIUnload UI texture 'FallbackTexture'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.174UILoaded UI texture 'UI_FortificationPin_Background'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.174UILoaded UI texture 'UI_FortificationPin_Ornaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.207UILoaded UI texture 'UI_SubjugationPoints'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.212None'???|PingPinGeolocItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.241UILoaded UI texture 'UI_LuxuryResourcePin_Fill'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.241UILoaded UI texture 'UI_ResourcePin_QueueExtractorButton'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.253None'???|ResourceDepositGeolocItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.275UILoaded UI texture 'UI_ArmyActionTypeStripTile'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.285UILoaded UI texture 'UI_BurrowPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.320UILoaded UI texture 'UI_BurrowPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.326UILoaded UI texture 'UI_BurrowPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.326UILoaded UI texture 'UI_BurrowPin_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.335None'???|BurrowPin_StripWithContent' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.407UILoaded UI texture 'UI_NestPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.409UILoaded UI texture 'UI_NestPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.409UILoaded UI texture 'UI_NestPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.410UILoaded UI texture 'UI_NestPin_Ornament'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.415None'???|CampPin_StripWithContentItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.456UILoaded UI texture 'UI_icon_DistrictAction_HolyFireConduct'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.460None'???|DistrictDefensePin_StripWithContent' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.475UILoaded UI texture 'UI_CoralSporePin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.479UILoaded UI texture 'UI_CoralSporePin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.480UILoaded UI texture 'UI_CoralSporePin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.480UILoaded UI texture 'UI_CoralSporePin_Ornaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.486None'???|CoralSporePin_StripWithContent' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.544UILoaded UI texture 'UI_ObservatoryPin_Outline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.544UILoaded UI texture 'UI_ObservatoryPin_Inner'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.544UILoaded UI texture 'UI_ObservatoryPin_InteractionOutline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.545UILoaded UI texture 'UI_ObservatoryPin_Ornaments'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.561None'???|ObservatoryPin_StripWithContent' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.576UILoaded UI texture 'UI_MapNotificationItem_Shape'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.576UILoaded UI texture 'UI_MapNotificationItem_Stroke'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.576UILoaded UI texture 'UI_MapNotificationItem_PointerShadow'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.576UILoaded UI texture 'UI_MapNotificationItem_Pointer'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.644NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
18:33:00.671UILoaded UI texture 'UI_PinLine'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.681None'???|SandRuinPin_ContentStrip' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.686UIUnload UI texture 'FallbackTexture'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.690UILoaded UI texture 'UI_Common_Quest'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.741UILoaded UI texture 'UI_Common_NarrativeEvent'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.778UILoaded UI texture '_UI_Curiosity'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:00.803None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.852None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.852None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.852None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.852None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.853None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.853None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.853None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.853None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.853None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.853None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.936None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.936None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.936None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.936None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.936None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.936None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.936None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.937None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.937None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:00.937None'???|UnitItem2' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:01.343NoneFinished loading windows of criticity 'InGame_0' (criticity value : 3) in 10.1 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
18:33:01.344NoneStart loading criticity 'InGame_1' (criticity value : 4).
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
18:33:01.344NoneFinished loading windows of criticity 'InGame_1' (criticity value : 4) in 0.0 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
18:33:01.344NoneStart loading criticity 'InGame_2' (criticity value : 5).
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
18:33:01.344NoneFinished loading windows of criticity 'InGame_2' (criticity value : 5) in 0.0 seconds.
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13[[Amplitude.Mercury.UI.Windows.WindowsGroup, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.UI.Windows.WindowsSharedData, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:MoveNext()
18:33:01.360NoneInGameView instantiates PresentationPrefab.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
18:33:01.408None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:33:01.409None%SimulationEventEffect_UnlockConstructibleFormatGenericNoTarget Trying to get a parameter 2 out of bound 2.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:33:01.410None%SimulationPrerequisite_TargetPropertyValue_MultipleTarget_Threshold_Timer Trying to get a parameter 7 out of bound 7.
Amplitude.Framework.Localization.LocalizationContext:GetParameter(System.Reflection.RuntimeParameterInfo)
18:33:10.923NoneInGameView calls Presentation DoStart.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
18:33:10.930None[Presentation] Starting PresentationVisibilityController (Amplitude.Mercury.Presentation.PresentationVisibilityController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.931None[Presentation] Starting PresentationAIController (Amplitude.Mercury.Presentation.PresentationAIController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.931None[Presentation] Starting PresentationBattlePreviewController (Amplitude.Mercury.Presentation.PresentationBattlePreviewController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.932None[Presentation] Starting PresentationCameraController (Amplitude.Mercury.Presentation.PresentationGameplayCameraController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.933None[Presentation] Starting PresentationCameraSequenceController (Amplitude.Mercury.Presentation.PresentationCameraSequenceController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.935None[Presentation] Starting PresentationCheatsController (Amplitude.Mercury.Presentation.PresentationCheatsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.936None[Presentation] Starting PresentationClosingRiftsController (Amplitude.Mercury.Presentation.PresentationClosingRiftsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.961None[Presentation] Starting PresentationCoralController (Amplitude.Mercury.Presentation.PresentationCoralController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.962None[Presentation] Starting PresentationCoroutineController (Amplitude.Mercury.Presentation.PresentationCoroutineController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.962None[Presentation] Starting PresentationEditorController (Amplitude.Mercury.Presentation.PresentationEditorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.963None[Presentation] Starting PresentationEntityFactoryController (Amplitude.Mercury.Presentation.PresentationEntityFactoryController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.965NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationTerrainController.
Amplitude.Mercury.Presentation.PresentationEntityFactoryController+d__49:MoveNext()
18:33:10.966None[Presentation] Starting PresentationEntityMeshController (Amplitude.Mercury.Presentation.PresentationEntityMeshController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.967None[Presentation] Starting PresentationFimsController (Amplitude.Mercury.Presentation.PresentationFimsController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.969None[Presentation] Starting PresentationFrontiersController (Amplitude.Mercury.Presentation.PresentationFrontiersController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.970None[Presentation] Starting PresentationGameObjectPoolController (Amplitude.Mercury.Presentation.PresentationGameObjectPoolController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:10.971None[Presentation] Starting PresentationGameShortcutController (Amplitude.Mercury.Presentation.PresentationGameShortcutController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.015None[Presentation] Starting PresentationGridController (Amplitude.Mercury.Presentation.PresentationGridController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.016None[Presentation] Starting PresentationHazardController (Amplitude.Mercury.Presentation.PresentationHazardController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.016None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindingController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.017None[Presentation] Starting PresentationPathfindRenderingController (Amplitude.Mercury.Presentation.PresentationPathfindRenderingController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.160None[Presentation] Starting PresentationPawnColorController (Amplitude.Mercury.Presentation.PresentationPawnColorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.163None[Presentation] Starting PresentationRecessController (Amplitude.Mercury.Presentation.PresentationRecessController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.166None[Presentation] Starting PresentationRiverController (Amplitude.Mercury.Presentation.PresentationRiverController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.167None[Presentation] Starting PresentationStartupController (Amplitude.Mercury.Presentation.PresentationStartupController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.168None[Presentation] Starting PresentationStripTileController (Amplitude.Mercury.Presentation.PresentationStripTileController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.169None[Presentation] Starting PresentationTerrainController (Amplitude.Mercury.Presentation.PresentationTerrainController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.171None[Presentation] Starting PresentationTerritoryController (Amplitude.Mercury.Presentation.PresentationTerritoryController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.174None[Presentation] Starting PresentationTerritoryHighlightController (Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.175NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationTerritoryLabels.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
18:33:11.176None[Presentation] Starting PresentationTileFeedbackController (Amplitude.Mercury.Presentation.PresentationTileFeedbackController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.178None[Presentation] Starting PresentationTormentedCorruptionController (Amplitude.Mercury.Presentation.PresentationTormentedCorruptionController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.181None[Presentation] Starting PresentationTutorialController (Amplitude.Mercury.Presentation.PresentationTutorialController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.189None[Presentation] Starting PresentationUIController (Amplitude.Mercury.Presentation.PresentationUIController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.190None[Presentation] Starting PresentationUnitChoreographyController (Amplitude.Mercury.Presentation.PresentationChoreographyController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.191None[Presentation] Starting PresentationWorldController (Amplitude.Mercury.Presentation.PresentationWorldController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.203None[Presentation] Starting PresentationCursorController (Amplitude.Mercury.Presentation.PresentationCursorController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.205None[Presentation] Starting PresentationDialogController (Amplitude.Mercury.Presentation.PresentationDialogController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.205None[Presentation] Starting PresentationBattleController (Amplitude.Mercury.Presentation.PresentationBattleController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.208None[Presentation] Starting PresentationMovementController (Amplitude.Mercury.Presentation.PresentationMovementController)
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:11.655NoneComponent [Amplitude.Thallium.Application]/Amplitude.Framework.Manager/[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.
Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:11.961UnityPresentation fims started
18:33:11.962NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
18:33:12.657NoneAmplitude.Mercury.Presentation.PresentationTerritoryHighlightController is waiting for Amplitude.Mercury.Presentation.PresentationFrontiersController.
Amplitude.Mercury.Presentation.PresentationTerritoryHighlightController+d__3:MoveNext()
18:33:12.744NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController took 1817 ms
Amplitude.Mercury.Presentation.Presentation+d__27:MoveNext()
18:33:12.749NoneStart calling OnPresentationStarted on in-game windows.
Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()
18:33:12.950UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Industry'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:12.958UILoaded UI texture 'UI_Common_Diplomacy'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:12.972UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Food'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:12.979UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Military'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:12.987UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Dust'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:12.990UILoaded UI texture 'UI_Technology_UnlockCategory_DistrictImprovement_Science'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:13.009NonePresentation has been started.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
18:33:13.603NonePresentation has been presented.
Amplitude.Mercury.Presentation.Presentation+d__23:MoveNext()
18:33:13.603NoneInGameView calls Snapshots.Present.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
18:33:13.603NoneInGameView Snapshots.Present done.
Amplitude.Mercury.Presentation.InGameView+d__16:MoveNext()
18:33:13.873NoneLoading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: False)
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
18:33:14.205None'???|AcademyWindow_HeroCardItem' cannot be loaded.
Amplitude.UI.UIBehaviour:LoadIfNecessary()
18:33:14.252UIUnload UI texture 'FallbackTexture'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:14.293NoneFinished calling OnPresentationStarted on in-game windows in 0.6496 seconds.
Amplitude.Mercury.UI.Windows.WindowsManager+d__70:MoveNext()
18:33:14.310None[Audio][Rift] Start building rift cluster
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
18:33:14.312None[Audio][River] End building 0 clusters in 1.6529 ms.
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
18:33:14.344GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (0) to (160) because it uses more particle (128) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:14.344GraphicsTLFX_OutputLayer_AboveSea now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:14.370None[Sandbox] Process order. (Serial=1, Empire=0, Order=OrderSetControlledByHuman ControlledByHuman: True, NeedUnlockBattle: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:14.401None[Sandbox] Process order. (Serial=2, Empire=0, Order=OrderStartTurnTimer StartTime: 08/17/2025 08:33:14)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:14.439None[Sandbox] Process order. (Serial=3, Empire=0, Order=OrderUpdateTimePlayed,EmpireIndex=0 TimePlayed=45246,EmpireIndex=1 TimePlayed=45246,EmpireIndex=2 TimePlayed=45246,EmpireIndex=3 TimePlayed=45246,EmpireIndex=4 TimePlayed=45246,EmpireIndex=5 TimePlayed=45246)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:14.648None[LoadingScreen] Hide
Amplitude.Mercury.LoadingScreen:RemoveTag(System.Reflection.RuntimeParameterInfo)
18:33:15.521UILoaded UI texture 'UI_MinorEmpireSymbol_Consortium'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:15.545UILoaded UI texture 'UI_MinorEmpireSymbol_Foundling'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:15.546UILoaded UI texture 'UI_MinorEmpireSymbol_Sollusk'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:15.589UILoaded UI texture 'UI_MinorEmpireSymbol_Blackhammer'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:15.590UILoaded UI texture 'UI_MinorEmpireSymbol_GreenScion'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:15.620UILoaded UI texture 'UI_MinorEmpireSymbol_Gorog'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:15.621UILoading async UI texture 'Aspect_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:33:15.691UILoaded UI texture 'UI_DistrictImprovement_Industry_04'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:15.691UILoading async UI texture 'Aspect_Districts_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:33:15.759UILoaded UI texture 'UI_MinorEmpireSymbol_UnseeingSeer'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:15.780UILoaded UI texture 'UI_MinorEmpireSymbol_Ochling'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:15.823UILoaded UI texture 'UI_MinorEmpireSymbol_Oneiroi'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:15.824UILoaded UI texture 'UI_MinorEmpireSymbol_DaughterBor'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:15.855UILoaded UI texture 'UI_MinorEmpireSymbol_Ametrine'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:15.857UILoaded UI texture 'UI_MinorEmpireSymbol_Noquensii'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:15.920UILoaded UI texture 'UI_Common_Aspect_CoralSpore'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:16.138UILoaded UI texture 'UI_Common_Victory'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:16.393UILoaded UI texture 'UI_Header_QuestPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:16.394UILoaded UI texture 'UI_fidsSwitch'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:16.401UILoaded UI texture 'UI_System_ActivateGrid'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:16.431UILoaded UI texture 'UI_Resource_Strategic_Titanium'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:16.433UILoaded UI texture '_UI_MenuBannerPauseMenu'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:16.468UILoaded UI texture 'UI_EndTurn_NeutralSeasonPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:16.554UILoaded UI texture 'UI_EndTurn_SelectNextArmyPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:16.555UILoaded UI texture 'UI_EndTurn_SelectNextSettlementPicto'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:16.555UILoaded UI texture 'UI_EndTurn_DoFurtherActions'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:16.560GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (160) to (192) because it uses more particle (135) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:16.886None[Sandbox] Process order. (Serial=4, Empire=1, Order=OrderBattleConfirmation BattleGUID: 25663 EmpireIndex: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:17.228None[Sandbox] Process order. (Serial=5, Empire=2, Order=OrderBattleConfirmation BattleGUID: 25663 EmpireIndex: 2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:17.236NoneBattle 25663: change state From Confirmation to AutoResolve. 26s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
18:33:17.273NoneNotify BattleWonNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
18:33:17.274NoneNotify BattleLostNotificationData skipped due to invalid NotificationUIMapper. Maybe clean this NotificationData.
Amplitude.Mercury.Simulation.DepartmentOfCommunication:Notify(System.Reflection.RuntimeParameterInfo)
18:33:17.274NoneBattle 25663: change state From AutoResolve to ResultAcknowledge. 0s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
18:33:17.506None[Sandbox] Process order. (Serial=6, Empire=4, Order=OrderRemoveConstructionByGuid Settlement=22281, ConstructionGUID=524)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:17.536None[Sandbox] Process order. (Serial=7, Empire=4, Order=OrderEnqueueConstructible Settlement=22281, Constructible=Aspect_DistrictImprovement_00, Position=1422, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:17.643NoneThe AI decision process took 1.3 seconds to be executed (0.9 seconds of AI processing and 0.4 seconds waiting for async requests)
Amplitude.Mercury.AI.AIController:RunAIDecisionCycle()
18:33:17.661None[Sandbox] Process order. (Serial=8, Empire=1, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:17.663None[Sandbox] Process order. (Serial=9, Empire=2, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:17.665None[Sandbox] Process order. (Serial=10, Empire=3, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:17.667None[Sandbox] Process order. (Serial=11, Empire=5, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:17.669None[Sandbox] Process order. (Serial=12, Empire=0, Order=OrderAllMinorAndLesserEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:17.762NoneCan't find entity 17120 of ongoing task. Fails the task 4193.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:17.806NoneCan't find entity 25108 of ongoing task. Fails the task 4343.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:17.807NoneCan't find entity 25385 of ongoing task. Fails the task 5144.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:17.820None[Sandbox] Process order. (Serial=13, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:17.823None[Sandbox] Process order. (Serial=14, Empire=2, Order=OrderEvolveUnit UnitGUID: 25106, EvolutionName: Unit_Necrophage_Spitter)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:17.864None[Sandbox] Process order. (Serial=15, Empire=2, Order=OrderGoTo Entity=#25792, AdditionalFlags='IgnoreFogOfWar', Path='2433 [19, 34] --> 2432 [18, 34]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:17.882None[Sandbox] Process order. (Serial=16, Empire=2, Order=OrderContinueGotoAction Action=4200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:18.049None[Sandbox] Process order. (Serial=17, Empire=4, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:18.562None[Sandbox] Process order. (Serial=18, Empire=2, Order=OrderContinueGotoAction Action=4200)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:18.643NoneThe AI synchronization took 272 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
18:33:18.775None[Sandbox] Process order. (Serial=19, Empire=2, Order=OrderRemoveConstructionByGuid Settlement=5310, ConstructionGUID=520)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:18.777None[Sandbox] Process order. (Serial=20, Empire=2, Order=OrderUpdateTreatyAIInfo OtherEmpireIndex: 0, TreatyAIInfoPerTreaty: Amplitude.Mercury.Interop.TreatyAIInfo[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:18.797None[Sandbox] Process order. (Serial=21, Empire=2, Order=OrderEnqueueConstructible Settlement=5310, Constructible=Unit_Necrophage_Swarm_Larva, Position=2231, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:19.053NoneAI Synchronization took 29.9117ms at frame 52 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5360 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
18:33:19.075NoneAI Synchronization took 20.6645ms at frame 52 (entities created: 0 deleted: 0 synchronized: 2 last entity synchronized: 5387 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
18:33:19.214None[Sandbox] Process order. (Serial=22, Empire=2, Order=OrderBuyoutAvailableConstruction Settlement=5310, Constructible=Unit_Necrophage_Swarm_Larva, Position=2231, Currency=Money, SlotIndex=-1, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:19.466NoneAI Synchronization took 26.0416ms at frame 55 (entities created: 1 deleted: 0 synchronized: 19 last entity synchronized: 5310 snapshots: 'skipped').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
18:33:19.665None[Sandbox] Process order. (Serial=23, Empire=2, Order=OrderTravelInBurrow ArmyGUID: #25795 StopAction=False Action=0 at 2231 [30, 31])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:19.934None[Audio][Rift] Start building rift cluster
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
18:33:19.934None[Audio][River] End building 0 clusters in 0.0068 ms.
Amplitude.Mercury.Audio.RiftAudioModule:RebuildClusters(System.Reflection.RuntimeParameterInfo)
18:33:20.033NonePresentation Battle 25663: Execute action[0] (BattleOrderUniqueId: 0): BattleLoaded. Loaded in progress=True, AdditionalData=285739008, currentRound=0, maximumRoundCount=8 , roundPerTurn=8, isAssassinationBattle=True (isTopAction: True, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.034NonePresentation Battle 25663: State from Invalid to Started
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
18:33:20.037NoneCreatePresentationBattlePreview attacker #0, defender #0
Amplitude.Mercury.Presentation.PresentationBattlePreview:.ctor(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.038NoneRestorePresentationBattlePreview created ticket #81.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.038NonePresentation Battle 25663: Execute action[0] (BattleOrderUniqueId: 0): BattleAreaLoaded (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.038NonePresentation Battle 25663: Execute action[0] (BattleOrderUniqueId: 0): CapturePointLoaded (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.039NonePresentation Battle 25663: Execute action[0] (BattleOrderUniqueId: 0): ContenderJoined. EmpireIndex=1, Group=Attacker, Modifiers=None, unitCount=6 (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.289NoneInitialize presentation battle unit 25776 for unit 11020
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.397NoneInitialize presentation battle unit 25778 for unit 14296
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.399NoneInitialize presentation battle unit 25779 for unit 18346
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.402NoneInitialize presentation battle unit 25780 for unit 17421
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.404NoneInitialize presentation battle unit 25777 for unit 17124
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.405NoneInitialize presentation battle unit 25781 for unit 25507
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.409NonePresentation Battle 25663: Execute action[0] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=1, Value=True. (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.409NonePresentation Battle 25663: Execute action[0] (BattleOrderUniqueId: 0): ContenderJoined. EmpireIndex=2, Group=Defender, Modifiers=None, unitCount=10 (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.409NoneInitialize presentation battle unit 25782 for unit 25311
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.413NoneInitialize presentation battle unit 25783 for unit 25176
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.416NoneInitialize presentation battle unit 25784 for unit 25107
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.436NoneInitialize presentation battle unit 25785 for unit 24862
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.439NoneInitialize presentation battle unit 25786 for unit 24826
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.442NoneInitialize presentation battle unit 25791 for unit 22571
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.446NoneInitialize presentation battle unit 25788 for unit 22484
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.446NoneInitialize presentation battle unit 25789 for unit 22474
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.447NoneInitialize presentation battle unit 25790 for unit 22069
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.448NoneInitialize presentation battle unit 25787 for unit 19991
Amplitude.Mercury.Presentation.PresentationBattleUnit:Initialize(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.448NonePresentation Battle 25663: Execute action[0] (BattleOrderUniqueId: 0): SetAutoResolveFor. EmpireIndex=2, Value=True. (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.448NonePresentation Battle 25663: Execute action[0] (BattleOrderUniqueId: 0): UpdateBattleDistricts. EmpireIndex=0, districtCount=0 (isTopAction: False, initialActionType: BattleLoaded)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.449NonePresentation Battle 25663: Execute action[1] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=17120, Group=Attacker, TileIndex=2361, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.474NonePresentation Battle 25663: Create participant 17120. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.474NonePresentation Battle 25663: Execute action[2] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=1, Guid=25508, Group=Attacker, TileIndex=2294, Modifiers=None, Type=Army UnitCount=1 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.474NonePresentation Battle 25663: Create participant 25508. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.475NonePresentation Battle 25663: Execute action[3] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=25108, Group=Defender, TileIndex=2291, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.475NonePresentation Battle 25663: Create participant 25108. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.475NonePresentation Battle 25663: Execute action[4] (BattleOrderUniqueId: 0): ParticipantJoined. EmpireIndex=2, Guid=22485, Group=Defender, TileIndex=2290, Modifiers=None, Type=Army UnitCount=5 (isTopAction: True, initialActionType: ParticipantJoined)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.475NonePresentation Battle 25663: Create participant 22485. type=Army.
Amplitude.Mercury.Presentation.PresentationBattle:CreateParticipant(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.475NonePresentation Battle 25663: Execute action[5] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=1, Group=Attacker, deploymentTileCount=11 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.475NonePresentation Battle 25663: Execute action[6] (BattleOrderUniqueId: 0): ReportDeploymentZone. EmpireIndex=2, Group=Defender, deploymentTileCount=15 (isTopAction: True, initialActionType: ReportDeploymentZone)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.475NonePresentation Battle 25663: Execute action[7] (BattleOrderUniqueId: 0): StartConfirmation. EmpireIndex=2 (isTopAction: True, initialActionType: StartConfirmation)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.475NonePresentation Battle 25663: State from Started to WaitingConfirmation
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
18:33:20.480NoneRequestRestoreAsyncOperation_Completed for ticket #81.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Completed(System.Reflection.RuntimeParameterInfo)
18:33:20.480NoneRestorePresentationBattlePreview skipped due to ended battle #25663
Amplitude.Mercury.Presentation.PresentationBattlePreview:RestorePresentationBattlePreview(System.Reflection.RuntimeParameterInfo)
18:33:20.480NoneRequestAsyncOperation_Dismissed for ticket #81.
Amplitude.Mercury.Presentation.PresentationBattlePreviewController:RequestRestoreAsyncOperation_Dismissed(System.Reflection.RuntimeParameterInfo)
18:33:20.493GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (192) to (231) because it uses more particle (157) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.494GraphicsTLFX_OutputLayer_AboveSea now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.495GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.495GraphicsDecal_POI_MinorFactionVillage_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.514GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer switching particleCount from (0) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.514GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.515GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (0) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:20.515GraphicsPOI_MinorFactionVillage_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.010NonePresentation Battle 25663: Execute action[8] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=1 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.010NonePresentation Battle 25663: Execute action[9] (BattleOrderUniqueId: 0): ContenderConfirmed. EmpireIndex=2 (isTopAction: True, initialActionType: ContenderConfirmed)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.010NonePresentation Battle 25663: Execute action[10] (BattleOrderUniqueId: 0): BattleResult. WinnerGroup=Defender, VictoryType=Extermination (isTopAction: True, initialActionType: BattleResult)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.010NonePresentation Battle 25663: State from WaitingConfirmation to ResultAcknowledge
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
18:33:21.011NonePresentation Battle 25663: Execute action[11] (BattleOrderUniqueId: 0): BattleResultAcknowledge (isTopAction: True, initialActionType: BattleResultAcknowledge)
Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.014None[Sandbox] Process order. (Serial=24, Empire=0, Order=OrderBattleResultAcknowledge BattleGuid: 25663)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:21.015NoneBattle 25663: change state From ResultAcknowledge to Finished. 3s since last state change.
Amplitude.Mercury.Simulation.Battle:Amplitude.Mercury.Simulation.IBattleStateMachine.ChangeState(System.Reflection.RuntimeParameterInfo)
18:33:21.020GraphicsGrassTemperateOutputLayer switching particleCount from (0) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.020GraphicsGrassTemperateOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.020GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.020GraphicsDecal_BUI_Aspect_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.020GraphicsTLFx_OutputLayer_UIFx switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.020GraphicsTLFx_OutputLayer_UIFx now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.026NonePrevented Proxy creation for Entity #25507 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:33:21.031NonePrevented Proxy creation for Entity #25508 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:33:21.035NonePrevented Proxy creation for Entity #17124 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:33:21.035NonePrevented Proxy creation for Entity #17421 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:33:21.036NonePrevented Proxy creation for Entity #18346 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:33:21.036NonePrevented Proxy creation for Entity #14296 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:33:21.037NonePrevented Proxy creation for Entity #11020 (HeroUnit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:33:21.039NonePrevented Proxy creation for Entity #17120 (Army): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:33:21.040NonePrevented Proxy creation for Entity #19991 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:33:21.043NonePrevented Proxy creation for Entity #24862 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:33:21.044NonePrevented Proxy creation for Entity #25107 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:33:21.044NonePrevented Proxy creation for Entity #25176 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:33:21.044NonePrevented Proxy creation for Entity #25311 (Unit): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:33:21.210NoneDoUpdateMesh #22485 isInBattle False, LockByBattle False, PresentationUnit.IsLoaded True, ArmyInfo.HealthRatio 0.44, GetHealthRatio 0.44, PresentationUnit.EntityHolder.GetHealthRatio 0.44
Amplitude.Mercury.Presentation.PresentationArmy:DoUpdateMesh(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.530NoneCould not find hero snapshot for unit 'PresentationUnit of PresentationBattleUnit #25776 Unit #11020 (Hero_Necrophage_Defender_1) of empire #1 (Amplitude.Mercury.Presentation.PresentationBattleUnit)'
Amplitude.Mercury.Presentation.PresentationUnit:CheckHeroSnapshotForEquipmentChange()
18:33:21.544GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (231) to (1218) because it uses more particle (974) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.544GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (0) to (219) because it uses more particle (175) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.544GraphicsBUI_Common_Construction_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.545GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (0) to (653) because it uses more particle (522) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.545GraphicsBUI_Aspect_CitySet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.545GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (0) to (530) because it uses more particle (424) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.546GraphicsBUI_Aspect_CitySet_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.547GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (0) to (44) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.547GraphicsBUI_Common_Banners_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.547GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (0) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.547GraphicsBUI_Common_Construction_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.547GraphicsDecal_POI_Quest_Set_01_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.547GraphicsDecal_POI_Quest_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.547GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.547GraphicsPOI_Quest_Set_01_Part1OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (0) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (0) to (164) because it uses more particle (131) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsGrassTemperateOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (0) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsVeget_POI_NaturalModifierOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (0) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsVeget_Aspect_CitySetOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (0) to (74) because it uses more particle (59) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (0) to (52) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (0) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (2) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.580GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (0) to (50) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.581GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.583GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (0) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.583GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.583GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.583GraphicsDecal_POI_NaturalModifier_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.583GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.584GraphicsPOI_NaturalModifier_Set_05OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.584GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (0) to (39) because it uses more particle (31) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.584GraphicsPOI_NaturalModifier_Set_06OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.585GraphicsDecal_POI_NaturalWonder_OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.585GraphicsDecal_POI_NaturalWonder_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.586GraphicsPOI_NaturalWonder_Wonder01_01OutputLayer switching particleCount from (0) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.586GraphicsPOI_NaturalWonder_Wonder01_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.586GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (0) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.586GraphicsPOI_ResourceLuxury_Set_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.586GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (0) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.586GraphicsPOI_ResourceStrategic_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.586GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (0) to (1580) because it uses more particle (1264) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.586GraphicsTLFX_OutputLayer_UnderSea now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.646GraphicsPOI_MinorFactionVillage_01OutputLayer switching particleCount from (0) to (50) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.646GraphicsPOI_MinorFactionVillage_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.655GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (0) to (150) because it uses more particle (120) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.655GraphicsPOI_MinorFactionVillage_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.655GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (2) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:21.656GraphicsTLFx_OutputLayer_UIFx switching particleCount from (2) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.067None[Sandbox] Process order. (Serial=25, Empire=2, Order=OrderSplitArmy ArmySimulationEntityGUID: 22485, WorldPosition: 2218, UnitGUIDsToSplit: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:22.307NonePresentation Battle 25663: State from ResultAcknowledge to Destroyed
Amplitude.Mercury.Presentation.PresentationBattle:set_CurrentBattleState(System.Reflection.RuntimeParameterInfo)
18:33:22.309NoneRelease presentation battle unit 25776
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.310NoneRelease presentation battle unit 25778
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.310NoneRelease presentation battle unit 25779
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.311NoneRelease presentation battle unit 25780
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.311NoneRelease presentation battle unit 25777
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.311NoneRelease presentation battle unit 25781
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.312NoneRelease presentation battle unit 25782
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.312NoneRelease presentation battle unit 25783
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.312NoneRelease presentation battle unit 25784
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.313NoneRelease presentation battle unit 25785
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.315NoneRelease presentation battle unit 25786
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.316NoneRelease presentation battle unit 25791
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.316NoneRelease presentation battle unit 25788
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.316NoneRelease presentation battle unit 25789
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.316NoneRelease presentation battle unit 25790
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.316NoneRelease presentation battle unit 25787
Amplitude.Mercury.Presentation.PresentationBattleUnit:Release()
18:33:22.405GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (1218) to (3693) because it uses more particle (2954) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.405GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (0) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.405GraphicsPOI_Curiosity_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.405GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (653) to (872) because it uses more particle (697) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.405GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (530) to (636) because it uses more particle (485) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.406GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (44) to (53) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.406GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (27) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.406GraphicsFeedbacksMeshOutput switching particleCount from (0) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.406GraphicsFeedbacksMeshOutput now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.406GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (35) to (64) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.406GraphicsVegetTemperateOutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.406GraphicsVegetTemperateOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.406GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (164) to (197) because it uses more particle (138) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.406GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (39) to (55) because it uses more particle (44) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.406GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (28) to (34) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.406GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (74) to (110) because it uses more particle (88) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.406GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (52) to (72) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.407GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (12) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.407GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (0) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.407GraphicsVegetTemperateBattleWhiteOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.407GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (0) to (92) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.407GraphicsEnv_Arid_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.407GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (0) to (34) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.407GraphicsEnv_KelpForest_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.407GraphicsVegetKelpForestOutputLayer switching particleCount from (0) to (213) because it uses more particle (170) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.407GraphicsVegetKelpForestOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.407GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.407GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (39) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.407GraphicsVegetAridOutputLayer switching particleCount from (0) to (102) because it uses more particle (81) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.408GraphicsVegetAridOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.408GraphicsGrassAridOutputLayer_Shadows switching particleCount from (0) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.408GraphicsGrassAridOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.408GraphicsGrassAridOutputLayer switching particleCount from (0) to (323) because it uses more particle (258) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.408GraphicsGrassAridOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.408GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.408GraphicsDecal_Arid_OutputLayer_Second now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.408GraphicsDecal_KelpForest_OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.408GraphicsDecal_KelpForest_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.408GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (75) to (92) because it uses more particle (73) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.408GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1580) to (1940) because it uses more particle (1552) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.408GraphicsDecal_Arid_OutputLayer_First switching particleCount from (0) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.409GraphicsDecal_Arid_OutputLayer_First now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.409GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (150) to (180) because it uses more particle (132) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.409GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (9) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.409GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.409GraphicsUnit_Aspect_Coral_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.409GraphicsUnit_Aspect_Melee_Hero_OutputLayer switching particleCount from (0) to (123) because it uses more particle (98) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.409GraphicsUnit_Aspect_Melee_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.409GraphicsUnit_Aspect_SupportMelee_Hero_OutputLayer switching particleCount from (0) to (90) because it uses more particle (72) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.409GraphicsUnit_Aspect_SupportMelee_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.410GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (0) to (120) because it uses more particle (96) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.410GraphicsUnit_Necrophage_Larva_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.410GraphicsWeapon_Common_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.410GraphicsWeapon_Common_SorcererOfTheEnd_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.410GraphicsTLFx_OutputLayer_UIFx switching particleCount from (10) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (3693) to (4432) because it uses more particle (3433) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (872) to (1199) because it uses more particle (959) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (636) to (1022) because it uses more particle (817) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (43) to (68) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsFeedbacksMeshOutput switching particleCount from (32) to (304) because it uses more particle (243) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsGrassTemperateOutputLayer switching particleCount from (39) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (64) to (740) because it uses more particle (592) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (0) to (70) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsEnv_Temperate_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsVegetTemperateOutputLayer switching particleCount from (48) to (68) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (197) to (449) because it uses more particle (359) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (55) to (66) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (34) to (523) because it uses more particle (418) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (110) to (179) because it uses more particle (143) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (72) to (125) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (17) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.913GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (29) to (47) because it uses more particle (37) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (92) to (1308) because it uses more particle (1046) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (0) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (0) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (34) to (147) because it uses more particle (117) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsVegetKelpForestOutputLayer switching particleCount from (213) to (715) because it uses more particle (572) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsVegetAridOutputLayer switching particleCount from (102) to (1147) because it uses more particle (917) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsGrassAridOutputLayer_Shadows switching particleCount from (65) to (80) because it uses more particle (64) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsGrassAridOutputLayer switching particleCount from (323) to (388) because it uses more particle (276) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsDecal_KelpForest_OutputLayer switching particleCount from (4) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsDecal_POI_ResourceStrategic_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (0) to (128) because it uses more particle (102) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsPOI_ResourceStrategic_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (1940) to (2413) because it uses more particle (1930) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsDecal_Arid_OutputLayer_First switching particleCount from (12) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsPOI_MinorFactionVillage_01OutputLayer switching particleCount from (50) to (77) because it uses more particle (61) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (180) to (217) because it uses more particle (167) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.914GraphicsTLFx_OutputLayer_UIFx switching particleCount from (15) to (22) because it uses more particle (17) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.981GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (4432) to (5319) because it uses more particle (4197) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.981GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (1199) to (1827) because it uses more particle (1461) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.981GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (1022) to (1630) because it uses more particle (1304) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.981GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (68) to (88) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.982GraphicsFeedbacksMeshOutput switching particleCount from (304) to (365) because it uses more particle (252) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:22.982GraphicsGrassTemperateOutputLayer switching particleCount from (113) to (189) because it uses more particle (151) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.044GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.044GraphicsEnv_Volcanic_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.045GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (740) to (1738) because it uses more particle (1390) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.045GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (70) to (84) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.045GraphicsVegetTemperateOutputLayer switching particleCount from (68) to (105) because it uses more particle (84) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.045GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (449) to (539) because it uses more particle (391) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.045GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (66) to (253) because it uses more particle (202) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.046GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (523) to (929) because it uses more particle (743) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.046GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (0) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.046GraphicsDecal_BUI_Aspect_Spore_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.046GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (179) to (292) because it uses more particle (233) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.046GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (125) to (188) because it uses more particle (150) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.046GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (27) to (42) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.047GraphicsDecal_Temperate_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.047GraphicsDecal_Temperate_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.047GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (18) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.047GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (147) to (239) because it uses more particle (191) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.047GraphicsVegetKelpForestOutputLayer switching particleCount from (715) to (1194) because it uses more particle (955) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.048GraphicsGrassKelpForestOutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.048GraphicsGrassKelpForestOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.048GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (4) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.048GraphicsVegetAridOutputLayer switching particleCount from (1147) to (1377) because it uses more particle (1026) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.048GraphicsGrassAridOutputLayer_Shadows switching particleCount from (80) to (107) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.048GraphicsGrassAridOutputLayer switching particleCount from (388) to (592) because it uses more particle (473) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.049GraphicsDecal_KelpForest_OutputLayer switching particleCount from (19) to (60) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.049GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (4) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.049GraphicsDecal_Trail_OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.049GraphicsDecal_Trail_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.049GraphicsPOI_MinorFactionVillage_01OutputLayer switching particleCount from (77) to (93) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.049GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (217) to (261) because it uses more particle (208) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.050GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (0) to (83) because it uses more particle (66) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.050GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.050GraphicsTLFx_OutputLayer_UIFx switching particleCount from (22) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.074GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (5319) to (6738) because it uses more particle (5390) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.075GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.075GraphicsPOI_Curiosity_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.075GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (1827) to (2193) because it uses more particle (1730) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.075GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (1630) to (2767) because it uses more particle (2213) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.075GraphicsGrassTemperateOutputLayer switching particleCount from (189) to (227) because it uses more particle (162) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.075GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (1738) to (2825) because it uses more particle (2260) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.075GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (84) to (587) because it uses more particle (469) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.075GraphicsVegetTemperateOutputLayer switching particleCount from (105) to (148) because it uses more particle (118) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.076GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (253) to (487) because it uses more particle (389) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.076GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (929) to (1115) because it uses more particle (780) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.076GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (292) to (351) because it uses more particle (256) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.076GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (188) to (268) because it uses more particle (214) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.076GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (47) to (74) because it uses more particle (59) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.076GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (1308) to (3349) because it uses more particle (2679) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.076GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (40) to (117) because it uses more particle (93) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.076GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer switching particleCount from (0) to (197) because it uses more particle (157) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.077GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.077GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (35) to (213) because it uses more particle (170) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.077GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (239) to (3359) because it uses more particle (2687) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.077GraphicsVegetKelpForestOutputLayer switching particleCount from (1194) to (3227) because it uses more particle (2581) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.077GraphicsGrassKelpForestOutputLayer switching particleCount from (4) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.077GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (10) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.077GraphicsGrassAridOutputLayer_Shadows switching particleCount from (107) to (129) because it uses more particle (95) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.077GraphicsGrassAridOutputLayer switching particleCount from (592) to (711) because it uses more particle (483) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.078GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (2413) to (2896) because it uses more particle (1932) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.078GraphicsDecal_Trail_OutputLayer switching particleCount from (4) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.078GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (261) to (324) because it uses more particle (259) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.078GraphicsTLFx_OutputLayer_UIFx switching particleCount from (28) to (34) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.183GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (6738) to (8520) because it uses more particle (6816) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.184GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (2193) to (2632) because it uses more particle (1910) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.184GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (2767) to (3772) because it uses more particle (3017) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.184GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (88) to (106) because it uses more particle (80) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.184GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (2825) to (4520) because it uses more particle (3616) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.184GraphicsVegetTemperateOutputLayer switching particleCount from (148) to (178) because it uses more particle (121) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.185GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (1115) to (1338) because it uses more particle (941) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.185GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (268) to (324) because it uses more particle (259) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.185GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (74) to (195) because it uses more particle (156) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.185GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3349) to (4019) because it uses more particle (2682) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.185GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (3359) to (4031) because it uses more particle (2692) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.185GraphicsVegetKelpForestOutputLayer switching particleCount from (3227) to (3873) because it uses more particle (2669) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.186GraphicsGrassKelpForestOutputLayer switching particleCount from (113) to (358) because it uses more particle (286) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.186GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.186GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.186GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (324) to (389) because it uses more particle (306) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.187GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (83) to (165) because it uses more particle (132) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.187GraphicsTLFx_OutputLayer_UIFx switching particleCount from (34) to (41) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.245GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (8520) to (10765) because it uses more particle (8612) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.246GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (3772) to (4539) because it uses more particle (3631) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.246GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (106) to (138) because it uses more particle (110) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.246GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (4520) to (6658) because it uses more particle (5326) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.246GraphicsVegetTemperateOutputLayer switching particleCount from (178) to (214) because it uses more particle (160) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.246GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (487) to (585) because it uses more particle (391) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.246GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (351) to (422) because it uses more particle (288) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.247GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (324) to (389) because it uses more particle (272) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.247GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (50) to (83) because it uses more particle (66) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.247GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (195) to (239) because it uses more particle (191) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.247GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (117) to (141) because it uses more particle (101) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.247GraphicsGrassKelpForestOutputLayer switching particleCount from (358) to (482) because it uses more particle (385) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.247GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (5) to (110) because it uses more particle (88) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.247GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (47) to (119) because it uses more particle (95) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.247GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.247GraphicsGrassVolcanicOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.248GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (389) to (467) because it uses more particle (355) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.248GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (0) to (143) because it uses more particle (114) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.248GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.248GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (0) to (49) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.248GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.248GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer switching particleCount from (0) to (105) because it uses more particle (84) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.248GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.249GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer switching particleCount from (0) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.249GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.249GraphicsPOI_MinorFactionElder_Consortium_01OutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.249GraphicsPOI_MinorFactionElder_Consortium_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.310GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (10765) to (12919) because it uses more particle (10223) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.310GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (2632) to (3159) because it uses more particle (2114) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.310GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (4539) to (5447) because it uses more particle (3823) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.310GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (138) to (166) because it uses more particle (129) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.310GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (6658) to (7990) because it uses more particle (5797) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.310GraphicsVegetTemperateOutputLayer switching particleCount from (214) to (279) because it uses more particle (223) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.310GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.311GraphicsDecal_POI_ResourceLuxury_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.311GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (40) to (48) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.311GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (239) to (318) because it uses more particle (254) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.311GraphicsGrassKelpForestOutputLayer switching particleCount from (482) to (592) because it uses more particle (473) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.383GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (12919) to (15503) because it uses more particle (11713) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.383GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (166) to (200) because it uses more particle (136) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.383GraphicsVegetTemperateOutputLayer switching particleCount from (279) to (335) because it uses more particle (267) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.384GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (318) to (393) because it uses more particle (314) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.384GraphicsGrassKelpForestOutputLayer switching particleCount from (592) to (711) because it uses more particle (507) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.446GraphicsVegetTemperateOutputLayer switching particleCount from (335) to (403) because it uses more particle (309) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.446GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (393) to (472) because it uses more particle (316) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.516GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (15503) to (18604) because it uses more particle (12794) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.516GraphicsVegetTemperateOutputLayer switching particleCount from (403) to (484) because it uses more particle (333) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.517GraphicsDecal_POI_MinorFactionVillage_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.632GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (200) to (241) because it uses more particle (178) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.633GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (422) to (507) because it uses more particle (343) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.712GraphicsVegetTemperateOutputLayer switching particleCount from (484) to (581) because it uses more particle (398) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.713GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (389) to (467) because it uses more particle (315) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.779GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (241) to (290) because it uses more particle (196) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.912GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (507) to (609) because it uses more particle (433) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.913GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (467) to (561) because it uses more particle (378) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.913GraphicsTLFx_OutputLayer_UIFx switching particleCount from (41) to (50) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:23.977GraphicsVegetTemperateOutputLayer switching particleCount from (581) to (698) because it uses more particle (498) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:24.021NoneCan't find entity 22485 of ongoing task. Fails the task 5007.
Amplitude.AI.ProcessingPasses.EntityAllocator`3[[Amplitude.Mercury.AI.Brain.MajorEmpireBrain, Amplitude.Mercury.AI.Brain, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.MajorEmpire, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Amplitude.Mercury.Interop.AI.Entities.Army, Amplitude.Mercury.Firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]:AllocateTasks(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:24.209GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:24.278GraphicsVegetTemperateOutputLayer switching particleCount from (698) to (838) because it uses more particle (577) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:24.278GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:24.654None[Sandbox] Process order. (Serial=26, Empire=0, Order=OrderChangeNotificationListenerData NotificationId: 552, NotificationListenerIndex: 1, NotificationListenerData: 1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:24.660None[Sandbox] Process order. (Serial=27, Empire=0, Order=OrderChangeNotificationStatus NotificationId: 552, NewStatus: Read)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:33:25.042GraphicsVegetTemperateOutputLayer switching particleCount from (838) to (1006) because it uses more particle (684) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:25.811GraphicsPOI_MinorFactionVillage_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:25.877GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:26.678GraphicsGrassTemperateOutputLayer switching particleCount from (227) to (273) because it uses more particle (189) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:26.678GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (587) to (705) because it uses more particle (475) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:26.678GraphicsDecal_KelpForest_OutputLayer switching particleCount from (60) to (72) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:26.679GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer switching particleCount from (105) to (132) because it uses more particle (105) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:26.679GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer switching particleCount from (30) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.033GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (3) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.033GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (705) to (847) because it uses more particle (580) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.033GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (539) to (647) because it uses more particle (455) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.033GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (561) to (674) because it uses more particle (451) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.033GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.033GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (0) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.033GraphicsPOI_NaturalModifier_Set_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.033GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (467) to (561) because it uses more particle (385) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.033GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (0) to (132) because it uses more particle (105) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.033GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.033GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.097GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (3) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.097GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (219) to (263) because it uses more particle (191) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.097GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (8) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.097GraphicsGrassTemperateOutputLayer switching particleCount from (273) to (459) because it uses more particle (367) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.097GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (847) to (1017) because it uses more particle (719) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.097GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (42) to (51) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.097GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (472) to (567) because it uses more particle (383) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.097GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (35) to (219) because it uses more particle (175) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.097GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (128) to (192) because it uses more particle (153) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.097GraphicsPOI_MinorFactionVillage_01OutputLayer switching particleCount from (93) to (140) because it uses more particle (112) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.097GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (0) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.097GraphicsEnv_Temperate_Rockset_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.097GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.555GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (73) to (88) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.556GraphicsGrassTemperateOutputLayer switching particleCount from (459) to (668) because it uses more particle (534) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.556GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (4) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.556GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (1017) to (1221) because it uses more particle (816) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.556GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (647) to (777) because it uses more particle (538) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.556GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (567) to (681) because it uses more particle (466) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.597GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (0) to (218) because it uses more particle (174) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.598GraphicsPOI_NaturalModifier_Set_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.598GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (110) to (163) because it uses more particle (130) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.598GraphicsDecal_Volcanic_OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.598GraphicsDecal_Volcanic_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.598GraphicsGrassVolcanicOutputLayer switching particleCount from (10) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.598GraphicsDecal_Trail_OutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.599GraphicsPOI_MinorFactionVillage_01OutputLayer switching particleCount from (140) to (168) because it uses more particle (132) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.599GraphicsPOI_MinorFactionElder_Consortium_01OutputLayer switching particleCount from (48) to (95) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.599GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer switching particleCount from (0) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.599GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.599GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.599GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.781GraphicsGrassTemperateOutputLayer switching particleCount from (668) to (832) because it uses more particle (665) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.782GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (10) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.782GraphicsVegetTemperateOutputLayer switching particleCount from (1006) to (1208) because it uses more particle (851) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.782GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (681) to (818) because it uses more particle (548) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.782GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (218) to (262) because it uses more particle (182) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.783GraphicsGrassVolcanicOutputLayer switching particleCount from (13) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.783GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.783GraphicsEnv_SmallRocks_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.783GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (7) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.784GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (192) to (231) because it uses more particle (170) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.784GraphicsPOI_MinorFactionVillage_01OutputLayer switching particleCount from (168) to (202) because it uses more particle (144) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.784GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.784GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (65) to (98) because it uses more particle (78) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.976GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (13) to (16) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.976GraphicsGrassTemperateOutputLayer switching particleCount from (832) to (999) because it uses more particle (789) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.977GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (1221) to (1466) because it uses more particle (1076) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.977GraphicsVegetTemperateOutputLayer switching particleCount from (1208) to (1450) because it uses more particle (1023) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.977GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (818) to (982) because it uses more particle (676) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.977GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (231) to (278) because it uses more particle (188) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.977GraphicsDecal_Trail_OutputLayer switching particleCount from (17) to (21) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.977GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (0) to (104) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:27.978GraphicsPOI_MinorFactionVillage_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.069GraphicsGrassTemperateOutputLayer switching particleCount from (999) to (1199) because it uses more particle (886) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.069GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (1466) to (1760) because it uses more particle (1270) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.070GraphicsDecal_Trail_OutputLayer switching particleCount from (21) to (26) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.082GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (0) to (87) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.082GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.153GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer switching particleCount from (0) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.153GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.153GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (87) to (105) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.227GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (0) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.227GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.227GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (4031) to (4838) because it uses more particle (3334) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.227GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (0) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.227GraphicsEnv_Volcanic_PropsSet_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.228GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (22) to (27) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.228GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (219) to (269) because it uses more particle (215) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.228GraphicsDecal_Volcanic_OutputLayer switching particleCount from (3) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.228GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.228GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.228GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (0) to (62) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.228GraphicsUnit_Aspect_Scout_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.358GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (1760) to (2112) because it uses more particle (1450) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.358GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (65) to (137) because it uses more particle (109) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.358GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (1338) to (1606) because it uses more particle (1084) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.358GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (33) to (40) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.358GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (609) to (731) because it uses more particle (493) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.358GraphicsVegetKelpForestOutputLayer switching particleCount from (3873) to (4648) because it uses more particle (3246) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.359GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (20) to (72) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.359GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (269) to (447) because it uses more particle (357) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.359GraphicsDecal_Volcanic_OutputLayer switching particleCount from (7) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.359GraphicsGrassVolcanicOutputLayer switching particleCount from (18) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.359GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.359GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (278) to (375) because it uses more particle (300) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.359GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (2896) to (3476) because it uses more particle (2622) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.359GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (5) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.359GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (62) to (193) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.359GraphicsUnit_Aspect_Scout_Pack_OutputLayer switching particleCount from (0) to (200) because it uses more particle (160) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.359GraphicsUnit_Aspect_Scout_Pack_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.413GraphicsFeedbacksMeshOutput switching particleCount from (365) to (439) because it uses more particle (329) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.413GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (14) to (117) because it uses more particle (93) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.413GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (137) to (192) because it uses more particle (153) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.413GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (48) to (104) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.413GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (10) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.413GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsDecal_BUI_Necrophage_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (4838) to (5806) because it uses more particle (4333) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (72) to (123) because it uses more particle (98) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (262) to (345) because it uses more particle (276) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (163) to (196) because it uses more particle (134) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (447) to (657) because it uses more particle (525) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsDecal_Volcanic_OutputLayer switching particleCount from (13) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsVegetVolcanicOutputLayer switching particleCount from (0) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsVegetVolcanicOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsGrassVolcanicOutputLayer switching particleCount from (23) to (55) because it uses more particle (44) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsDecal_KelpForest_OutputLayer switching particleCount from (72) to (87) because it uses more particle (68) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.414GraphicsGrassVolcanicOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.415GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (375) to (451) because it uses more particle (353) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.415GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (3476) to (4172) because it uses more particle (3065) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.415GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.415GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.415GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (132) to (159) because it uses more particle (119) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.415GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (30) to (36) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.415GraphicsUnit_Aspect_Scout_Pack_OutputLayer switching particleCount from (200) to (241) because it uses more particle (168) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.528GraphicsFeedbacksMeshOutput switching particleCount from (439) to (527) because it uses more particle (377) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.528GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (117) to (234) because it uses more particle (187) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.528GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (192) to (257) because it uses more particle (205) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.528GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (3) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.528GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (40) to (48) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.528GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (104) to (173) because it uses more particle (138) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.528GraphicsDecal_Temperate_OutputLayer switching particleCount from (2) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.528GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.528GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (0) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.528GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (5806) to (6968) because it uses more particle (4969) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsVegetKelpForestOutputLayer switching particleCount from (4648) to (5578) because it uses more particle (4445) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (123) to (163) because it uses more particle (130) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (27) to (33) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsDecal_Volcanic_OutputLayer switching particleCount from (23) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsVegetVolcanicOutputLayer switching particleCount from (14) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsDecal_KelpForest_OutputLayer switching particleCount from (87) to (105) because it uses more particle (84) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (4) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsPOI_ResourceLuxury_Set_01OutputLayer switching particleCount from (0) to (338) because it uses more particle (270) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsPOI_ResourceLuxury_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (451) to (570) because it uses more particle (456) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (4172) to (5007) because it uses more particle (3397) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsDecal_Trail_OutputLayer switching particleCount from (26) to (32) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.529GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (104) to (135) because it uses more particle (108) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.530GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer switching particleCount from (38) to (52) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.530GraphicsPOI_MinorFactionElder_Gorog_01OutputLayer switching particleCount from (0) to (42) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.530GraphicsPOI_MinorFactionElder_Gorog_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (3159) to (3791) because it uses more particle (2566) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsFeedbacksMeshOutput switching particleCount from (527) to (633) because it uses more particle (428) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (234) to (289) because it uses more particle (231) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (257) to (309) because it uses more particle (233) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (1606) to (1928) because it uses more particle (1341) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (173) to (210) because it uses more particle (168) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (18) to (59) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (8) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (6968) to (8362) because it uses more particle (5789) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsVegetKelpForestOutputLayer switching particleCount from (5578) to (6694) because it uses more particle (4941) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (163) to (196) because it uses more particle (147) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (345) to (475) because it uses more particle (380) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (119) to (143) because it uses more particle (111) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsDecal_Volcanic_OutputLayer switching particleCount from (33) to (40) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsVegetVolcanicOutputLayer switching particleCount from (35) to (42) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.674GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (4) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.675GraphicsDecal_KelpForest_OutputLayer switching particleCount from (105) to (127) because it uses more particle (85) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.675GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (13) to (16) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.675GraphicsPOI_ResourceLuxury_Set_01OutputLayer switching particleCount from (338) to (406) because it uses more particle (324) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.675GraphicsPOI_ResourceLuxury_Set_02OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.675GraphicsPOI_ResourceLuxury_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.675GraphicsDecal_Arid_OutputLayer_First switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.675GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (17) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.675GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (135) to (185) because it uses more particle (148) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.675GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (159) to (191) because it uses more particle (133) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.748GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (289) to (347) because it uses more particle (241) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.748GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.748GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (210) to (253) because it uses more particle (186) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.749GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (59) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.749GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (475) to (570) because it uses more particle (384) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.749GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (143) to (179) because it uses more particle (143) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.749GraphicsVegetVolcanicOutputLayer switching particleCount from (42) to (51) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.749GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.749GraphicsPOI_ResourceLuxury_Set_02OutputLayer switching particleCount from (7) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.749GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (185) to (223) because it uses more particle (162) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.749GraphicsPOI_MinorFactionElder_Weapon_Gorog_01OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.749GraphicsPOI_MinorFactionElder_Weapon_Gorog_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.749GraphicsPOI_MinorFactionElder_Consortium_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.749GraphicsUnit_Aspect_Coral_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.749GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.749GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.750GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (0) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.750GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.750GraphicsWeapon_LegendaryRare_Set_07_OutputLayer switching particleCount from (0) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.750GraphicsWeapon_LegendaryRare_Set_07_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.810GraphicsSchematicView_Icon_01OutputLayer switching particleCount from (0) to (197) because it uses more particle (157) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.810GraphicsSchematicView_Icon_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.810GraphicsSchematicView_Decal_01OutputLayer switching particleCount from (0) to (402) because it uses more particle (321) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.810GraphicsSchematicView_Decal_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.810GraphicsSchematicView_Icon_01BackOutputLayer switching particleCount from (0) to (319) because it uses more particle (255) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.810GraphicsSchematicView_Icon_01BackOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.810GraphicsSchematicView_Decal_01FrontOutputLayer switching particleCount from (0) to (199) because it uses more particle (159) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.810GraphicsSchematicView_Decal_01FrontOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.810GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (73) to (88) because it uses more particle (63) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:28.811GraphicsPOI_ResourceLuxury_Set_02OutputLayer switching particleCount from (13) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.065GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (196) to (236) because it uses more particle (163) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.065GraphicsGrassEndlessComplexOutputLayer_Shadows switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.065GraphicsGrassEndlessComplexOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.318GraphicsSchematicView_Icon_01OutputLayer switching particleCount from (197) to (237) because it uses more particle (172) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.318GraphicsSchematicView_Decal_01OutputLayer switching particleCount from (402) to (483) because it uses more particle (373) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.318GraphicsSchematicView_Icon_01BackOutputLayer switching particleCount from (319) to (383) because it uses more particle (290) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.318GraphicsSchematicView_Decal_01FrontOutputLayer switching particleCount from (199) to (239) because it uses more particle (174) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.347GraphicsSchematicView_Decal_01OutputLayer switching particleCount from (483) to (580) because it uses more particle (439) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.348GraphicsSchematicView_Icon_01BackOutputLayer switching particleCount from (383) to (460) because it uses more particle (338) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.348GraphicsUnit_Ochling_Hero_OutputLayer switching particleCount from (0) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.348GraphicsUnit_Ochling_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.348GraphicsWeapon_LegendaryRare_Set_07_OutputLayer switching particleCount from (12) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.411GraphicsSchematicView_Icon_01OutputLayer switching particleCount from (237) to (285) because it uses more particle (198) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.411GraphicsSchematicView_Decal_01OutputLayer switching particleCount from (580) to (696) because it uses more particle (494) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.411GraphicsSchematicView_Icon_01BackOutputLayer switching particleCount from (460) to (552) because it uses more particle (394) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.411GraphicsUnit_Aspect_Scout_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.411GraphicsUnit_Aspect_Scout_Pack_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.478GraphicsSchematicView_Wonders_Icon_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.478GraphicsSchematicView_Wonders_Icon_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.913GraphicsUnit_Aspect_Melee_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:29.979GraphicsUnit_Aspect_SupportMelee_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:30.377GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (53) to (64) because it uses more particle (45) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:30.679GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:30.746GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:30.811GraphicsGrassKelpForestOutputLayer switching particleCount from (711) to (854) because it uses more particle (584) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:31.592NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:31.594NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:31.600NoneDistrict_Tier1_Population doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:31.637UILoaded UI texture 'UI_PopulationCategory_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:31.637UILoaded UI texture 'UI_PopulationCategory_2'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:31.637UILoaded UI texture 'UI_PopulationCategory_Homeless'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:31.646UILoading async UI texture 'KinOfSheredyn_Districts_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:33:31.736UILoaded UI texture 'UI_DistrictImprovement_Food_01'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:31.782UILoaded UI texture 'UI_Icon_DistrictImprovement_MinorFaction_13'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:31.785UILoaded UI texture 'UI_DistrictImprovement_Science_04'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:31.786UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:33:31.978UILoaded UI texture 'UI_CityConstructionMode_Foundation'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:32.035UILoaded UI texture 'UI_CityConstructionMode_District'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:32.035UILoaded UI texture 'UI_CityConstructionMode_Improvement'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:32.063UILoaded UI texture 'UI_CityConstructionMode_Units'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:32.149UILoaded UI texture 'UI_CityConstructionModePopulation'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:32.155UILoaded UI texture 'UI_CityConstructionModeTerraforming'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:32.164GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:32.165GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:32.445GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:32.445GraphicsTLFx_OutputLayer_Feedback now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:32.651GraphicsUnit_Ochling_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:32.714GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:32.784GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:32.845GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:32.910GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:33.043GraphicsUnit_Necrophage_Larva_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:33.110GraphicsWeapon_Common_SorcererOfTheEnd_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:33.176GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:33.651GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:33.709GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:33.779GraphicsTLFx_OutputLayer_UIFx now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:33.870GraphicsWeapon_LegendaryRare_Set_07_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:34.243GraphicsSchematicView_Icon_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:34.243GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:34.433GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:34.455GraphicsSchematicView_Decal_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:34.456GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:34.580GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:34.611GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:35.476GraphicsPOI_Curiosity_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:35.546GraphicsPOI_Curiosity_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:36.743GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:36.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:37.011GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:37.076GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:37.143GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:37.210GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:37.277GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:37.343GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:37.510GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:37.643GraphicsBUI_Common_Construction_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:37.643GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:37.710GraphicsBUI_Aspect_CitySet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:37.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:37.777GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:38.045GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:38.444GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:38.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:38.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:38.843GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:38.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:39.245GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:39.311GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:39.344GraphicsBUI_Aspect_CitySet_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:39.345GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:39.410GraphicsBUI_Common_Banners_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:39.914UILoaded UI texture 'UI_Common_Population'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:39.916GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:39.979GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:39.979GraphicsTLFx_OutputLayer_Feedback now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:40.044GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:40.112GraphicsBUI_Common_Construction_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:40.178GraphicsFeedbacksMeshOutput now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:40.610GraphicsDecal_POI_Quest_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:40.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:40.910GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:40.980GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:41.606GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:41.812GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:41.880GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:42.079GraphicsPOI_Quest_Set_01_Part1OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:42.080GraphicsGrassTemperateOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:42.351GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:42.480GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:42.546GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:43.377GraphicsEnv_Volcanic_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:43.443GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:44.710GraphicsEnv_Temperate_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:44.710GraphicsVegetTemperateOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:44.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:45.068UILoaded UI texture 'UI_UnitAbility_Targeting'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:45.070GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:45.110GraphicsGrassTemperateOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:45.176GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:45.176GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:45.243GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:45.309GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:45.379GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:46.077GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:46.145GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:46.276GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:46.342GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:46.412GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:46.413GraphicsDecal_POI_ResourceLuxury_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:46.480GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:46.480GraphicsVeget_POI_NaturalModifierOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:46.778GraphicsSchematicView_Icon_01BackOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:46.844GraphicsSchematicView_Decal_01FrontOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:46.910GraphicsVeget_Aspect_CitySetOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:47.345GraphicsDecal_BUI_Aspect_Spore_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:48.208UILoaded UI texture 'ClosedLock'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:48.415GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:48.744GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:48.811GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:48.877GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:48.943GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.080GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.149GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.660GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.716GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (10) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.717GraphicsDecal_BUI_Aspect_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.717GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (141) to (170) because it uses more particle (115) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.717GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer switching particleCount from (197) to (244) because it uses more particle (195) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.717GraphicsVegetAridOutputLayer switching particleCount from (1377) to (1653) because it uses more particle (1196) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.718GraphicsGrassAridOutputLayer_Shadows switching particleCount from (129) to (155) because it uses more particle (105) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.718GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (92) to (111) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.718GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (10) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.779GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.779GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:49.910GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (17) to (21) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:50.179GraphicsGrassAridOutputLayer_Shadows switching particleCount from (155) to (186) because it uses more particle (131) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:50.179GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (29) to (37) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:50.243GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer switching particleCount from (244) to (293) because it uses more particle (231) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:50.243GraphicsVegetAridOutputLayer switching particleCount from (1653) to (1984) because it uses more particle (1406) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:50.243GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:50.243GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (16) to (20) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:50.243GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (37) to (45) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:50.243GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:50.310GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (20) to (24) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:50.345GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:50.411GraphicsGrassVolcanicOutputLayer switching particleCount from (55) to (66) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:50.980GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.044GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.110GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.178GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.244GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.312GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.377GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.377GraphicsGrassAridOutputLayer_Shadows switching particleCount from (186) to (224) because it uses more particle (150) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.443GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.476GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.476GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.543GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.543GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.613GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:51.845GraphicsDecal_Temperate_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:52.176GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:52.177GraphicsDecal_BUI_Necrophage_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:52.491GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:52.545GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:52.617GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:53.409GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:53.543GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:53.611GraphicsVegetTemperateBattleWhiteOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:54.944GraphicsEnv_Arid_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:55.011GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:55.981GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:56.112GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:56.177GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:56.243GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:56.310GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:56.310GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:56.410GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:56.477GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:56.612GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:56.681GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:56.744GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:56.915GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:56.979GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:57.047GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:57.281GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:57.281GraphicsEnv_KelpForest_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:57.343GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:57.344GraphicsVegetKelpForestOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:57.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:57.411GraphicsGrassKelpForestOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:58.017GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:58.844GraphicsDecal_POI_NaturalModifier_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:58.911GraphicsEnv_Volcanic_PropsSet_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:33:59.945GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:00.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:00.075GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:00.076GraphicsPOI_NaturalModifier_Set_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:00.143GraphicsPOI_NaturalModifier_Set_05OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:00.809GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:00.876GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:00.943GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (42) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:02.611GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:02.715GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:02.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:03.543GraphicsPOI_NaturalModifier_Set_06OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:03.611GraphicsPOI_NaturalModifier_Set_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:04.144GraphicsDecal_Volcanic_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:04.177GraphicsVegetAridOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:04.310GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:04.379GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:04.443GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:04.509GraphicsGrassVolcanicOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:04.576GraphicsVegetVolcanicOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:04.678GraphicsGrassAridOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:04.678GraphicsGrassAridOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:05.012GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:05.143GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:05.209GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:05.342GraphicsDecal_Arid_OutputLayer_Second now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:05.409GraphicsGrassEndlessComplexOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:05.643GraphicsDecal_KelpForest_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:05.843GraphicsEnv_SmallRocks_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:05.843GraphicsGrassVolcanicOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:06.143GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:06.210GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:06.276GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:06.344GraphicsDecal_POI_NaturalWonder_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:06.475GraphicsSchematicView_Wonders_Icon_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:07.246GraphicsDecal_POI_ResourceStrategic_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:07.312GraphicsPOI_NaturalWonder_Wonder01_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:07.413GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:07.543GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:07.610GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:08.392GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:08.447GraphicsPOI_ResourceLuxury_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:08.514GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:08.514GraphicsPOI_ResourceLuxury_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:08.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:09.212GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:09.280GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:09.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:09.443GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:09.576GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:09.643GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:10.142GraphicsPOI_ResourceLuxury_Set_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:10.210GraphicsPOI_ResourceStrategic_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:10.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:11.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:11.111GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:11.545GraphicsTLFX_OutputLayer_UnderSea now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:11.978GraphicsPOI_ResourceStrategic_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:11.978GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:12.078GraphicsDecal_Arid_OutputLayer_First now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:12.843GraphicsDecal_Trail_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:13.611GraphicsPOI_MinorFactionVillage_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:13.680GraphicsPOI_MinorFactionVillage_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:14.376GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:14.509GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:14.510GraphicsPOI_MinorFactionVillage_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:14.510GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:14.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:15.545GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:15.615GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:15.844GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:15.912GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:15.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:18.309GraphicsEnv_Temperate_Rockset_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:18.310GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:18.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:18.645GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:18.716GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:18.779GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:18.845GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:18.846GraphicsPOI_MinorFactionElder_Gorog_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:18.910GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:18.911GraphicsPOI_MinorFactionElder_Weapon_Gorog_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:18.978GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:19.050GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:19.113GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:19.178GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:19.179GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:19.245GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:19.313GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:19.379GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:19.444GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:19.509GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:19.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:21.446GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:22.669GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:22.715GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:22.783GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:22.845GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (24) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:23.804UILoaded UI texture 'UI_Aspect_Pattern'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:23.926UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:34:23.926UILoading async UI texture 'Units__Large_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:34:23.927UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:34:24.542GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:24.612GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:24.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:24.748GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:24.819GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:24.881GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:24.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:25.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:25.081GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:25.144GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:25.215GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:25.282GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:25.979GraphicsTLFx_OutputLayer_UIFx switching particleCount from (50) to (61) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:26.137UILoaded UI texture 'UI_UnitItem_UnitClass_Juggernaught'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:26.143UILoaded UI texture 'UI_UnitAbility_Tripping_2'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:30.795UILoaded UI texture 'UI_UnitItem_UnitClass_Melee'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:30.796UILoaded UI texture 'UI_UnitAbility_StandAlone'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:31.315UILoaded UI texture 'UI_UnitAbility_Ranged_3'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:31.321UILoaded UI texture 'UI_UnitAbility_Preparation_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:32.124UILoaded UI texture 'UI_UnitItem_UnitClass_Swarm'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:32.139UILoaded UI texture 'UI_UnitAbility_Aware'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:32.183UILoaded UI texture 'UI_UnitAbility_DefenseExpert_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:32.220UILoaded UI texture 'UI_UnitAbility_DestabilizingDefense_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:33.385UILoaded UI texture 'UI_UnitAbility_Fly'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:35.909GraphicsTLFx_OutputLayer_UIFx switching particleCount from (61) to (74) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:37.422None[Sandbox] Process order. (Serial=28, Empire=0, Order=OrderEnqueueConstructible Settlement=5360, Constructible=Unit_Aspect_Giant, Position=2541, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:34:37.810GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:37.876GraphicsDecal_POI_Quest_Set_01_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:37.950GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:38.210GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:38.213None[Sandbox] Process order. (Serial=29, Empire=0, Order=OrderEnqueueConstructible Settlement=5360, Constructible=Unit_MinorFaction_TheConsortium, Position=2541, EnqueuePosition=AtEnd, Target=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:34:39.175UIUnload UI texture 'Faction_Leaders_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:39.176UIUnload UI texture 'Bitmaps Others_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:39.177GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:39.512GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:39.577GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:39.643GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:40.046GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:40.113GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:40.176GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (42) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:40.610GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:40.677GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:40.745GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:40.811GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:41.037GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:41.125GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:41.743GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:41.811GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:41.878GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:41.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.012GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.077GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.143GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.217GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.219None[Sandbox] Process order. (Serial=30, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=10, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:34:42.276GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.350GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.476GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.543GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.610GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.676GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (347) to (289) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (309) to (257) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (253) to (210) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (88) to (73) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsDecal_Temperate_OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (236) to (196) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (570) to (475) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsDecal_Volcanic_OutputLayer switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsVegetVolcanicOutputLayer switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsGrassEndlessComplexOutputLayer_Shadows switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.677GraphicsPOI_ResourceLuxury_Set_01OutputLayer switching particleCount from (406) to (338) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.678GraphicsPOI_ResourceLuxury_Set_02OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.678GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (223) to (185) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.678GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer switching particleCount from (52) to (43) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.678GraphicsPOI_MinorFactionElder_Gorog_01OutputLayer switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.678GraphicsPOI_MinorFactionElder_Weapon_Gorog_01OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:42.678GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (191) to (159) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:43.011GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:43.011GraphicsSchematicView_Wonders_Icon_01OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:43.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:43.576GraphicsSchematicView_Decal_01OutputLayer switching particleCount from (696) to (580) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:43.577GraphicsSchematicView_Icon_01BackOutputLayer switching particleCount from (552) to (460) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:43.577GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:43.577GraphicsUnit_Ochling_Hero_OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:43.577GraphicsWeapon_LegendaryRare_Set_07_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:43.777GraphicsSchematicView_Icon_01OutputLayer switching particleCount from (285) to (237) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:43.910GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.046GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.047GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (657) to (547) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.047GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.111GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (193) to (160) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.177GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.177GraphicsSchematicView_Decal_01FrontOutputLayer switching particleCount from (239) to (199) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.177GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (8362) to (6968) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.177GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.243GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.244GraphicsFeedbacksMeshOutput switching particleCount from (633) to (527) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.244GraphicsDecal_Trail_OutputLayer switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.244GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (105) to (87) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.310GraphicsVegetKelpForestOutputLayer switching particleCount from (6694) to (5578) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.310GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (5007) to (4172) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.311GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.311GraphicsUnit_Aspect_Scout_Pack_OutputLayer switching particleCount from (241) to (200) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.376GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.376GraphicsDecal_KelpForest_OutputLayer switching particleCount from (127) to (105) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.376GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (570) to (475) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.444GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.444GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (2112) to (1760) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.445GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.509GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.577GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.577GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (982) to (818) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.643GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:44.709GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:48.051None[Sandbox] Process order. (Serial=31, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=11, ToConstructionIndex=6)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:34:48.478GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:48.545GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:48.612GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:48.679GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:48.745GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:48.812GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:48.876GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:48.943GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:49.011GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:49.077GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:49.142GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:49.212GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:49.276GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:49.343GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:49.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:49.477GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:50.778UIUnload UI texture 'LoadingScreen_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:50.812GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:52.319None[Sandbox] Process order. (Serial=32, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=6, ToConstructionIndex=4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:34:52.642GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:52.710GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:52.843GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:52.920UILoaded UI texture 'UI_Common_Bridge'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:52.978GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:53.045GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:53.111GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:53.447GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:53.645GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:53.722GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:53.979GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:54.046GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:54.178GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:54.245GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:54.311GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:54.377GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:54.444GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:54.511GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:54.545GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:54.618GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:54.623None[Sandbox] Process order. (Serial=33, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=0, ToConstructionIndex=4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:34:54.680GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:54.744GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:54.812GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:54.876GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:54.943GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:55.011GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:55.076GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:55.143GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:55.212GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:55.277GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:55.343GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:55.615GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:55.677GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:55.747GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:56.813GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.078GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.145GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.177GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.246GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.310GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.377GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.450GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.510GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.577GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.654GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.713GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.779GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.846GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.919GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:57.981GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.445GraphicsGrassTemperateOutputLayer switching particleCount from (1199) to (999) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.512GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (196) to (163) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.512GraphicsPOI_MinorFactionElder_Consortium_01OutputLayer switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.577GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.578GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (88) to (73) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.578GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (585) to (702) because it uses more particle (470) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.578GraphicsPOI_MinorFactionVillage_01OutputLayer switching particleCount from (202) to (168) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.578GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (98) to (81) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.643GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (7990) to (6658) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.643GraphicsVegetTemperateOutputLayer switching particleCount from (1450) to (1208) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.643GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (777) to (647) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.643GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (170) to (205) because it uses more particle (145) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.643GraphicsPOI_MinorFactionElder_Consortium_01OutputLayer switching particleCount from (79) to (95) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.644GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.644GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.710GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (205) to (247) because it uses more particle (167) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.710GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (213) to (256) because it uses more particle (189) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.710GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (24) to (29) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.777GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (3791) to (3159) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.777GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer switching particleCount from (293) to (352) because it uses more particle (237) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.777GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (256) to (308) because it uses more particle (213) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.777GraphicsUnit_Aspect_Melee_Hero_OutputLayer switching particleCount from (123) to (102) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.843GraphicsGrassKelpForestOutputLayer switching particleCount from (854) to (711) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.843GraphicsUnit_Aspect_SupportMelee_Hero_OutputLayer switching particleCount from (90) to (75) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:58.844GraphicsWeapon_Common_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:59.447GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (731) to (609) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:59.793GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:34:59.979NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.312GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.379GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.380GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (674) to (561) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.444GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (5447) to (4539) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.444GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.510GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.576GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.647GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.714GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.776NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.779None[Sandbox] Process order. (Serial=34, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=0, ToConstructionIndex=4)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:00.779GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.843GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.911NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.914GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:00.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:01.044GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:01.110GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:01.309GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:01.378GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:01.447GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:01.515GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:01.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:01.645GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:01.715GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:01.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:01.853GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.177GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.242NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.315GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.378GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.442GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.509GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.580GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.643GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.710GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.843GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.913GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.977NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.979GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:02.981None[Sandbox] Process order. (Serial=35, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=4, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:03.042GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:03.111NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:03.114GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:03.177GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:03.243GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:03.310GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:03.443GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:03.514GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:03.580GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:03.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:03.781GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:03.846GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:03.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:03.980GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:04.047GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:04.111GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:04.178GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:04.244GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:04.312GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:04.381GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:04.444GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:04.513GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:04.581GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:04.643GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:04.717GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:05.778GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (247) to (344) because it uses more particle (275) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:05.778GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (308) to (372) because it uses more particle (297) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:05.778GraphicsGrassAridOutputLayer switching particleCount from (711) to (854) because it uses more particle (577) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:05.844GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (372) to (447) because it uses more particle (354) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:05.913GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (647) to (777) because it uses more particle (523) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:05.914GraphicsUnit_Aspect_Melee_Hero_OutputLayer switching particleCount from (102) to (123) because it uses more particle (98) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:05.914GraphicsUnit_Aspect_SupportMelee_Hero_OutputLayer switching particleCount from (75) to (90) because it uses more particle (72) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:05.914GraphicsWeapon_Common_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (6) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:06.043GraphicsVegetTemperateOutputLayer switching particleCount from (1208) to (1450) because it uses more particle (985) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:06.043GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (561) to (674) because it uses more particle (451) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:06.915NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:06.917UILoaded UI texture 'UI_icon_DistrictImprovement_Population_00'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:07.244GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:07.912GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:07.978GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:08.045GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:08.309GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:08.376GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:08.444GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:08.511GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:08.576GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:08.655GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:08.710GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:08.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:08.778GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (447) to (537) because it uses more particle (364) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:08.844GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:08.844GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (344) to (413) because it uses more particle (314) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:08.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:08.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:09.044GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:09.111GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (413) to (496) because it uses more particle (336) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:10.713NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:10.713NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:10.713NoneDistrict_Tier1_Population doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:11.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:11.444GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:11.512GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:11.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:11.643GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:11.713GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:11.780GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:11.847GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:11.913GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:11.978GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:12.078UILoaded UI texture 'MinorFactionRelationState_Assimiliation'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:12.378GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:12.446GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:12.546GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:12.577GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:12.647GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:12.647GraphicsPOI_MinorFactionVillage_01OutputLayer switching particleCount from (168) to (223) because it uses more particle (178) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:12.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:12.777GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:12.845GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:12.910GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:12.976GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:13.046GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:13.115GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:13.579GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:14.476None[Sandbox] Process order. (Serial=36, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=3, ToConstructionIndex=1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:14.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:14.876GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:15.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:15.076GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:15.179GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:15.244GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:16.384None[Sandbox] Process order. (Serial=37, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=4, ToConstructionIndex=2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:16.709GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:16.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:17.010GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:17.276GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:17.344GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:17.610GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:17.942GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:18.009GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:18.079GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:18.109GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:18.176GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:18.242GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:18.309GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:18.376GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:18.444GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:18.510GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:18.577GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:18.644GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:18.712GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:19.119GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:19.525GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (60) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:20.509GraphicsTLFx_OutputLayer_Feedback switching particleCount from (60) to (98) because it uses more particle (78) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:20.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (98) to (81) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:20.780None[Sandbox] Process order. (Serial=38, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=2, ToConstructionIndex=3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:21.111GraphicsTLFx_OutputLayer_Feedback switching particleCount from (81) to (98) because it uses more particle (78) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:21.376GraphicsTLFx_OutputLayer_Feedback switching particleCount from (98) to (81) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:21.476GraphicsTLFx_OutputLayer_Feedback switching particleCount from (81) to (67) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:21.542GraphicsTLFx_OutputLayer_Feedback switching particleCount from (67) to (55) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:21.610GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:21.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:21.743GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:21.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (60) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:24.210GraphicsTLFx_OutputLayer_Feedback switching particleCount from (60) to (98) because it uses more particle (78) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:24.346GraphicsTLFx_OutputLayer_Feedback switching particleCount from (98) to (81) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:24.412GraphicsTLFx_OutputLayer_Feedback switching particleCount from (81) to (67) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:24.478GraphicsTLFx_OutputLayer_Feedback switching particleCount from (67) to (55) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:24.545GraphicsTLFx_OutputLayer_Feedback switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:24.612GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:24.704GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:24.744GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:24.812GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:24.888GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:24.950GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:25.015GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:25.082GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:25.146GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:25.212GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:25.279GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:25.345GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:25.412GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:25.484GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:25.546GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:25.696GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:27.279GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:27.412GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:27.478GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:27.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:27.744GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:27.813GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:27.880GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:27.946GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:28.012GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:28.081GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:28.149GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:28.346GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:28.349None[Sandbox] Process order. (Serial=39, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=0, ToConstructionIndex=3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:28.413GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:28.477GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:28.543GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:28.610GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:28.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:28.742GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:28.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:28.876GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:29.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:29.245GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:29.307NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:29.312GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:29.377GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:29.645GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:30.317None[Sandbox] Process order. (Serial=40, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=1, ToConstructionIndex=3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:30.413GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer switching particleCount from (48) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:30.413GraphicsUnload texture 'POI_MinorFactionVillage_01_Destroyed_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.414GraphicsUnload texture 'POI_MinorFactionVillage_01_Destroyed_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.414GraphicsUnload texture 'POI_MinorFactionVillage_01_Destroyed_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.414GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.414GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:30.478GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:30.576GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:30.576GraphicsUnit_Necrophage_Larva_OutputLayer switching particleCount from (100) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:30.576GraphicsUnload texture 'Unit_Necrophage_Larva_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.576GraphicsUnload texture 'Unit_Necrophage_Larva_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.576GraphicsUnload texture 'Unit_Necrophage_Larva_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.576GraphicsUnload texture 'Unit_Necrophage_Larva_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.576GraphicsUnload texture 'Unit_Necrophage_Larva_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.576GraphicsUnload texture 'Unit_Necrophage_Larva_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.576GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.576GraphicsUnit_Necrophage_Larva_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:30.643GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:30.810GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer switching particleCount from (137) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:30.810GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.810GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.810GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.810GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.810GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.810GraphicsUnload texture 'Unit_Necrophage_Necrodrone_base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.810GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:30.810GraphicsUnit_Necrophage_Necrodrone_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:30.877GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:30.947GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:31.011GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:31.081GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:31.154GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:31.210GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:31.282GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:31.345GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:31.412GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:31.482GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:31.545GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:31.611GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:31.677GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:31.747GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:33.753GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:33.812GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:33.878GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.343GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (3) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.343GraphicsUnload texture 'Decal_BUI_Necrophage_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.343GraphicsUnload texture 'Decal_BUI_Necrophage_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.343GraphicsUnload texture 'Decal_BUI_Necrophage_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.343GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.343GraphicsDecal_BUI_Necrophage_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (12) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsUnload texture 'Env_Necrophage_Civilian_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsUnload texture 'Env_Necrophage_Civilian_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsUnload texture 'Env_Necrophage_Civilian_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsUnload texture 'Env_Necrophage_Civilian_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsUnload texture 'Env_Necrophage_Civilian_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (48) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsUnload texture 'BUI_Necrophage_CitySet_01_Part2_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.344GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsGrassEndlessComplexOutputLayer_Shadows switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsUnload texture 'Veget_EndlessComplex_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsUnload texture 'Veget_EndlessComplex_Atlas_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsUnload texture 'Veget_EndlessComplex_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsUnload texture 'Veget_EndlessComplex_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsGrassEndlessComplexOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsPOI_ResourceLuxury_Set_01OutputLayer switching particleCount from (338) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsUnload texture 'POI_ResourceLuxury_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsUnload texture 'POI_ResourceLuxury_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsUnload texture 'POI_ResourceLuxury_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsUnload texture 'POI_ResourceLuxury_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsUnload texture 'POI_ResourceLuxury_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.345GraphicsUnload texture 'POI_ResourceLuxury_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsPOI_ResourceLuxury_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsPOI_ResourceLuxury_Set_02OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsUnload texture 'POI_ResourceLuxury_Set_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsUnload texture 'POI_ResourceLuxury_Set_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsUnload texture 'POI_ResourceLuxury_Set_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsUnload texture 'POI_ResourceLuxury_Set_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsUnload texture 'POI_ResourceLuxury_Set_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsUnload texture 'POI_ResourceLuxury_Set_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsPOI_ResourceLuxury_Set_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer switching particleCount from (43) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsUnload texture 'POI_MinorFactionVillage_03_Destroyed_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsUnload texture 'POI_MinorFactionVillage_03_Destroyed_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsUnload texture 'POI_MinorFactionVillage_03_Destroyed_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.346GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsPOI_MinorFactionElder_Gorog_01OutputLayer switching particleCount from (35) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsUnload texture 'POI_MinorFactionElder_Gorog_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsUnload texture 'POI_MinorFactionElder_Gorog_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsUnload texture 'POI_MinorFactionElder_Gorog_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsUnload texture 'POI_MinorFactionElder_Gorog_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsUnload texture 'POI_MinorFactionElder_Gorog_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsPOI_MinorFactionElder_Gorog_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsPOI_MinorFactionElder_Weapon_Gorog_01OutputLayer switching particleCount from (2) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsUnload texture 'Weapon_Gorog_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsUnload texture 'Weapon_Gorog_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsUnload texture 'Weapon_Gorog_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsUnload texture 'Weapon_Gorog_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsUnload texture 'Weapon_Gorog_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.347GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.348GraphicsPOI_MinorFactionElder_Weapon_Gorog_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.878GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.948GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.978GraphicsSchematicView_Wonders_Icon_01OutputLayer switching particleCount from (1) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:35.978GraphicsUnload texture 'SchematicView_NaturalWonders_Icon' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.978GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:35.978GraphicsSchematicView_Wonders_Icon_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.079GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.145GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.147None[Sandbox] Process order. (Serial=41, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=2, ToConstructionIndex=0)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:36.212GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.279GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.279GraphicsUnit_Ochling_Hero_OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.279GraphicsUnload texture 'Unit_Ochling_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.280GraphicsUnload texture 'Unit_Ochling_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.280GraphicsUnload texture 'Unit_Ochling_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.280GraphicsUnload texture 'Unit_Ochling_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.280GraphicsUnload texture 'Unit_Ochling_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.280GraphicsUnload texture 'Unit_Ochling_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.280GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.280GraphicsUnit_Ochling_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.344GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.410GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.476GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.543GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.612GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.612GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (1) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.612GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.612GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.612GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.612GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.612GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.612GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.612GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (29) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Hero_UweRach_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Hero_UweRach_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Hero_UweRach_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Hero_UweRach_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Hero_UweRach_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Hero_UweRach_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsWeapon_LegendaryRare_Set_07_OutputLayer switching particleCount from (19) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnload texture 'Weapon_LegendaryRare_Set_07_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnload texture 'Weapon_LegendaryRare_Set_07_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnload texture 'Weapon_LegendaryRare_Set_07_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnload texture 'Weapon_LegendaryRare_Set_07_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnload texture 'Weapon_LegendaryRare_Set_07_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.613GraphicsWeapon_LegendaryRare_Set_07_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.743GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.743GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.743GraphicsUnload texture 'Weapon_Ametrine_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.743GraphicsUnload texture 'Weapon_Ametrine_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.744GraphicsUnload texture 'Weapon_Ametrine_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.744GraphicsUnload texture 'Weapon_Ametrine_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.744GraphicsUnload texture 'Weapon_Ametrine_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.744GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.744GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.808NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.816GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.877GraphicsSchematicView_Icon_01OutputLayer switching particleCount from (237) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.877GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.877GraphicsSchematicView_Icon_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.877GraphicsSchematicView_Decal_01OutputLayer switching particleCount from (580) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsSchematicView_Decal_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsSchematicView_Icon_01BackOutputLayer switching particleCount from (460) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsUnload texture 'SchematicView_Icon' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsSchematicView_Icon_01BackOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsSchematicView_Decal_01FrontOutputLayer switching particleCount from (199) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsUnload texture 'SchematicView_Decal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsSchematicView_Decal_01FrontOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer switching particleCount from (25) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.878GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.944GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (87) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:36.944GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.944GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.944GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.944GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.944GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.944GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:36.945GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:37.011GraphicsVegetVolcanicOutputLayer switching particleCount from (42) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:37.011GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.011GraphicsVegetVolcanicOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:37.011GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (160) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:37.011GraphicsUnload texture 'Unit_Aspect_Scout_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.011GraphicsUnload texture 'Unit_Aspect_Scout_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.011GraphicsUnload texture 'Unit_Aspect_Scout_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.011GraphicsUnload texture 'Unit_Aspect_Scout_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.011GraphicsUnload texture 'Unit_Aspect_Scout_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.011GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.012GraphicsUnit_Aspect_Scout_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:37.076GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (185) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnload texture 'POI_MinorFactionVillage_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnload texture 'POI_MinorFactionVillage_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnload texture 'POI_MinorFactionVillage_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnload texture 'POI_MinorFactionVillage_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnload texture 'POI_MinorFactionVillage_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnload texture 'POI_MinorFactionVillage_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsPOI_MinorFactionVillage_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnit_Aspect_Scout_Pack_OutputLayer switching particleCount from (200) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnload texture 'Unit_Aspect_Scout_Pack_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnload texture 'Unit_Aspect_Scout_Pack_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnload texture 'Unit_Aspect_Scout_Pack_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnload texture 'Unit_Aspect_Scout_Pack_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnload texture 'Unit_Aspect_Scout_Pack_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:37.077GraphicsUnit_Aspect_Scout_Pack_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:37.848None[Sandbox] Process order. (Serial=42, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=3, ToConstructionIndex=1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:38.176GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:38.309GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:38.376GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:38.442GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:38.509GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:38.576GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:38.644GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:38.713GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:38.743GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:38.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:38.876GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:38.942GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:39.009GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:39.076GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:39.142GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:39.210GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:39.276GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:39.348GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:39.409GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:40.117GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:42.709GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:42.776GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:42.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:42.876GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:42.942GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.009GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.076GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.143GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.211GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.277GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.343GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.410GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.543GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.610GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.680GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.745GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.877GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.943GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:43.976GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:44.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:44.109GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:44.441NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:44.846GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:45.049GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:45.112GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:45.118None[Sandbox] Process order. (Serial=43, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=1, ToConstructionIndex=3)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:45.443GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:45.580GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:45.650GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:45.712GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:45.781GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:45.846GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:45.923GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:45.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:46.046GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:46.113GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:46.184GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:46.248GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:46.311GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:46.383GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:47.109NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:47.778None[Sandbox] Process order. (Serial=44, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=3, ToConstructionIndex=2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:48.110GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.175GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.244GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.310GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.343GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.410GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.481GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (289) to (240) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.481GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (257) to (214) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.482GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.482GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (210) to (175) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.482GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (73) to (60) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.483GraphicsDecal_Temperate_OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.483GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (196) to (163) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.483GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (475) to (395) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.483GraphicsDecal_Volcanic_OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:48.483GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (159) to (132) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:49.611None[Sandbox] Process order. (Serial=45, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=3, ToConstructionIndex=2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:49.877GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (547) to (455) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:49.942GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.009GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.010GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (6968) to (5806) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.076GraphicsFeedbacksMeshOutput switching particleCount from (527) to (439) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.076GraphicsDecal_Trail_OutputLayer switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.143GraphicsVegetKelpForestOutputLayer switching particleCount from (5578) to (4648) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.144GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (4172) to (3476) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.144GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.176GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.176GraphicsDecal_KelpForest_OutputLayer switching particleCount from (105) to (87) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.176GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (475) to (395) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.274NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.279GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.280GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (1760) to (1466) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.280GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.311GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.311GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.376GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.451GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:50.849None[Sandbox] Process order. (Serial=46, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=3, ToConstructionIndex=2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:51.176GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.313GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (395) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.313GraphicsUnload texture 'POI_NaturalModifier_Set_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.313GraphicsUnload texture 'POI_NaturalModifier_Set_04_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.314GraphicsUnload texture 'POI_NaturalModifier_Set_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.314GraphicsUnload texture 'POI_NaturalModifier_Set_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.314GraphicsUnload texture 'POI_NaturalModifier_Set_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.314GraphicsUnload texture 'POI_NaturalModifier_Set_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.314GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.314GraphicsPOI_NaturalModifier_Set_04OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.376GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.376GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (455) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.376GraphicsUnload texture 'POI_NaturalModifier_Set_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.376GraphicsUnload texture 'POI_NaturalModifier_Set_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsUnload texture 'POI_NaturalModifier_Set_03_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsUnload texture 'POI_NaturalModifier_Set_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsUnload texture 'POI_NaturalModifier_Set_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsUnload texture 'POI_NaturalModifier_Set_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsPOI_NaturalModifier_Set_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer switching particleCount from (33) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Hero_F_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Hero_F_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Hero_F_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Hero_F_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Hero_F_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Hero_F_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.377GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.378GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.378GraphicsUnload texture 'Weapon_Common_Necrophage_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.378GraphicsUnload texture 'Weapon_Common_Necrophage_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.378GraphicsUnload texture 'Weapon_Common_Necrophage_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.378GraphicsUnload texture 'Weapon_Common_Necrophage_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.378GraphicsUnload texture 'Weapon_Common_Necrophage_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.378GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.378GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.443GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.443GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (73) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.443GraphicsUnload texture 'POI_Quest_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.443GraphicsUnload texture 'POI_Quest_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.443GraphicsUnload texture 'POI_Quest_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.443GraphicsUnload texture 'POI_Quest_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.443GraphicsUnload texture 'POI_Quest_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.443GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.443GraphicsPOI_Quest_Set_01_Part1OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.444GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (132) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.444GraphicsUnload texture 'Unit_GreenScions_Level2_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.444GraphicsUnload texture 'Unit_GreenScions_Level2_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.444GraphicsUnload texture 'Unit_GreenScions_Level2_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.444GraphicsUnload texture 'Unit_GreenScions_Level2_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.444GraphicsUnload texture 'Unit_GreenScions_Level2_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.444GraphicsUnload texture 'Unit_GreenScions_Level2_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.444GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.444GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.642GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (27) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:51.643GraphicsUnload texture 'POI_MinorFactionVillage_04_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.643GraphicsUnload texture 'POI_MinorFactionVillage_04_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.643GraphicsUnload texture 'POI_MinorFactionVillage_04_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.643GraphicsUnload texture 'POI_MinorFactionVillage_04_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.643GraphicsUnload texture 'POI_MinorFactionVillage_04_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.643GraphicsUnload texture 'POI_MinorFactionVillage_04_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.643GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:35:51.643GraphicsPOI_MinorFactionVillage_04OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.042GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.109GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.185GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.245GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.313GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.378GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.447GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.511GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.583GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.646GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.712GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.715None[Sandbox] Process order. (Serial=47, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=1, ToConstructionIndex=2)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:52.780GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.844GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.910GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:52.982GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:53.046GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:53.112GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:53.246GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:53.311GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:54.550None[Sandbox] Process order. (Serial=48, Empire=0, Order=OrderMoveConstructionInConstructionQueue Settlement=5360, FromConstructionIndex=2, ToConstructionIndex=1)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:35:54.878GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:55.145GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:55.218GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:55.280GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:55.348GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:55.413GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:55.479GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:55.546GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:55.614GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:57.218GraphicsTLFx_OutputLayer_Feedback switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:57.278GraphicsTLFx_OutputLayer_Feedback switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:57.344GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:57.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:57.481GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:57.550GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:57.617GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:57.678GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:57.744GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:57.813GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:57.879GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:57.945GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:58.011GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:35:58.079GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:01.010GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (0) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:01.010GraphicsPOI_MinorFactionVillage_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:01.711GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:01.711GraphicsPOI_Quest_Set_01_Part1OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:01.711GraphicsPOI_MinorFactionVillage_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:01.777GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (0) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:01.778GraphicsPOI_NaturalModifier_Set_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:01.844GraphicsEnv_Temperate_Rockset_02OutputLayer switching particleCount from (81) to (98) because it uses more particle (78) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:01.910GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (777) to (933) because it uses more particle (630) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:01.979GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (35) to (155) because it uses more particle (124) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:01.979GraphicsUnit_Aspect_Scout_Pack_OutputLayer switching particleCount from (0) to (130) because it uses more particle (104) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:01.979GraphicsUnit_Aspect_Scout_Pack_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:02.044GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (155) to (219) because it uses more particle (175) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:02.044GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (25) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:02.044GraphicsUnit_Aspect_Scout_Pack_OutputLayer switching particleCount from (130) to (210) because it uses more particle (168) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:02.278GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (0) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:02.279GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:02.479GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (18) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:02.787GraphicsPOI_Quest_Set_01_Part1OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:02.843GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:02.843GraphicsPOI_NaturalModifier_Set_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:02.911GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (5) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:03.044GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:03.110GraphicsUnit_Aspect_Scout_Pack_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:03.380GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (27) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:03.880GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (35) to (62) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:04.411GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (62) to (79) because it uses more particle (63) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:04.714UILoaded UI texture 'UI_Icon_DistrictImprovement_MinorFaction_05'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:04.917GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (79) to (97) because it uses more particle (77) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:05.045GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:05.512GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:05.581GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:05.581GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (97) to (117) because it uses more particle (84) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:05.645GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:05.712GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:05.778GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:05.844GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:05.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:05.911GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (117) to (141) because it uses more particle (98) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:05.977GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:06.048GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:06.112GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:06.176GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:06.243GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:06.310UILoaded UI texture 'UI_Common_Water'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:06.377GraphicsPOI_MinorFactionElder_GreenScion_01OutputLayer switching particleCount from (141) to (170) because it uses more particle (119) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:07.116GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (18) to (24) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:07.178GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (24) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:08.303UILoaded UI texture 'UI_ArmyActionTypeGuard'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:08.307UILoaded UI texture 'UI_ArmyActionTypeGuardUntilHealed'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:08.307UILoaded UI texture 'UI_ArmyActionTypeAutoExplore'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:08.308UILoaded UI texture 'UI_ArmyActionTypeSkipTurn'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:08.308UILoaded UI texture 'UI_ArmyActionTypeCutForest'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:08.312UILoaded UI texture 'UI_ArmyActionTypePlantForest'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:08.322UILoaded UI texture 'UI_ArmyActionTypeClearMountain'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:08.323UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:36:09.043GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:09.109GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.844GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (219) to (279) because it uses more particle (223) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.844GraphicsTLFx_OutputLayer_UIFx switching particleCount from (74) to (61) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.912GraphicsDecal_BUI_Necrophage_OutputLayer switching particleCount from (0) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.913GraphicsDecal_BUI_Necrophage_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.913GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.913GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.913GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (279) to (438) because it uses more particle (350) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.913GraphicsPOI_ResourceLuxury_Set_01OutputLayer switching particleCount from (0) to (135) because it uses more particle (108) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.913GraphicsPOI_ResourceLuxury_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.913GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (0) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.913GraphicsPOI_MinorFactionVillage_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.913GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.913GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.913GraphicsPOI_MinorFactionElder_Gorog_01OutputLayer switching particleCount from (0) to (42) because it uses more particle (33) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.913GraphicsPOI_MinorFactionElder_Gorog_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.978GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (6) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.978GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (0) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.978GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.978GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (0) to (37) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.978GraphicsPOI_NaturalModifier_Set_04OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.978GraphicsGrassEndlessComplexOutputLayer_Shadows switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.978GraphicsGrassEndlessComplexOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.978GraphicsPOI_ResourceLuxury_Set_01OutputLayer switching particleCount from (135) to (405) because it uses more particle (324) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:10.978GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer switching particleCount from (38) to (52) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.010GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (175) to (211) because it uses more particle (159) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.011GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (60) to (72) because it uses more particle (51) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.011GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (8) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.011GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (37) to (164) because it uses more particle (131) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.011GraphicsGrassEndlessComplexOutputLayer_Shadows switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.011GraphicsPOI_ResourceLuxury_Set_02OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.011GraphicsPOI_ResourceLuxury_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.011GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (32) to (49) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.011GraphicsPOI_MinorFactionElder_Weapon_Gorog_01OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.011GraphicsPOI_MinorFactionElder_Weapon_Gorog_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.077GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (211) to (254) because it uses more particle (177) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.077GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (72) to (98) because it uses more particle (78) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.077GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (58) to (70) because it uses more particle (48) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.077GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (164) to (197) because it uses more particle (137) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.077GraphicsGrassEndlessComplexOutputLayer_Shadows switching particleCount from (5) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.078GraphicsPOI_ResourceLuxury_Set_02OutputLayer switching particleCount from (13) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.145GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (98) to (118) because it uses more particle (89) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.145GraphicsPOI_ResourceLuxury_Set_02OutputLayer switching particleCount from (25) to (32) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.211GraphicsPOI_ResourceLuxury_Set_02OutputLayer switching particleCount from (32) to (39) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:11.343GraphicsDecal_BUI_Necrophage_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:12.542GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:13.112GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:13.445GraphicsPOI_NaturalModifier_Set_04OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:14.144GraphicsGrassEndlessComplexOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:14.776GraphicsPOI_ResourceLuxury_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:15.345GraphicsPOI_ResourceLuxury_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:15.675GraphicsPOI_MinorFactionVillage_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:15.845GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:15.976GraphicsPOI_MinorFactionElder_Gorog_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:16.110GraphicsPOI_MinorFactionElder_Weapon_Gorog_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:17.613UILoaded UI texture 'UI_Veterancy_Level_3'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.212GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (254) to (305) because it uses more particle (209) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.212GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (118) to (142) because it uses more particle (100) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.212GraphicsDecal_Temperate_OutputLayer switching particleCount from (4) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.212GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.212GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer switching particleCount from (0) to (34) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.212GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.279GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (305) to (366) because it uses more particle (253) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.279GraphicsBUI_KinOfSheredyn_CitySet_01OutputLayer switching particleCount from (0) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.279GraphicsBUI_KinOfSheredyn_CitySet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.279GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (142) to (202) because it uses more particle (161) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.279GraphicsDecal_Temperate_OutputLayer switching particleCount from (7) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.279GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (19) to (49) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.279GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (70) to (88) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.279GraphicsGrassKelpForestOutputLayer switching particleCount from (711) to (854) because it uses more particle (580) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.311GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (366) to (440) because it uses more particle (311) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.311GraphicsBUI_KinOfSheredyn_CitySet_01OutputLayer switching particleCount from (12) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.311GraphicsBUI_Necrophage_CitySet_01_Part1OutputLayer switching particleCount from (202) to (243) because it uses more particle (170) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.311GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (49) to (68) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.312GraphicsBUI_Necrophage_CitySet_01_Part2OutputLayer switching particleCount from (88) to (106) because it uses more particle (78) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.312GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (818) to (1050) because it uses more particle (840) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.312GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (438) to (657) because it uses more particle (525) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.382GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer switching particleCount from (0) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.382GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.382GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1050) to (1267) because it uses more particle (1013) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.382GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer switching particleCount from (34) to (68) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.445GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1267) to (1521) because it uses more particle (1150) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.445GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer switching particleCount from (68) to (102) because it uses more particle (81) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.515GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer switching particleCount from (27) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.609GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer switching particleCount from (35) to (44) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:19.676GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1521) to (1826) because it uses more particle (1229) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:21.515GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:21.577GraphicsBUI_KinOfSheredyn_CitySet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:21.646GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (440) to (528) because it uses more particle (354) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:22.110GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:22.944NoneTag 'CityConstructionModeFoundation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:22.945NoneTag 'CityConstructionModeImprovement' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:22.945NoneTag 'CityConstructionModeUnit' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:22.945NoneTag 'CityConstructionModePopulation' could not be removed for Target '/WindowsRoot/WindowsGroup_InGameSelection/CityWindow/TabGroup/Tab' ([; ; ; ; ; ; ; ; ; ]
Amplitude.UI.UIStampsManager:RemoveTag(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:22.961UILoaded UI texture 'Cost_Separator'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:23.179GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:23.382UIUnload UI texture 'Units__Large_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:23.879UIUnload UI texture 'KinOfSheredyn_Districts_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:25.644GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:25.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:27.310GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:42.877GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (1466) to (1760) because it uses more particle (1183) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:44.589UILoaded UI texture 'UI_Resource_Luxury_Klak'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:49.877GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (240) to (200) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:49.877GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (163) to (135) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:49.877GraphicsDecal_Volcanic_OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:51.176GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (5806) to (4838) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:36:51.345GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (395) to (329) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:00.229UILoaded UI texture 'UI_Common_Forest'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:00.710GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (214) to (178) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:00.776GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (496) to (413) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:00.777GraphicsGrassVolcanicOutputLayer switching particleCount from (66) to (55) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:00.777GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:00.777GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:00.777GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:00.847GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (537) to (447) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:00.912GraphicsGrassAridOutputLayer_Shadows switching particleCount from (224) to (186) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:01.512GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:01.512GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:06.209GraphicsFeedbacksMeshOutput switching particleCount from (439) to (365) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:06.210GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:06.210GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (1928) to (1606) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:06.210GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (3476) to (2896) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:06.242GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:06.242GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (6658) to (5548) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:15.977GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (197) to (164) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:16.512UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:26.081UIUnload UI texture 'Units__Large_07'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:26.081UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:27.200UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:37:27.202UILoading async UI texture 'Bitmaps Others_04.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:37:27.202UILoading async UI texture 'Units__Large_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:37:27.203UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:37:28.881UILoading async UI texture 'Units__Large_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:37:28.882UILoading async UI texture 'Units__Large_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:37:32.141UIUnload UI texture 'Units__Large_08'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:35.210UIUnload UI texture 'Bitmaps Others_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:35.377GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:38.810GraphicsDecal_Volcanic_OutputLayer switching particleCount from (22) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:38.811GraphicsUnload texture 'Decal_Volcanic_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:37:38.811GraphicsUnload texture 'Decal_Volcanic_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:37:38.811GraphicsUnload texture 'Decal_Volcanic_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:37:38.811GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:37:38.811GraphicsDecal_Volcanic_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:39.142GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (200) to (166) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:39.142GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:40.009GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (329) to (274) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:40.210GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:41.878UILoading async UI texture 'Bitmaps Others_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:37:41.994UILoaded UI texture 'UI_UnitAbility_ImprenableMomentum'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:42.143GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (35) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:42.143GraphicsUnload texture 'POI_Quest_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:37:42.143GraphicsUnload texture 'POI_Quest_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:37:42.143GraphicsUnload texture 'POI_Quest_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:37:42.143GraphicsUnload texture 'POI_Quest_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:37:42.143GraphicsUnload texture 'POI_Quest_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:37:42.143GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:37:42.143GraphicsPOI_Quest_Set_01_Part1OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:42.275GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (4838) to (4031) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:42.475GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (68) to (56) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:44.976GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer switching particleCount from (132) to (110) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:44.977GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.009GraphicsDecal_Trail_OutputLayer switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.176GraphicsDecal_POI_Quest_Set_01_OutputLayer switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.576GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (178) to (148) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.609GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (413) to (344) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.609GraphicsGrassVolcanicOutputLayer switching particleCount from (55) to (45) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.609GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.609GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.609GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.642GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (447) to (372) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.809GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (163) to (135) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.842GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.842GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (290) to (241) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.842GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (609) to (507) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.842GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (674) to (561) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.843GraphicsVegetAridOutputLayer switching particleCount from (1984) to (1653) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.843GraphicsGrassAridOutputLayer_Shadows switching particleCount from (186) to (155) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.843GraphicsGrassAridOutputLayer switching particleCount from (854) to (711) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.843GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (111) to (92) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.876GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (18604) to (15503) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.876GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (263) to (219) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.876GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (3159) to (2632) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.876GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (4539) to (3782) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.876GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.876GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (4019) to (3349) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.876GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.909GraphicsDecal_Arid_OutputLayer_First switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.909GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (561) to (467) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.909GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (143) to (119) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.909GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:45.942GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (702) to (585) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:46.009GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:46.009GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:48.754UILoaded UI texture 'UI_UnitItem_DoubleArrow'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:49.375GraphicsFeedbacksMeshOutput switching particleCount from (365) to (304) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:49.375GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (1606) to (1338) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:49.375GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (2896) to (2413) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:49.408GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:49.408GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (5548) to (4623) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:53.243UIUnload UI texture 'Aspect_Districts_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:54.483UILoaded UI texture 'UI_UnitItem_UnitClass_FlyingSwarm'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:54.573UILoaded UI texture 'UI_UnitAbility_Quickfooted'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:54.621UILoaded UI texture 'UI_UnitAbility_Ranged_2'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:54.622UILoaded UI texture 'UI_UnitAbility_LeechingSeeding_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:55.612GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:55.613GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer switching particleCount from (352) to (293) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:55.613GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:55.613GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer switching particleCount from (102) to (85) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:55.645GraphicsBUI_KinOfSheredyn_CitySet_01OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:55.645GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1826) to (1521) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:55.646GraphicsVegetKelpForestOutputLayer switching particleCount from (4648) to (3873) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:55.646GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (179) to (149) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:56.246GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (657) to (547) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:56.278GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:56.279GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:57.244GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (1760) to (1466) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:57.244GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (933) to (777) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:57.278GraphicsVegetTemperateOutputLayer switching particleCount from (1450) to (1208) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:57.278GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer switching particleCount from (52) to (43) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:57.344GraphicsUnit_Aspect_SupportMelee_Hero_OutputLayer switching particleCount from (90) to (75) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:37:57.345GraphicsWeapon_Common_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:04.342UIUnload UI texture 'Aspect_Districts_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:09.078UIUnload UI texture 'Faction_Leaders_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.813GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (14) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.813GraphicsUnload texture 'POI_Curiosity_Set_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.813GraphicsUnload texture 'POI_Curiosity_Set_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.814GraphicsUnload texture 'POI_Curiosity_Set_02_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.814GraphicsUnload texture 'POI_Curiosity_Set_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.814GraphicsUnload texture 'POI_Curiosity_Set_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.814GraphicsUnload texture 'POI_Curiosity_Set_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.814GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.814GraphicsPOI_Curiosity_Set_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.814GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (148) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.815GraphicsUnload texture 'Rifts_Boulders_Set_01_Volcanic_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.815GraphicsUnload texture 'Rifts_Boulders_Set_01_Volcanic_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.815GraphicsUnload texture 'Rifts_Boulders_Set_01_Volcanic_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.815GraphicsUnload texture 'Rifts_Boulders_Set_01_Volcanic_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.815GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.815GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.815GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (112) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.816GraphicsUnload texture 'Env_Volcanic_PropsSet_02_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.816GraphicsUnload texture 'Env_Volcanic_PropsSet_02_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.816GraphicsUnload texture 'Env_Volcanic_PropsSet_02_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.816GraphicsUnload texture 'Env_Volcanic_PropsSet_02_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.816GraphicsUnload texture 'Env_Volcanic_PropsSet_02_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.816GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.816GraphicsEnv_Volcanic_PropsSet_02OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.816GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (20) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.817GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.817GraphicsGrassVolcanicOutputLayer_Shadows now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.846GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (166) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.846GraphicsUnload texture 'Env_Volcanic_PropsSet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.846GraphicsUnload texture 'Env_Volcanic_PropsSet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.846GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.847GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.847GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.847GraphicsUnload texture 'Env_Volcanic_PropsSet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.847GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.847GraphicsEnv_Volcanic_PropsSet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.847GraphicsGrassVolcanicOutputLayer switching particleCount from (45) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.847GraphicsUnload texture 'Veget_Volcanic_Atlas_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.848GraphicsUnload texture 'Veget_Volcanic_Atlas_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.848GraphicsUnload texture 'Veget_Volcanic_Atlas_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.848GraphicsUnload texture 'Veget_Volcanic_Atlas_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.848GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.848GraphicsGrassVolcanicOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.848GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (37) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.849GraphicsUnload texture 'POI_ResourceStrategic_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.849GraphicsUnload texture 'POI_ResourceStrategic_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.849GraphicsUnload texture 'POI_ResourceStrategic_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.849GraphicsUnload texture 'POI_ResourceStrategic_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.849GraphicsUnload texture 'POI_ResourceStrategic_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.849GraphicsUnload texture 'POI_ResourceStrategic_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.849GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.850GraphicsPOI_ResourceStrategic_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.910GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (40) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.910GraphicsUnload texture 'Weapon_Blackhammer_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.910GraphicsUnload texture 'Weapon_Blackhammer_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.910GraphicsUnload texture 'Weapon_Blackhammer_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.910GraphicsUnload texture 'Weapon_Blackhammer_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.910GraphicsUnload texture 'Weapon_Blackhammer_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.910GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.911GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.943GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (119) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:13.943GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.943GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.943GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.944GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.944GraphicsUnload texture 'POI_MinorFactionElder_Blackhammer_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.944GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:13.944GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:14.177GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (92) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:14.177GraphicsUnload texture 'POI_ResourceLuxury_Set_03_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:14.177GraphicsUnload texture 'POI_ResourceLuxury_Set_03_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:14.177GraphicsUnload texture 'POI_ResourceLuxury_Set_03_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:14.178GraphicsUnload texture 'POI_ResourceLuxury_Set_03_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:14.178GraphicsUnload texture 'POI_ResourceLuxury_Set_03_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:14.178GraphicsUnload texture 'POI_ResourceLuxury_Set_03_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:14.178GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:14.178GraphicsPOI_ResourceLuxury_Set_03OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:14.811GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (274) to (228) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:15.011GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer switching particleCount from (36) to (30) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:16.945GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (4031) to (3359) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:17.776UILoading async UI texture 'Faction_Leaders_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:38:21.211GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer switching particleCount from (110) to (91) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:21.211GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:21.244GraphicsDecal_Trail_OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.177GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (344) to (286) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.178GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.178GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.210GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (372) to (310) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.380GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.414GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (53) to (44) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.414GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (241) to (200) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.414GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (507) to (422) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.414GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (561) to (467) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.415GraphicsVegetAridOutputLayer switching particleCount from (1653) to (1377) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.415GraphicsGrassAridOutputLayer_Shadows switching particleCount from (155) to (129) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.415GraphicsGrassAridOutputLayer switching particleCount from (711) to (592) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.447GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (15503) to (12919) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.447GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (219) to (182) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.447GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (2632) to (2193) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.448GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (3782) to (3151) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.448GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.448GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3349) to (2790) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.477GraphicsDecal_Arid_OutputLayer_First switching particleCount from (18) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.477GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (467) to (389) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.510GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (585) to (487) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:22.577GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:24.711GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer switching particleCount from (30) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:24.712GraphicsUnload texture 'Env_KinOfSheredyn_Civilian_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:24.712GraphicsUnload texture 'Env_KinOfSheredyn_Civilian_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:24.712GraphicsUnload texture 'Env_KinOfSheredyn_Civilian_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:24.712GraphicsUnload texture 'Env_KinOfSheredyn_Civilian_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:24.712GraphicsUnload texture 'Env_KinOfSheredyn_Civilian_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:24.712GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:24.712GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:24.744GraphicsBUI_KinOfSheredyn_CitySet_01OutputLayer switching particleCount from (27) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:24.745GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:24.745GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:24.745GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:24.745GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:24.745GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:24.745GraphicsUnload texture 'BUI_KinOfSheredyn_CitySet_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:24.745GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:24.745GraphicsBUI_KinOfSheredyn_CitySet_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:25.380GraphicsFeedbacksMeshOutput switching particleCount from (304) to (253) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:25.381GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (1338) to (1115) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:25.415GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:25.415GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (4623) to (3852) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:26.345GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer switching particleCount from (43) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:26.346GraphicsUnload texture 'POI_MinorFactionVillage_03_Destroyed_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.346GraphicsUnload texture 'POI_MinorFactionVillage_03_Destroyed_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.346GraphicsUnload texture 'POI_MinorFactionVillage_03_Destroyed_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.346GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.346GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:26.378GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (6) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:26.378GraphicsUnload texture 'POI_Curiosity_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.379GraphicsUnload texture 'POI_Curiosity_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.379GraphicsUnload texture 'POI_Curiosity_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.379GraphicsUnload texture 'POI_Curiosity_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.379GraphicsUnload texture 'POI_Curiosity_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.379GraphicsUnload texture 'POI_Curiosity_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.379GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.379GraphicsPOI_Curiosity_Set_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:26.380GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:26.380GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.380GraphicsDecal_Arid_OutputLayer_Second now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:26.380GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer switching particleCount from (91) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:26.380GraphicsUnload texture 'POI_MinorFactionElder_Solusk_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.380GraphicsUnload texture 'POI_MinorFactionElder_Solusk_01_AlbedoTransparency_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.380GraphicsUnload texture 'POI_MinorFactionElder_Solusk_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.381GraphicsUnload texture 'POI_MinorFactionElder_Solusk_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.381GraphicsUnload texture 'POI_MinorFactionElder_Solusk_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.381GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.381GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:26.381GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer switching particleCount from (25) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:26.381GraphicsUnload texture 'Weapon_Solusk_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.381GraphicsUnload texture 'Weapon_Solusk_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.381GraphicsUnload texture 'Weapon_Solusk_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.382GraphicsUnload texture 'Weapon_Solusk_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.382GraphicsUnload texture 'Weapon_Solusk_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.382GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.382GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:26.411GraphicsUnit_Aspect_SupportMelee_Hero_OutputLayer switching particleCount from (75) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:26.412GraphicsUnload texture 'Unit_Aspect_SupportMelee_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.412GraphicsUnload texture 'Unit_Aspect_SupportMelee_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.412GraphicsUnload texture 'Unit_Aspect_SupportMelee_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.412GraphicsUnload texture 'Unit_Aspect_SupportMelee_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.412GraphicsUnload texture 'Unit_Aspect_SupportMelee_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.412GraphicsUnload texture 'Unit_Aspect_SupportMelee_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.413GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.413GraphicsUnit_Aspect_SupportMelee_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:26.413GraphicsWeapon_Common_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (6) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:26.413GraphicsUnload texture 'Weapon_Common_SorcererOfTheEnd_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.413GraphicsUnload texture 'Weapon_Common_SorcererOfTheEnd_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.413GraphicsUnload texture 'Weapon_Common_SorcererOfTheEnd_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.413GraphicsUnload texture 'Weapon_Common_SorcererOfTheEnd_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.414GraphicsUnload texture 'Weapon_Common_SorcererOfTheEnd_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.414GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:38:26.414GraphicsWeapon_Common_SorcererOfTheEnd_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:31.343GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:31.343GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer switching particleCount from (85) to (70) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:31.376GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (149) to (124) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:31.978GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (547) to (455) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:32.977GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (1466) to (1221) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.223UILoading async UI texture 'Aspect_Districts_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:38:37.284GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.284GraphicsPOI_Curiosity_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.285GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.285GraphicsDecal_Arid_OutputLayer_Second now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.285GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer switching particleCount from (0) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.285GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.285GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.285GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.348GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer switching particleCount from (27) to (53) because it uses more particle (42) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.348GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer switching particleCount from (8) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.348GraphicsUnit_Aspect_SupportMelee_Hero_OutputLayer switching particleCount from (0) to (90) because it uses more particle (72) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.348GraphicsUnit_Aspect_SupportMelee_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.349GraphicsWeapon_Common_SorcererOfTheEnd_Set_01_OutputLayer switching particleCount from (0) to (8) because it uses more particle (6) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.349GraphicsWeapon_Common_SorcererOfTheEnd_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.412GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (1221) to (1466) because it uses more particle (1027) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.412GraphicsVegetTemperateOutputLayer switching particleCount from (1208) to (1450) because it uses more particle (1054) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.413GraphicsGrassTemperateOutputLayer_Shadows switching particleCount from (777) to (933) because it uses more particle (639) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.413GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.413GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (0) to (37) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.413GraphicsPOI_ResourceLuxury_Set_03OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.413GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (0) to (95) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.413GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.413GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.413GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.413GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer switching particleCount from (53) to (105) because it uses more particle (84) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.413GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer switching particleCount from (15) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.478GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (487) to (585) because it uses more particle (446) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.478GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (389) to (467) because it uses more particle (325) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.478GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (17) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.512UILoading async UI texture 'Aspect_Districts_01.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:38:37.846GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (182) to (219) because it uses more particle (147) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.912GraphicsDecal_Trail_OutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:37.945GraphicsDecal_Arid_OutputLayer_Second now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.044GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (2193) to (2632) because it uses more particle (1772) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.111GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (3151) to (3782) because it uses more particle (2708) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.111GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (3852) to (4623) because it uses more particle (3238) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.146GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (35) to (42) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.146GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.146GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (164) to (225) because it uses more particle (180) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.211GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (3782) to (4539) because it uses more particle (3198) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.211GraphicsFeedbacksMeshOutput switching particleCount from (253) to (304) because it uses more particle (216) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.211GraphicsDecal_POI_Quest_Set_01_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.211GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (4623) to (5548) because it uses more particle (3834) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.211GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (1115) to (1338) because it uses more particle (915) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.211GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (422) to (507) because it uses more particle (358) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.212GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (22) to (28) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.212GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (225) to (270) because it uses more particle (182) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.212GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.212GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (228) to (274) because it uses more particle (210) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.212GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.278GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (2) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.278GraphicsFeedbacksMeshOutput switching particleCount from (304) to (365) because it uses more particle (255) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.278GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (3359) to (4031) because it uses more particle (2850) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.278GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (112) to (163) because it uses more particle (130) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.278GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (2413) to (2896) because it uses more particle (2000) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.278GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (95) to (143) because it uses more particle (114) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.346GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.346GraphicsPOI_Quest_Set_01_Part1OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.347GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (507) to (609) because it uses more particle (450) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.347GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (467) to (561) because it uses more particle (385) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.347GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (4031) to (4838) because it uses more particle (3242) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.347GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (124) to (162) because it uses more particle (129) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.347GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (455) to (593) because it uses more particle (474) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.347GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (33) to (49) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.347GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.347GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.444GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (2632) to (3159) because it uses more particle (2141) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.444GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (4539) to (5447) because it uses more particle (3663) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.444GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (200) to (241) because it uses more particle (165) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.444GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (5548) to (6658) because it uses more particle (4504) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.444GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (1466) to (1760) because it uses more particle (1190) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.444GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (27) to (33) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.444GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2790) to (3349) because it uses more particle (2244) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.444GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (593) to (712) because it uses more particle (525) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.444GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (37) to (52) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.444GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (274) to (350) because it uses more particle (280) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.444GraphicsDecal_Trail_OutputLayer switching particleCount from (17) to (21) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.511GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (13) to (16) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.511GraphicsFeedbacksMeshOutput switching particleCount from (365) to (439) because it uses more particle (306) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.511GraphicsVegetKelpForestOutputLayer switching particleCount from (3873) to (4648) because it uses more particle (3199) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.512GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (350) to (421) because it uses more particle (281) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.512GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (2896) to (3476) because it uses more particle (2367) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.512GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (49) to (135) because it uses more particle (108) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.578GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (3) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.578GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (0) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.578GraphicsEnv_Volcanic_PropsSet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.578GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (1338) to (1606) because it uses more particle (1073) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.578GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (609) to (731) because it uses more particle (498) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.578GraphicsPOI_NaturalModifier_Set_06OutputLayer switching particleCount from (162) to (195) because it uses more particle (138) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.579GraphicsGrassVolcanicOutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.579GraphicsGrassVolcanicOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.579GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.579GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (467) to (561) because it uses more particle (377) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.579GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (18) to (22) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.645GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (12919) to (15503) because it uses more particle (10774) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.646GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (44) to (53) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.646GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (19) to (67) because it uses more particle (53) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.646GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (9) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.646GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (57) to (83) because it uses more particle (66) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.646GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (4838) to (5806) because it uses more particle (4352) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.646GraphicsVegetKelpForestOutputLayer switching particleCount from (4648) to (5578) because it uses more particle (3720) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.646GraphicsDecal_Volcanic_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.646GraphicsDecal_Volcanic_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.646GraphicsDecal_KelpForest_OutputLayer switching particleCount from (87) to (105) because it uses more particle (72) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.646GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer switching particleCount from (38) to (52) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.646GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (19) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.712GraphicsPOI_Curiosity_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.712GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (219) to (263) because it uses more particle (189) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.712GraphicsFeedbacksMeshOutput switching particleCount from (439) to (527) because it uses more particle (366) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.712GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (67) to (84) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.712GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (33) to (40) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.712GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (5806) to (6968) because it uses more particle (4860) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.713GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (270) to (342) because it uses more particle (273) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.713GraphicsDecal_Volcanic_OutputLayer switching particleCount from (2) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.713GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (3476) to (4172) because it uses more particle (2823) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.713GraphicsDecal_Trail_OutputLayer switching particleCount from (21) to (26) because it uses more particle (19) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.713GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (135) to (162) because it uses more particle (122) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.713GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (0) to (104) because it uses more particle (83) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.713GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.713GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer switching particleCount from (0) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.713GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.713GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.713GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.778GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (263) to (316) because it uses more particle (224) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.778GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.778GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (83) to (115) because it uses more particle (92) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.778GraphicsDecal_Volcanic_OutputLayer switching particleCount from (7) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.778GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (421) to (506) because it uses more particle (353) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.778GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer switching particleCount from (0) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.778GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.845GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (241) to (290) because it uses more particle (195) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.845GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (17) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.847GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (40) to (48) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.847GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (42) to (51) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.847GraphicsVegetKelpForestOutputLayer switching particleCount from (5578) to (6694) because it uses more particle (4472) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.847GraphicsDecal_Volcanic_OutputLayer switching particleCount from (10) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.847GraphicsVegetVolcanicOutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.848GraphicsVegetVolcanicOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.848GraphicsDecal_KelpForest_OutputLayer switching particleCount from (105) to (127) because it uses more particle (93) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.848GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.848GraphicsGrassVolcanicOutputLayer_Shadows now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.848GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer switching particleCount from (0) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.849GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.849GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (0) to (62) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.849GraphicsUnit_Aspect_Scout_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.911GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (23) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.911GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (1760) to (2112) because it uses more particle (1427) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.911GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (0) to (58) because it uses more particle (46) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.911GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.912GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (0) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.912GraphicsEnv_Volcanic_PropsSet_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.912GraphicsDecal_Volcanic_OutputLayer switching particleCount from (15) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.912GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (62) to (105) because it uses more particle (84) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.979GraphicsSchematicView_Icon_01OutputLayer switching particleCount from (0) to (174) because it uses more particle (139) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.980GraphicsSchematicView_Icon_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.980GraphicsSchematicView_Decal_01OutputLayer switching particleCount from (0) to (365) because it uses more particle (292) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.980GraphicsSchematicView_Decal_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.980GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (15503) to (18604) because it uses more particle (12532) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.980GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (38) to (57) because it uses more particle (45) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.980GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (6658) to (7990) because it uses more particle (5340) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.980GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (58) to (73) because it uses more particle (58) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.980GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.980GraphicsSchematicView_Icon_01BackOutputLayer switching particleCount from (0) to (283) because it uses more particle (226) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.980GraphicsSchematicView_Icon_01BackOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.980GraphicsSchematicView_Decal_01FrontOutputLayer switching particleCount from (0) to (185) because it uses more particle (148) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.980GraphicsSchematicView_Decal_01FrontOutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.980GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (6968) to (8362) because it uses more particle (5617) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.980GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (15) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.981GraphicsVegetVolcanicOutputLayer switching particleCount from (3) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:38.981GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (105) to (149) because it uses more particle (119) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.080GraphicsSchematicView_Decal_01OutputLayer switching particleCount from (365) to (439) because it uses more particle (293) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.081GraphicsFeedbacksMeshOutput switching particleCount from (527) to (633) because it uses more particle (423) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.081GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (57) to (69) because it uses more particle (49) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.081GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (73) to (88) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.081GraphicsDecal_Arid_OutputLayer_First switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.081GraphicsDecal_Trail_OutputLayer switching particleCount from (26) to (32) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.081GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (149) to (179) because it uses more particle (140) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.146GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (88) to (106) because it uses more particle (76) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.147GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (10) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.147GraphicsSchematicView_Icon_01BackOutputLayer switching particleCount from (283) to (340) because it uses more particle (230) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.147GraphicsSchematicView_Decal_01FrontOutputLayer switching particleCount from (185) to (223) because it uses more particle (149) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.147GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (25) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.147GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (28) to (34) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.147GraphicsDecal_Volcanic_OutputLayer switching particleCount from (18) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.147GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (3) to (7) because it uses more particle (5) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.147GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (4172) to (5007) because it uses more particle (3521) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.148GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer switching particleCount from (105) to (132) because it uses more particle (105) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.148GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer switching particleCount from (30) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.177GraphicsSchematicView_Icon_01OutputLayer switching particleCount from (174) to (209) because it uses more particle (144) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.177GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (53) to (64) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.177GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (69) to (137) because it uses more particle (109) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.177GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (106) to (153) because it uses more particle (122) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.177GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (1606) to (1928) because it uses more particle (1333) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.178GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (48) to (58) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.178GraphicsEnv_Necrophage_Civilian_Set_01_OutputLayer switching particleCount from (56) to (68) because it uses more particle (54) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.178GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (35) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.178GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (163) to (196) because it uses more particle (134) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.178GraphicsDecal_Volcanic_OutputLayer switching particleCount from (23) to (29) because it uses more particle (23) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.178GraphicsVegetVolcanicOutputLayer switching particleCount from (7) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.178GraphicsDecal_KelpForest_OutputLayer switching particleCount from (127) to (153) because it uses more particle (104) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.178GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (7) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.178GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (12) to (15) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.178GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (506) to (608) because it uses more particle (456) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.178GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (561) to (674) because it uses more particle (451) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.178GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (179) to (215) because it uses more particle (154) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.246GraphicsSchematicView_Wonders_Icon_01OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.246GraphicsSchematicView_Wonders_Icon_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.277GraphicsSchematicView_Decal_01OutputLayer switching particleCount from (439) to (527) because it uses more particle (382) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.277GraphicsSchematicView_Icon_01BackOutputLayer switching particleCount from (340) to (409) because it uses more particle (301) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.277GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.277GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.278GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (0) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.278GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.278GraphicsWeapon_LegendaryRare_Set_07_OutputLayer switching particleCount from (0) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.278GraphicsWeapon_LegendaryRare_Set_07_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.348GraphicsSchematicView_Icon_01OutputLayer switching particleCount from (209) to (251) because it uses more particle (178) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.348GraphicsSchematicView_Icon_01BackOutputLayer switching particleCount from (409) to (491) because it uses more particle (335) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.376GraphicsSchematicView_Decal_01OutputLayer switching particleCount from (527) to (633) because it uses more particle (437) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.376GraphicsSchematicView_Decal_01FrontOutputLayer switching particleCount from (223) to (268) because it uses more particle (190) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.444GraphicsDecal_Trail_OutputLayer switching particleCount from (32) to (39) because it uses more particle (27) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.476GraphicsPOI_ResourceLuxury_Set_03OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.544GraphicsPOI_Quest_Set_01_Part1OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.849GraphicsSchematicView_Icon_01BackOutputLayer switching particleCount from (491) to (590) because it uses more particle (397) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.878GraphicsSchematicView_Decal_01OutputLayer switching particleCount from (633) to (760) because it uses more particle (516) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.977GraphicsSchematicView_Icon_01OutputLayer switching particleCount from (251) to (302) because it uses more particle (203) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.977GraphicsUnit_Ochling_Hero_OutputLayer switching particleCount from (0) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.977GraphicsUnit_Ochling_Hero_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:39.977GraphicsWeapon_LegendaryRare_Set_07_OutputLayer switching particleCount from (12) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:40.045GraphicsSchematicView_Decal_01FrontOutputLayer switching particleCount from (268) to (322) because it uses more particle (217) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:40.078GraphicsSchematicView_Icon_01BackOutputLayer switching particleCount from (590) to (708) because it uses more particle (477) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:40.145GraphicsDecal_Trail_OutputLayer switching particleCount from (39) to (47) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:40.178GraphicsSchematicView_Decal_01OutputLayer switching particleCount from (760) to (913) because it uses more particle (610) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:40.178GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:40.245GraphicsEnv_Volcanic_PropsSet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:40.246GraphicsSchematicView_Wonders_Icon_01OutputLayer switching particleCount from (2) to (4) because it uses more particle (3) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:40.550GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:40.576GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:40.985GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (32) to (54) because it uses more particle (43) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:40.989GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (0) to (308) because it uses more particle (246) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:40.990GraphicsUnit_Aspect_Ranged_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:41.067GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (0) to (30) because it uses more particle (24) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:41.067GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:41.581GraphicsSchematicView_Icon_01BackOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:41.792GraphicsSchematicView_Decal_01FrontOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:41.832GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:42.455NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:42.455NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:42.456NoneDistrict_Tier1_Population doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:42.460UILoading async UI texture 'Units__Large_07.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:38:42.460UILoading async UI texture 'Units__Large_08.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:38:42.544GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (863) because it uses more particle (690) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:42.646GraphicsTLFx_OutputLayer_Feedback switching particleCount from (863) to (1036) because it uses more particle (705) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:42.815GraphicsEnv_Volcanic_PropsSet_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:43.110GraphicsDecal_Volcanic_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:43.110GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:43.443GraphicsVegetVolcanicOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:43.444GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:43.648GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1036) to (863) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:43.709GraphicsTLFx_OutputLayer_Feedback switching particleCount from (863) to (719) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:43.742GraphicsTLFx_OutputLayer_Feedback switching particleCount from (719) to (599) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:43.809GraphicsTLFx_OutputLayer_Feedback switching particleCount from (599) to (499) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:43.809GraphicsGrassVolcanicOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:43.844GraphicsTLFx_OutputLayer_Feedback switching particleCount from (499) to (415) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:43.910GraphicsTLFx_OutputLayer_Feedback switching particleCount from (415) to (345) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:43.910GraphicsPOI_MinorFactionVillage_03DestroyedOutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:43.943GraphicsTLFx_OutputLayer_Feedback switching particleCount from (345) to (287) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:43.943GraphicsGrassVolcanicOutputLayer_Shadows now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.017GraphicsTLFx_OutputLayer_Feedback switching particleCount from (287) to (239) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.048GraphicsTLFx_OutputLayer_Feedback switching particleCount from (239) to (199) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.117GraphicsTLFx_OutputLayer_Feedback switching particleCount from (199) to (165) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.151GraphicsTLFx_OutputLayer_Feedback switching particleCount from (165) to (137) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.151GraphicsSchematicView_Wonders_Icon_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.212GraphicsTLFx_OutputLayer_Feedback switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.212GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.248GraphicsTLFx_OutputLayer_Feedback switching particleCount from (114) to (95) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.326GraphicsTLFx_OutputLayer_Feedback switching particleCount from (95) to (79) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.345GraphicsSchematicView_Icon_01OutputLayer switching particleCount from (302) to (679) because it uses more particle (543) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.345GraphicsTLFx_OutputLayer_Feedback switching particleCount from (79) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.345GraphicsUnit_Aspect_SupportMelee_Base_OutputLayer switching particleCount from (0) to (259) because it uses more particle (207) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.345GraphicsUnit_Aspect_SupportMelee_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.345GraphicsWeapon_Aspect_SupportMelee_Set_01_OutputLayer switching particleCount from (0) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.345GraphicsWeapon_Aspect_SupportMelee_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.413GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.444GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.477GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.510GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.544GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.612GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.645GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.677GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.677GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.710GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.710GraphicsUnit_Aspect_Ranged_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.783GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.813GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.880GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:44.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:45.013GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:45.044GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:45.077GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:45.284GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:45.346GraphicsUnit_Aspect_Scout_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:45.614GraphicsUnit_Aspect_SupportMelee_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:45.615GraphicsWeapon_Aspect_SupportMelee_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:45.877GraphicsUnit_Aspect_SupportMelee_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:45.878GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.280GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.311GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.510GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.543GraphicsUnit_Ochling_Hero_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.711GraphicsWeapon_Common_SorcererOfTheEnd_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.743GraphicsWeapon_LegendaryRare_Set_07_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.811GraphicsSchematicView_Icon_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.858GraphicsSchematicView_Decal_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.859GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (0) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.859GraphicsPOI_Curiosity_Set_02OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.859GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (153) to (198) because it uses more particle (158) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.859GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (286) to (442) because it uses more particle (353) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.860GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer switching particleCount from (293) to (352) because it uses more particle (269) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.860GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (310) to (494) because it uses more particle (395) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.860GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (65) to (240) because it uses more particle (192) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.939GraphicsDecal_POI_NaturalModifier_02_OutputLayer switching particleCount from (0) to (59) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.939GraphicsDecal_POI_NaturalModifier_02_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.940GraphicsGrassVolcanicOutputLayer switching particleCount from (5) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.940GraphicsGrassAridOutputLayer_Shadows switching particleCount from (129) to (192) because it uses more particle (153) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.940GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (4) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.940GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (12) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.940GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (0) to (44) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.940GraphicsPOI_ResourceStrategic_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.941GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.941GraphicsPOI_MinorFactionVillage_01OutputLayer switching particleCount from (223) to (268) because it uses more particle (191) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.991GraphicsPOI_MinorFactionElder_Foundling_01OutputLayer switching particleCount from (0) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:46.991GraphicsPOI_MinorFactionElder_Foundling_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:47.103GraphicsPOI_MinorFactionElder_Weapon_Foundling_01OutputLayer switching particleCount from (0) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:47.103GraphicsPOI_MinorFactionElder_Weapon_Foundling_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:47.104GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (0) to (2077) because it uses more particle (1661) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:47.104GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:47.700GraphicsGrassVolcanicOutputLayer switching particleCount from (10) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:47.785GraphicsGrassVolcanicOutputLayer switching particleCount from (20) to (25) because it uses more particle (20) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:48.344GraphicsDecal_POI_NaturalModifier_02_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:48.409GraphicsPOI_Curiosity_Set_02OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:49.377GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:49.409GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:49.610GraphicsPOI_ResourceStrategic_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:49.647GraphicsPOI_MinorFactionElder_Foundling_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:49.784GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (17) to (21) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:49.784GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (3) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:49.847GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (442) to (531) because it uses more particle (365) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:49.848GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (5) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:49.924GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (9) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:49.947GraphicsVegetAridOutputLayer switching particleCount from (1377) to (1653) because it uses more particle (1140) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:50.045GraphicsGrassAridOutputLayer switching particleCount from (592) to (711) because it uses more particle (500) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:50.144GraphicsVegetAridOutputLayer switching particleCount from (1653) to (1984) because it uses more particle (1335) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:50.218GraphicsGrassVolcanicOutputLayer switching particleCount from (25) to (31) because it uses more particle (22) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:50.513GraphicsPOI_MinorFactionElder_Weapon_Foundling_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:50.579GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:51.044GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:38:57.250UILoaded UI texture 'UI_Common_LuxuryResource'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:01.212GraphicsVegetAridOutputLayer switching particleCount from (1984) to (2381) because it uses more particle (1594) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:03.777GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:03.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:04.644GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (531) to (638) because it uses more particle (426) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:04.744GraphicsGrassVolcanicOutputLayer switching particleCount from (31) to (38) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:04.882GraphicsGrassVolcanicOutputLayer switching particleCount from (38) to (46) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:05.577GraphicsPOI_MinorFactionVillage_01OutputLayer switching particleCount from (268) to (322) because it uses more particle (239) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:05.577GraphicsPOI_MinorFactionElder_Consortium_01OutputLayer switching particleCount from (95) to (143) because it uses more particle (114) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:05.663GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:05.712GraphicsPOI_ResourceLuxury_Set_01OutputLayer switching particleCount from (405) to (608) because it uses more particle (486) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:07.746GraphicsBUI_KinOfSheredyn_CitySet_01OutputLayer switching particleCount from (0) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:07.746GraphicsBUI_KinOfSheredyn_CitySet_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:08.461UILoading async UI texture 'Units__Large_10.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:39:09.111GraphicsBUI_KinOfSheredyn_CitySet_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:09.629UILoading async UI texture 'Units__Large_11.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:39:09.690UILoaded UI texture 'UI_UnitAbility_Circle_OuterBorder_Dotted'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:09.763UILoaded UI texture 'UI_UnitAbility_InspiringStrike_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:09.764UILoading async UI texture 'Units__Large_09.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:39:09.847UILoaded UI texture 'UI_UnitAbility_Momentum_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:09.857UILoaded UI texture 'UI_Resource_Strategic_Lazuline'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:10.216GraphicsTLFx_OutputLayer_UIFx switching particleCount from (61) to (74) because it uses more particle (57) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:10.280GraphicsTLFx_OutputLayer_UIFx switching particleCount from (74) to (89) because it uses more particle (69) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:10.312GraphicsTLFx_OutputLayer_UIFx switching particleCount from (89) to (107) because it uses more particle (81) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:10.345GraphicsTLFx_OutputLayer_UIFx switching particleCount from (107) to (129) because it uses more particle (95) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:10.512GraphicsTLFx_OutputLayer_UIFx switching particleCount from (129) to (155) because it uses more particle (113) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:10.578GraphicsTLFx_OutputLayer_UIFx switching particleCount from (155) to (186) because it uses more particle (130) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:10.745GraphicsTLFx_OutputLayer_UIFx switching particleCount from (186) to (224) because it uses more particle (153) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:11.115GraphicsTLFx_OutputLayer_UIFx switching particleCount from (224) to (269) because it uses more particle (181) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:11.710GraphicsTLFx_OutputLayer_UIFx switching particleCount from (269) to (323) because it uses more particle (218) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:22.415GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer switching particleCount from (70) to (58) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:26.716UIUnload UI texture 'Units__Large_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:26.716UIUnload UI texture 'Units__Large_01'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:28.848UILoaded UI texture 'UI_UnitAbility_Patroller_1'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:29.697UILoaded UI texture 'UI_UnitAbility_Patroller_2'.
Amplitude.UI.Renderers.UIRenderingManager:FindDocumentSource(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:30.781UILoading async UI texture 'Units__Large_12.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:39:31.143GraphicsDecal_POI_Quest_Set_01_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.276GraphicsVegetTemperateOutputLayer switching particleCount from (1450) to (1208) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.481GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (561) to (467) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.577GraphicsEnv_Aspect_Civilian_Set_01_OutputLayer switching particleCount from (731) to (609) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.709GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (18604) to (15503) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.709GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.709GraphicsBUI_Common_Construction_02OutputLayer switching particleCount from (316) to (263) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.709GraphicsBUI_Aspect_CitySet_01OutputLayer switching particleCount from (3159) to (2632) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.709GraphicsBUI_Aspect_CitySet_02OutputLayer switching particleCount from (5447) to (4539) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.709GraphicsBUI_Common_Banners_Set_01OutputLayer switching particleCount from (64) to (53) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.709GraphicsBUI_Common_Construction_01OutputLayer switching particleCount from (290) to (241) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsFeedbacksMeshOutput switching particleCount from (633) to (527) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (84) to (70) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (7990) to (6658) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsEnv_Temperate_PropsSet_01OutputLayer switching particleCount from (2112) to (1760) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (585) to (487) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsVeget_Aspect_CitySetOutputLayer switching particleCount from (1928) to (1606) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsDecal_BUI_Aspect_Spore_OutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (115) to (95) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (8362) to (6968) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsVegetKelpForestOutputLayer switching particleCount from (6694) to (5578) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsDecal_POI_NaturalModifier_OutputLayer switching particleCount from (34) to (28) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (342) to (285) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsPOI_NaturalModifier_Set_05OutputLayer switching particleCount from (196) to (163) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsDecal_Volcanic_OutputLayer switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsVegetVolcanicOutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsDecal_KelpForest_OutputLayer switching particleCount from (153) to (127) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (608) to (506) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (5007) to (4172) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.710GraphicsPOI_MinorFactionVillage_03OutputLayer switching particleCount from (674) to (561) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.712GraphicsDecal_POI_MinorFactionVillage_OutputLayer switching particleCount from (22) to (18) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.712GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (162) to (135) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.712GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.712GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.712GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (104) to (86) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.712GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (143) to (119) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.712GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.712GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.712GraphicsPOI_MinorFactionElder_Solusk_01OutputLayer switching particleCount from (132) to (110) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:31.712GraphicsPOI_MinorFactionElder_Weapon_Solusk_01OutputLayer switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:33.261GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (308) to (256) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:33.262GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:35.680GraphicsSchematicView_Wonders_Icon_01OutputLayer switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:35.783GraphicsSchematicView_Decal_01OutputLayer switching particleCount from (913) to (760) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:35.783GraphicsSchematicView_Icon_01BackOutputLayer switching particleCount from (708) to (590) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:35.783GraphicsSchematicView_Decal_01FrontOutputLayer switching particleCount from (322) to (268) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:35.784GraphicsDecal_Trail_OutputLayer switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:35.784GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (215) to (179) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:35.784GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:35.784GraphicsUnit_Ochling_Hero_OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:35.784GraphicsWeapon_LegendaryRare_Set_07_OutputLayer switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:35.815GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:35.815GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:36.577GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:37.113GraphicsUnit_Aspect_Coral_OutputLayer switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:38.550GraphicsSchematicView_Icon_01OutputLayer switching particleCount from (679) to (565) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:38.579UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:38.579UIUnload UI texture 'Bitmaps Others_04'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:42.558GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (487) to (585) because it uses more particle (415) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:42.717GraphicsVegetTemperateOutputLayer switching particleCount from (1208) to (1450) because it uses more particle (976) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:44.545UILoading async UI texture 'Bitmaps Small_00.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:39:44.812GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:44.877GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:45.675UIUnload UI texture 'Units__Large_03'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:47.016None[Sandbox] Process order. (Serial=49, Empire=0, Order=OrderGoTo Entity=#23571, path='2407 [64, 33] --> 2337 [65, 32] --> 2338 [66, 32] --> 2339 [67, 32] --> 2410 [67, 33] --> 2411 [68, 33] --> 2412 [69, 33]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:39:47.059None[Sandbox] Process order. (Serial=50, Empire=0, Order=OrderContinueGotoAction Action=4202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:39:47.767None[Sandbox] Process order. (Serial=51, Empire=0, Order=OrderContinueGotoAction Action=4202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:39:48.011GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:48.446None[Sandbox] Process order. (Serial=52, Empire=0, Order=OrderContinueGotoAction Action=4202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:39:48.780NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:48.783UILoading async UI texture 'Units__Large_03.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:39:49.110GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:49.126None[Sandbox] Process order. (Serial=53, Empire=0, Order=OrderContinueGotoAction Action=4202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:39:49.443GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:49.509GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:49.803None[Sandbox] Process order. (Serial=54, Empire=0, Order=OrderContinueGotoAction Action=4202)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:39:49.866NoneThe AI synchronization took 1314 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
18:39:49.881GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (113) because it uses more particle (90) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:51.078GraphicsTLFx_OutputLayer_Feedback switching particleCount from (113) to (94) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:51.144GraphicsTLFx_OutputLayer_Feedback switching particleCount from (94) to (78) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:51.215GraphicsTLFx_OutputLayer_Feedback switching particleCount from (78) to (65) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:51.283GraphicsTLFx_OutputLayer_Feedback switching particleCount from (65) to (54) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:51.313GraphicsTLFx_OutputLayer_Feedback switching particleCount from (54) to (45) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:51.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:51.477GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:51.550GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:51.578GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:51.682GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:51.761GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:51.814GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:51.881GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:51.947GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:52.016GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:52.076GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:52.144GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:52.277GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:52.309GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:52.849GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (19) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:52.911GraphicsTLFx_OutputLayer_Feedback switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:52.980GraphicsTLFx_OutputLayer_Feedback switching particleCount from (15) to (12) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:53.044GraphicsTLFx_OutputLayer_Feedback switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:53.076GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:53.144GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:53.210GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:53.280GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:53.346GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:53.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:53.483GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:53.551None[Sandbox] Process order. (Serial=55, Empire=0, Order=OrderGoToAndMerge Entity=#25304, path='2407 [64, 33] --> 2337 [65, 32] --> 2338 [66, 32] --> 2409 [66, 33] --> 2410 [67, 33] --> 2411 [68, 33] --> 2412 [69, 33] --> 2413 [70, 33]'. TargetGUID: 16823, UnitGUIDsToSplitAndMerge: Amplitude.Mercury.Simulation.SimulationEntityGUID[])
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:39:53.740None[Sandbox] Process order. (Serial=56, Empire=0, Order=OrderContinueGotoAction Action=4203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:39:54.142GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:54.420None[Sandbox] Process order. (Serial=57, Empire=0, Order=OrderContinueGotoAction Action=4203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:39:55.099None[Sandbox] Process order. (Serial=58, Empire=0, Order=OrderContinueGotoAction Action=4203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:39:55.777None[Sandbox] Process order. (Serial=59, Empire=0, Order=OrderContinueGotoAction Action=4203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:39:56.448None[Sandbox] Process order. (Serial=60, Empire=0, Order=OrderContinueGotoAction Action=4203)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:39:56.503NoneThe AI synchronization took 1376 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
18:39:57.177GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:57.244GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.546GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.843GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (137) to (114) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.843GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3349) to (2790) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.843GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (240) to (200) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.843GraphicsGrassVolcanicOutputLayer switching particleCount from (46) to (38) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.843GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.844GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (52) to (43) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.844GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (2077) to (1730) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.913GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.913GraphicsDecal_POI_NaturalModifier_02_OutputLayer switching particleCount from (59) to (49) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.913GraphicsVegetAridOutputLayer switching particleCount from (2381) to (1984) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.913GraphicsGrassAridOutputLayer switching particleCount from (711) to (592) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.913GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.989GraphicsGrassAridOutputLayer_Shadows switching particleCount from (192) to (160) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.990GraphicsPOI_MinorFactionElder_Foundling_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:58.990GraphicsPOI_MinorFactionElder_Weapon_Foundling_01OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:59.051GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (198) to (165) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:59.052GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:59.052GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (44) to (36) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:59.052GraphicsUnit_Aspect_SupportMelee_Base_OutputLayer switching particleCount from (259) to (215) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:59.052GraphicsWeapon_Aspect_SupportMelee_Set_01_OutputLayer switching particleCount from (27) to (22) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:59.114GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:39:59.115GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (638) to (531) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:00.246GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (494) to (411) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:00.323GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer switching particleCount from (352) to (293) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:00.323GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:00.445GraphicsDecal_POI_NaturalWonder_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:00.512GraphicsPOI_NaturalWonder_Wonder01_01OutputLayer switching particleCount from (33) to (27) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.079GraphicsDecal_POI_NaturalWonder_OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.079GraphicsPOI_NaturalWonder_Wonder01_01OutputLayer switching particleCount from (27) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.145GraphicsPOI_Curiosity_Set_02OutputLayer switching particleCount from (17) to (21) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.145GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (2790) to (3349) because it uses more particle (2627) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.145GraphicsEnv_Rifts_Boulders_Set_01_DeepCrevasse_OutputLayer switching particleCount from (293) to (352) because it uses more particle (263) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.145GraphicsEnv_DeepCrevasse_PropsSet_02OutputLayer switching particleCount from (411) to (494) because it uses more particle (344) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.145GraphicsGrassAridOutputLayer_Shadows switching particleCount from (160) to (192) because it uses more particle (132) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.145GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (43) to (52) because it uses more particle (41) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.145GraphicsDecal_DeepCrevasse_SeaWeeds_OutputLayer switching particleCount from (14) to (17) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.176GraphicsGrassVolcanicOutputLayer switching particleCount from (38) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.176GraphicsPOI_ResourceStrategic_Set_01OutputLayer switching particleCount from (36) to (44) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.243GraphicsVeget_POI_NaturalModifierOutputLayer switching particleCount from (585) to (702) because it uses more particle (473) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.243GraphicsGrassVolcanicOutputLayer switching particleCount from (48) to (63) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.243GraphicsDecal_Arid_OutputLayer_Second switching particleCount from (8) to (10) because it uses more particle (8) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.243GraphicsPOI_MinorFactionElder_Foundling_01OutputLayer switching particleCount from (40) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.310GraphicsEnv_Rifts_Boulders_Set_01_Volcanic_OutputLayer switching particleCount from (165) to (199) because it uses more particle (151) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.443GraphicsGrassAridOutputLayer_Shadows switching particleCount from (192) to (231) because it uses more particle (155) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.443GraphicsPOI_MinorFactionElder_Weapon_Foundling_01OutputLayer switching particleCount from (16) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:01.909GraphicsGrassVolcanicOutputLayer switching particleCount from (63) to (76) because it uses more particle (56) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:02.110GraphicsGrassVolcanicOutputLayer switching particleCount from (76) to (92) because it uses more particle (62) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:06.309GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:06.842GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:06.979GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:07.045GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:07.442GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:08.119GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (98) because it uses more particle (78) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:12.808GraphicsTLFx_OutputLayer_Feedback switching particleCount from (98) to (120) because it uses more particle (96) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:12.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (120) to (100) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:13.642GraphicsTLFx_OutputLayer_Feedback switching particleCount from (100) to (83) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:13.709GraphicsTLFx_OutputLayer_Feedback switching particleCount from (83) to (69) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:13.781GraphicsTLFx_OutputLayer_Feedback switching particleCount from (69) to (57) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:13.808GraphicsTLFx_OutputLayer_Feedback switching particleCount from (57) to (47) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:13.909GraphicsTLFx_OutputLayer_Feedback switching particleCount from (47) to (39) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:13.942GraphicsTLFx_OutputLayer_Feedback switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:14.013GraphicsTLFx_OutputLayer_Feedback switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:14.076GraphicsTLFx_OutputLayer_Feedback switching particleCount from (26) to (21) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:14.142GraphicsTLFx_OutputLayer_Feedback switching particleCount from (21) to (17) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:14.209GraphicsTLFx_OutputLayer_Feedback switching particleCount from (17) to (14) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:14.284GraphicsTLFx_OutputLayer_Feedback switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:14.343GraphicsTLFx_OutputLayer_Feedback switching particleCount from (11) to (9) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:14.410GraphicsTLFx_OutputLayer_Feedback switching particleCount from (9) to (7) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:14.443GraphicsTLFx_OutputLayer_Feedback switching particleCount from (7) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:14.510GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:14.577GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:14.644GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:14.711GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:14.744GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:16.642GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:17.343GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (75) because it uses more particle (60) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:19.878GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (70) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:19.879GraphicsUnload texture 'POI_Quest_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.879GraphicsUnload texture 'POI_Quest_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.879GraphicsUnload texture 'POI_Quest_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.879GraphicsUnload texture 'POI_Quest_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.879GraphicsUnload texture 'POI_Quest_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.879GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.880GraphicsPOI_Quest_Set_01_Part1OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:19.880GraphicsVegetVolcanicOutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:19.880GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.880GraphicsVegetVolcanicOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:19.880GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer switching particleCount from (25) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:19.880GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.880GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.880GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.881GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.881GraphicsUnload texture 'POI_MinorFactionElder_Ametrine_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.881GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.881GraphicsPOI_MinorFactionElder_Ametrine_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:19.881GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer switching particleCount from (5) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:19.881GraphicsUnload texture 'Weapon_Ametrine_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.881GraphicsUnload texture 'Weapon_Ametrine_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.881GraphicsUnload texture 'Weapon_Ametrine_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.881GraphicsUnload texture 'Weapon_Ametrine_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.882GraphicsUnload texture 'Weapon_Ametrine_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.882GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.882GraphicsPOI_MinorFactionElder_Weapon_Ametrine_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:19.882GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer switching particleCount from (86) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:19.882GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.882GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.882GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.882GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.882GraphicsUnload texture 'POI_MinorFactionVillage_02_Destroyed_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.883GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:19.883GraphicsPOI_MinorFactionVillage_02DestroyedOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:20.311GraphicsPOI_MinorFactionVillage_01DestroyedOutputLayer switching particleCount from (58) to (48) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:22.512GraphicsUnit_Aspect_Ranged_Base_OutputLayer switching particleCount from (256) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:22.512GraphicsUnload texture 'Unit_Aspect_Ranged_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:22.512GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:22.512GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:22.512GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:22.512GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:22.512GraphicsUnload texture 'Unit_Aspect_Ranged_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:22.513GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:22.513GraphicsUnit_Aspect_Ranged_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:22.513GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer switching particleCount from (25) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:22.513GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:22.513GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:22.513GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:22.513GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:22.513GraphicsUnload texture 'Weapon_Aspect_Ranged_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:22.513GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:22.514GraphicsWeapon_Aspect_Ranged_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:25.910GraphicsUnit_Aspect_Scout_Base_OutputLayer switching particleCount from (179) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:25.910GraphicsUnload texture 'Unit_Aspect_Scout_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.910GraphicsUnload texture 'Unit_Aspect_Scout_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.910GraphicsUnload texture 'Unit_Aspect_Scout_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.910GraphicsUnload texture 'Unit_Aspect_Scout_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.911GraphicsUnload texture 'Unit_Aspect_Scout_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.911GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.911GraphicsUnit_Aspect_Scout_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:25.911GraphicsUnit_Ochling_Hero_OutputLayer switching particleCount from (15) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:25.911GraphicsUnload texture 'Unit_Ochling_Hero_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.911GraphicsUnload texture 'Unit_Ochling_Hero_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.911GraphicsUnload texture 'Unit_Ochling_Hero_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.911GraphicsUnload texture 'Unit_Ochling_Hero_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.911GraphicsUnload texture 'Unit_Ochling_Hero_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.912GraphicsUnload texture 'Unit_Ochling_Hero_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.912GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.912GraphicsUnit_Ochling_Hero_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:25.976GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer switching particleCount from (33) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:25.976GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Hero_F_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.976GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Hero_F_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.977GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Hero_F_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.977GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Hero_F_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.977GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Hero_F_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.977GraphicsUnload texture 'Unit_KinOfSheredyn_Legionary_Hero_F_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.977GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.977GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:25.977GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer switching particleCount from (10) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:25.977GraphicsUnload texture 'Weapon_Common_Necrophage_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.977GraphicsUnload texture 'Weapon_Common_Necrophage_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.977GraphicsUnload texture 'Weapon_Common_Necrophage_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.977GraphicsUnload texture 'Weapon_Common_Necrophage_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.977GraphicsUnload texture 'Weapon_Common_Necrophage_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.977GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:25.978GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:27.142GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (1) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:27.142GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.142GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.142GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.142GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsUnload texture 'Weapon_KinOfSheredyn_Archer_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (29) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Hero_UweRach_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Hero_UweRach_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Hero_UweRach_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Hero_UweRach_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Hero_UweRach_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsUnload texture 'Unit_KinOfSheredyn_Archer_Hero_UweRach_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsWeapon_LegendaryRare_Set_07_OutputLayer switching particleCount from (19) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsUnload texture 'Weapon_LegendaryRare_Set_07_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsUnload texture 'Weapon_LegendaryRare_Set_07_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.143GraphicsUnload texture 'Weapon_LegendaryRare_Set_07_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.144GraphicsUnload texture 'Weapon_LegendaryRare_Set_07_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.144GraphicsUnload texture 'Weapon_LegendaryRare_Set_07_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.144GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:27.144GraphicsWeapon_LegendaryRare_Set_07_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:29.745GraphicsSchematicView_Icon_01OutputLayer switching particleCount from (565) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:29.745GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:29.745GraphicsSchematicView_Icon_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:29.745GraphicsSchematicView_Decal_01OutputLayer switching particleCount from (760) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:29.746GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:29.746GraphicsSchematicView_Decal_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:29.746GraphicsSchematicView_Icon_01BackOutputLayer switching particleCount from (590) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:29.746GraphicsUnload texture 'SchematicView_Icon' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:29.746GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:29.746GraphicsSchematicView_Icon_01BackOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:29.746GraphicsSchematicView_Decal_01FrontOutputLayer switching particleCount from (268) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:29.746GraphicsUnload texture 'SchematicView_Decal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:29.746GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:29.747GraphicsSchematicView_Decal_01FrontOutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:29.747GraphicsSchematicView_Wonders_Icon_01OutputLayer switching particleCount from (3) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:29.747GraphicsUnload texture 'SchematicView_NaturalWonders_Icon' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:29.747GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:29.747GraphicsSchematicView_Wonders_Icon_01OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:30.976GraphicsTLFx_OutputLayer_Feedback switching particleCount from (75) to (62) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.042GraphicsTLFx_OutputLayer_Feedback switching particleCount from (62) to (51) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.076GraphicsTLFx_OutputLayer_Feedback switching particleCount from (51) to (42) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.141GraphicsTLFx_OutputLayer_Feedback switching particleCount from (42) to (35) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.211GraphicsTLFx_OutputLayer_Feedback switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.276GraphicsTLFx_OutputLayer_Feedback switching particleCount from (29) to (24) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.343GraphicsTLFx_OutputLayer_Feedback switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.408GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.475GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.508GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.575GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.647GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.709GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.742GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.809GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.882GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:31.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.013GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.245GraphicsGrassAridOutputLayer switching particleCount from (592) to (711) because it uses more particle (543) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.316GraphicsGrassAridOutputLayer switching particleCount from (711) to (854) because it uses more particle (596) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.316GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (52) to (88) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.377GraphicsPOI_MinorFactionElder_Blackhammer_01OutputLayer switching particleCount from (119) to (143) because it uses more particle (114) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.445GraphicsPOI_MinorFactionElder_Weapon_Blackhammer_01OutputLayer switching particleCount from (40) to (49) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.511GraphicsEnv_Arid_PropsSet_01OutputLayer switching particleCount from (3349) to (4019) because it uses more particle (2864) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.511GraphicsPOI_ResourceLuxury_Set_03OutputLayer switching particleCount from (88) to (106) because it uses more particle (82) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.676GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.676GraphicsFeedbacksMeshOutput switching particleCount from (527) to (439) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.676GraphicsBUI_KinOfSheredyn_CitySet_02OutputLayer switching particleCount from (467) to (561) because it uses more particle (389) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.677GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (6968) to (5806) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.677GraphicsVegetKelpForestOutputLayer switching particleCount from (5578) to (4648) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.677GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (285) to (237) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.677GraphicsDecal_Volcanic_OutputLayer switching particleCount from (24) to (20) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.677GraphicsDecal_KelpForest_OutputLayer switching particleCount from (127) to (105) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.677GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (506) to (421) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.677GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (4172) to (3476) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.677GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (135) to (112) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.677GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (31) to (25) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.743GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:32.743GraphicsPOI_Quest_Set_01_Part1OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:33.143GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (3) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:33.212GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (9) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:33.509GraphicsPOI_Quest_Set_01_Part1OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:35.812GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (10) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:35.812GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (18) to (65) because it uses more particle (52) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:35.877GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (65) to (84) because it uses more particle (67) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:35.878GraphicsDecal_BUI_Aspect_OutputLayer switching particleCount from (42) to (51) because it uses more particle (35) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:35.945GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer switching particleCount from (0) to (40) because it uses more particle (32) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:35.945GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:35.945GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer switching particleCount from (0) to (13) because it uses more particle (10) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:35.945GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:36.210GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:36.210GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:38.376GraphicsVegetKelpForestOutputLayer switching particleCount from (4648) to (5578) because it uses more particle (3807) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:38.795GraphicsDecal_Trail_OutputLayer switching particleCount from (39) to (32) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:38.795GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:38.795GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:38.795GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (0) to (35) because it uses more particle (28) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:38.796GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:38.796GraphicsWeapon_LegendaryRare_Set_07_OutputLayer switching particleCount from (0) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:38.796GraphicsWeapon_LegendaryRare_Set_07_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:39.044GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:39.044GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:39.309GraphicsWeapon_LegendaryRare_Set_07_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:44.645GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (25) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:44.677GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (10) to (14) because it uses more particle (11) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:44.677GraphicsPOI_NaturalModifier_Set_06_Animals01OutputLayer switching particleCount from (95) to (115) because it uses more particle (92) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:44.677GraphicsPOI_Dungeons_Set_01OutputLayer switching particleCount from (0) to (43) because it uses more particle (34) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:44.677GraphicsPOI_Dungeons_Set_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:44.694GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:44.695GraphicsDecal_POI_Dungeons_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:44.736GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (0) to (49) because it uses more particle (39) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:44.736GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:45.038GraphicsDecal_POI_Quest_Set_01_OutputLayer switching particleCount from (1) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:45.039GraphicsPOI_ResourceLuxury_Set_02OutputLayer switching particleCount from (39) to (57) because it uses more particle (45) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:45.127GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (0) to (3) because it uses more particle (2) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:45.127GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:45.372GraphicsPOI_NaturalWonder_Wonder08_01OutputLayer switching particleCount from (0) to (38) because it uses more particle (30) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:45.372GraphicsPOI_NaturalWonder_Wonder08_01OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:45.458GraphicsPOI_NaturalWonder_Wonder08_01OutputLayer switching particleCount from (38) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:45.944GraphicsDecal_POI_Dungeons_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:46.010GraphicsPOI_Dungeons_Set_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:46.383GraphicsTLFx_OutputLayer_UIFx switching particleCount from (323) to (269) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:47.045GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:47.111GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:47.676GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (528) to (440) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:47.676GraphicsBUI_KinOfSheredyn_CitySet_01OutputLayer switching particleCount from (19) to (15) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:47.676GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1521) to (1267) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:47.676GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (712) to (593) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:47.910GraphicsPOI_NaturalWonder_Wonder08_01OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:49.152NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:49.152NoneDistrict_Tier1_Bridge_Exploitation doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:49.153NoneDistrict_Tier1_Population doesn't have color defined.
Amplitude.Mercury.UI.CityWindow_ConstructionQueueItem:Bind(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:49.347UIUnload UI texture 'Units__Large_12'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:49.479GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (23) because it uses more particle (18) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.343GraphicsTLFx_OutputLayer_Feedback switching particleCount from (23) to (45) because it uses more particle (36) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.476GraphicsTLFx_OutputLayer_Feedback switching particleCount from (45) to (37) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.543GraphicsTLFx_OutputLayer_Feedback switching particleCount from (37) to (30) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.610GraphicsTLFx_OutputLayer_Feedback switching particleCount from (30) to (25) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (25) to (20) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.743GraphicsTLFx_OutputLayer_Feedback switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.743GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (1730) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.743GraphicsUnload texture 'EOTW_Boulders_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.743GraphicsUnload texture 'EOTW_Boulders_Set_01_AmbientOcclusion' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.744GraphicsUnload texture 'EOTW_Boulders_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.744GraphicsUnload texture 'EOTW_Boulders_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.744GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.744GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.810GraphicsTLFx_OutputLayer_Feedback switching particleCount from (16) to (13) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.810GraphicsUnit_Aspect_SupportMelee_Base_OutputLayer switching particleCount from (215) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.810GraphicsUnload texture 'Unit_Aspect_SupportMelee_Base_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.810GraphicsUnload texture 'Unit_Aspect_SupportMelee_Base_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.810GraphicsUnload texture 'Unit_Aspect_SupportMelee_Base_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.810GraphicsUnload texture 'Unit_Aspect_SupportMelee_Base_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.810GraphicsUnload texture 'Unit_Aspect_SupportMelee_Base_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.810GraphicsUnload texture 'Unit_Aspect_SupportMelee_Base_Mask_A' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.810GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.811GraphicsUnit_Aspect_SupportMelee_Base_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.811GraphicsWeapon_Aspect_SupportMelee_Set_01_OutputLayer switching particleCount from (22) to (0) because it used 0 particule for (1800) frames.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.811GraphicsUnload texture 'Weapon_Aspect_SupportMelee_Set_01_AlbedoTransparency' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.811GraphicsUnload texture 'Weapon_Aspect_SupportMelee_Set_01_Emission' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.811GraphicsUnload texture 'Weapon_Aspect_SupportMelee_Set_01_Metallic' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.811GraphicsUnload texture 'Weapon_Aspect_SupportMelee_Set_01_Normal' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.811GraphicsUnload texture 'Weapon_Aspect_SupportMelee_Set_01_Roughness' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.811GraphicsUnload material 'High' (0)
Amplitude.Graphics.Fx.FxOutputLayer+TextureMemoryHandler:OnMaterialUnloaded(System.Reflection.RuntimeParameterInfo)
18:40:50.811GraphicsWeapon_Aspect_SupportMelee_Set_01_OutputLayer now use Low Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.877GraphicsTLFx_OutputLayer_Feedback switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:50.947GraphicsTLFx_OutputLayer_Feedback switching particleCount from (10) to (8) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:51.012GraphicsTLFx_OutputLayer_Feedback switching particleCount from (8) to (6) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:51.077GraphicsTLFx_OutputLayer_Feedback switching particleCount from (6) to (5) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:51.143GraphicsTLFx_OutputLayer_Feedback switching particleCount from (5) to (4) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:51.213GraphicsTLFx_OutputLayer_Feedback switching particleCount from (4) to (3) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:51.279GraphicsTLFX_OutputLayer_AboveSea switching particleCount from (15503) to (18604) because it uses more particle (12441) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:51.279GraphicsTLFx_OutputLayer_Feedback switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:51.357GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:51.411GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:55.648GraphicsBUI_KinOfSheredyn_CitySet_01OutputLayer switching particleCount from (15) to (19) because it uses more particle (15) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:55.681GraphicsVegetTemperateBattleWhiteOutputLayer switching particleCount from (1267) to (1521) because it uses more particle (1076) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:55.747GraphicsBUI_KinOfSheredyn_CitySet_01OutputLayer switching particleCount from (19) to (33) because it uses more particle (26) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:55.810GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer switching particleCount from (0) to (9) because it uses more particle (7) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:55.810GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:55.877GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer switching particleCount from (9) to (18) because it uses more particle (14) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:56.052GraphicsEnv_KinOfSheredyn_Civilian_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:57.777UIUnload UI texture 'Units__Large_09'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:57.778UIUnload UI texture 'Units__Large_10'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:57.778UIUnload UI texture 'Units__Large_11'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:40:58.878UIUnload UI texture 'Units__Large_02'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:00.445GraphicsBUI_Necrophage_CitySet_01_Part3OutputLayer switching particleCount from (440) to (528) because it uses more particle (356) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:00.445GraphicsPOI_NaturalModifier_Set_03OutputLayer switching particleCount from (593) to (712) because it uses more particle (525) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.479GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (200) to (166) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.513GraphicsDecal_POI_NaturalModifier_02_OutputLayer switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.644GraphicsGrassVolcanicOutputLayer_Shadows switching particleCount from (29) to (35) because it uses more particle (25) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.644GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (0) to (5) because it uses more particle (4) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.644GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.710GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (5) to (37) because it uses more particle (29) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.710GraphicsUnit_Aspect_SupportMelee_Base_OutputLayer switching particleCount from (0) to (259) because it uses more particle (207) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.710GraphicsUnit_Aspect_SupportMelee_Base_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.710GraphicsWeapon_Aspect_SupportMelee_Set_01_OutputLayer switching particleCount from (0) to (27) because it uses more particle (21) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.710GraphicsWeapon_Aspect_SupportMelee_Set_01_OutputLayer now ask to use High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.743GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (37) to (50) because it uses more particle (40) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.810GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (50) to (63) because it uses more particle (50) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.885GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (63) to (79) because it uses more particle (63) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.910GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (79) to (95) because it uses more particle (70) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:02.977GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (95) to (115) because it uses more particle (78) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:03.209GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:03.276GraphicsUnit_Aspect_SupportMelee_Base_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:03.443GraphicsWeapon_Aspect_SupportMelee_Set_01_OutputLayer now uses High Res materials
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:03.576GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (115) to (138) because it uses more particle (110) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:03.610GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (138) to (214) because it uses more particle (171) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:03.675GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (214) to (433) because it uses more particle (346) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:03.742GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (433) to (663) because it uses more particle (530) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:03.776GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (663) to (796) because it uses more particle (584) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:05.344GraphicsPOI_MinorFactionElder_Weapon_Foundling_01OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:05.744GraphicsPOI_MinorFactionElder_Foundling_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:11.542NoneAI Synchronization took 23.9913ms at frame 180 (entities created: 0 deleted: 0 synchronized: 0 last entity synchronized: 0 snapshots: 'synchronized').
Amplitude.Mercury.AI.AISynchronizationController:Synchronize(System.Reflection.RuntimeParameterInfo)
18:41:11.710GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:11.744GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:13.459UILoading async UI texture 'Units__Large_02.png'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:Load(System.Reflection.RuntimeParameterInfo)
18:41:13.543UIUnload UI texture 'Bitmaps Small_00'.
Amplitude.UI.Renderers.UIRenderingManager+TextureSource:UnloadIfTooOld(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:13.544GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:13.544GraphicsEnv_DeepCrevasse_PropsSet_01OutputLayer switching particleCount from (531) to (638) because it uses more particle (474) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:13.544GraphicsDecal_POI_NaturalModifier_02_OutputLayer switching particleCount from (40) to (57) because it uses more particle (45) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:13.544GraphicsPOI_MinorFactionElder_Foundling_01OutputLayer switching particleCount from (40) to (48) because it uses more particle (38) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:13.544GraphicsPOI_MinorFactionElder_Weapon_Foundling_01OutputLayer switching particleCount from (16) to (20) because it uses more particle (16) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:13.544GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (796) to (1587) because it uses more particle (1269) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:13.610GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:13.610GraphicsVegetAridOutputLayer switching particleCount from (1984) to (2381) because it uses more particle (1732) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:13.610GraphicsEnv_EOTW_Boulders_Set_01_OutputLayer switching particleCount from (1587) to (1905) because it uses more particle (1277) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:13.678GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:17.643GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (10) to (12) because it uses more particle (9) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:17.710GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (166) to (200) because it uses more particle (139) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:17.742GraphicsDecal_POI_NaturalModifier_02_OutputLayer switching particleCount from (57) to (69) because it uses more particle (47) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:21.019None[Sandbox] Process order. (Serial=61, Empire=0, Order=OrderGoTo Entity=#22054, path='3542 [63, 49]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:41:21.061None[Sandbox] Process order. (Serial=62, Empire=0, Order=OrderContinueGotoAction Action=4204)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:41:21.243None[Sandbox] Process order. (Serial=63, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:41:21.272None[Sandbox] Process order. (Serial=64, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:41:21.477GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:22.676GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:22.744GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:23.444GraphicsEnv_Volcanic_PropsSet_02OutputLayer switching particleCount from (200) to (241) because it uses more particle (165) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:24.279GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (12) to (15) because it uses more particle (12) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:24.347GraphicsGrassVolcanicOutputLayer switching particleCount from (92) to (111) because it uses more particle (84) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:24.348GraphicsEnv_SmallRocks_01OutputLayer switching particleCount from (15) to (18) because it uses more particle (13) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:24.414GraphicsEnv_Volcanic_PropsSet_01OutputLayer switching particleCount from (114) to (137) because it uses more particle (94) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:27.580None[Sandbox] Process order. (Serial=65, Empire=0, Order=OrderGoTo Entity=#22054, path='3541 [62, 49] --> 3470 [62, 48] --> 3469 [61, 48] --> 3397 [60, 47] --> 3396 [59, 47] --> 3325 [59, 46] --> 3253 [58, 45] --> 3183 [59, 44]'.)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:41:27.617None[Sandbox] Process order. (Serial=66, Empire=0, Order=OrderContinueGotoAction Action=4205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:41:27.742None[Sandbox] Process order. (Serial=67, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:41:27.790None[Sandbox] Process order. (Serial=68, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: False)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:41:28.079GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:28.295None[Sandbox] Process order. (Serial=69, Empire=0, Order=OrderContinueGotoAction Action=4205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:41:28.966None[Sandbox] Process order. (Serial=70, Empire=0, Order=OrderContinueGotoAction Action=4205)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:41:29.017NoneThe AI synchronization took 607 frames to be executed.
Amplitude.Mercury.AI.AIController:SynchronizeData()
18:41:29.644GraphicsTLFx_OutputLayer_Feedback switching particleCount from (0) to (2) because it uses more particle (1) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:29.710GraphicsTLFx_OutputLayer_Feedback switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:30.480None[Sandbox] Process order. (Serial=71, Empire=0, Order=OrderFurtherActions)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:41:30.484None[Sandbox] Process order. (Serial=72, Empire=0, Order=OrderEmpireReady)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:41:30.644None[Sandbox] Process order. (Serial=73, Empire=0, Order=OrderEmpireLockedByMandatories IsLockedByMandatories: True)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:41:30.682None[Sandbox] Process order. (Serial=74, Empire=-1, Order=OrderWaitForOrderReplication)
Amplitude.Mercury.Sandbox.Sandbox:ProcessOrder(System.Reflection.RuntimeParameterInfo)
18:41:30.743GraphicsTLFx_OutputLayer_UIFx switching particleCount from (269) to (323) because it uses more particle (242) that available.
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:30.811NonePrevented Proxy creation for Entity #19843 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:41:30.813NonePrevented Proxy creation for Entity #19841 (OldBattlefield): Unreferenced.
Amplitude.Mercury.Simulation.SimulationEntityRepository:TryCreateSimulationEntityProxy(System.Reflection.RuntimeParameterInfo)
18:41:31.031NoneObject reference not set to an instance of an object
Amplitude.Mercury.Simulation.SimulationEntityRepository:HasSimulationEntityProxy(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEntityRepository:TurnEndPass_CleanUpProxies(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.SandboxState_TurnEnd+d__2:MoveNext() Amplitude.Coroutine:Run()
18:41:32.944GraphicsTLFx_OutputLayer_Feedback switching particleCount from (1) to (0) because it used less than 50% of currently allocated particles for (1) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:33.111GraphicsFeedbacksMeshOutput switching particleCount from (439) to (365) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:33.111GraphicsPOI_NaturalModifier_Set_04OutputLayer switching particleCount from (237) to (197) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:33.111GraphicsDecal_Volcanic_OutputLayer switching particleCount from (20) to (16) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:33.111GraphicsPOI_ResourceStrategic_Set_02OutputLayer switching particleCount from (421) to (350) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:33.111GraphicsPOI_MinorFactionVillage_02OutputLayer switching particleCount from (112) to (93) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:44.269GraphicsPOI_Quest_Set_01_Part1OutputLayer switching particleCount from (84) to (70) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:44.346GraphicsTLFX_OutputLayer_UnderSea switching particleCount from (3476) to (2896) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:44.346GraphicsDecal_Trail_OutputLayer switching particleCount from (32) to (26) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:44.346GraphicsWeapon_KinOfSheredyn_Archer_Set_01_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:44.346GraphicsUnit_KinOfSheredyn_Legionary_Hero_F_OutputLayer switching particleCount from (40) to (33) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:44.346GraphicsWeapon_Common_Necrophage_Set_01_OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:45.373NoneException caught in sandbox state 'SandboxState_TurnEnd'.
Amplitude.Mercury.Sandbox.SandboxState:ExceptionHandler(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Coroutine:ReportException(System.Reflection.RuntimeParameterInfo) Amplitude.Coroutine:Run() Amplitude.Mercury.Sandbox.SandboxState:Run() Amplitude.Framework.FiniteStateMachine:Update() Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.RuntimeParameterInfo)
18:41:45.375NoneShowing Exception ingame modal window
Amplitude.Mercury.Game.GameManager:LateUpdate()
18:41:46.250NoneObject reference not set to an instance of an object
Amplitude.Mercury.Simulation.SimulationEntityRepository:HasSimulationEntityProxy(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationEntityRepository:TurnEndPass_CleanUpProxies(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.RuntimeParameterInfo) Amplitude.Mercury.Sandbox.SandboxState_TurnEnd+d__2:MoveNext() Amplitude.Coroutine:Run()
18:41:50.076GraphicsDecal_POI_Dungeons_OutputLayer switching particleCount from (2) to (1) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:51.014NoneCould not list the files contained by "C:/Users/New/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Crashes". Reason: Could not find a part of the path 'C:\Users\New\AppData\Local\Temp\Amplitude Studios\Endless Legend 2\Crashes'.
Amplitude.Mercury.Tools.DebugManager:FindFiles(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:51.810GraphicsPOI_NaturalWonder_Wonder08_01OutputLayer switching particleCount from (48) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:51.810GraphicsDecal_POI_ResourceStrategic_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:51.810GraphicsPOI_MinorFactionElder_Weapon_SorcererOfTheEnd_01OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:51.875GraphicsDecal_POI_Quest_Set_01_OutputLayer switching particleCount from (3) to (2) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:51.875GraphicsPOI_MinorFactionVillage_04OutputLayer switching particleCount from (38) to (31) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:51.875GraphicsPOI_MinorFactionElder_SorcererOfTheEnd_01OutputLayer switching particleCount from (49) to (40) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:51.942GraphicsDecal_POI_ResourceLuxury_OutputLayer switching particleCount from (14) to (11) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:51.942GraphicsPOI_Dungeons_Set_01OutputLayer switching particleCount from (43) to (35) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:52.008GraphicsEnv_KelpForest_PropsSet_01OutputLayer switching particleCount from (5806) to (4838) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:52.009GraphicsUnit_KinOfSheredyn_Archer_Hero_UweRach_OutputLayer switching particleCount from (35) to (29) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:52.009GraphicsWeapon_LegendaryRare_Set_07_OutputLayer switching particleCount from (12) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:53.209GraphicsPOI_Curiosity_Set_01OutputLayer switching particleCount from (13) to (10) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:53.209GraphicsDecal_KelpForest_OutputLayer switching particleCount from (105) to (87) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:53.275GraphicsVegetKelpForestOutputLayer switching particleCount from (5578) to (4648) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:41:56.247NoneCould not add file "C:\Users\New\Documents\Endless Legend 2\Users\0x011000011651dd0a\Registry.xml" to the zip archive. Reason: Could not get a handle on file C:\Users\New\Documents\Endless Legend 2\Users\0x011000011651dd0a\Registry.xml after 2 s
Amplitude.Mercury.Tools.DebugManager+d__8:MoveNext()
18:42:04.344NoneCould not list the files contained by "C:/Users/New/AppData/Local/Temp/Amplitude Studios/Endless Legend 2\Crashes". Reason: Could not find a part of the path 'C:\Users\New\AppData\Local\Temp\Amplitude Studios\Endless Legend 2\Crashes'.
Amplitude.Mercury.Tools.DebugManager:FindFiles(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)
18:42:05.010GraphicsEnv_BridgeAndDam_Rocks_01OutputLayer switching particleCount from (6658) to (5548) because it used less than 50% of currently allocated particles for (1000) frames
Amplitude.Graphics.Fx.FxOutputLayer:NeedCommandOrAllocationUpdate(System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo, System.Reflection.RuntimeParameterInfo)